mirror of
https://github.com/aseprite/aseprite.git
synced 2025-04-01 01:20:25 +00:00
732 lines
18 KiB
C++
732 lines
18 KiB
C++
// Aseprite
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// Copyright (C) 2018-2020 Igara Studio S.A.
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// Copyright (C) 2015-2018 David Capello
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//
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// This program is distributed under the terms of
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// the End-User License Agreement for Aseprite.
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "app/app.h"
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#include "app/commands/commands.h"
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#include "app/commands/params.h"
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#include "app/context.h"
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#include "app/doc.h"
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#include "app/doc_access.h"
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#include "app/i18n/strings.h"
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#include "app/loop_tag.h"
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#include "app/modules/palettes.h"
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#include "app/pref/preferences.h"
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#include "app/script/api_version.h"
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#include "app/script/docobj.h"
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#include "app/script/engine.h"
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#include "app/script/luacpp.h"
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#include "app/script/security.h"
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#include "app/site.h"
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#include "app/tools/active_tool.h"
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#include "app/tools/tool_box.h"
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#include "app/tools/tool_loop.h"
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#include "app/tools/tool_loop_manager.h"
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#include "app/tx.h"
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#include "app/ui/context_bar.h"
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#include "app/ui/doc_view.h"
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#include "app/ui/editor/editor.h"
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#include "app/ui/editor/tool_loop_impl.h"
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#include "app/ui/timeline/timeline.h"
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#include "app/ui_context.h"
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#include "base/clamp.h"
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#include "base/fs.h"
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#include "base/replace_string.h"
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#include "base/version.h"
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#include "doc/layer.h"
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#include "doc/primitives.h"
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#include "doc/tag.h"
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#include "render/render.h"
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#include "ui/alert.h"
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#include "ver/info.h"
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#include <cstring>
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#include <iostream>
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namespace app {
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namespace script {
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int load_sprite_from_file(lua_State* L, const char* filename,
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const LoadSpriteFromFileParam param)
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{
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std::string absFn = base::get_absolute_path(filename);
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if (!ask_access(L, absFn.c_str(), FileAccessMode::Read, true))
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return luaL_error(L, "script doesn't have access to open file %s",
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absFn.c_str());
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app::Context* ctx = App::instance()->context();
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Doc* oldDoc = ctx->activeDocument();
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Command* openCommand =
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Commands::instance()->byId(CommandId::OpenFile());
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Params params;
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params.set("filename", absFn.c_str());
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if (param == LoadSpriteFromFileParam::OneFrameAsImage)
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params.set("oneframe", "true");
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ctx->executeCommand(openCommand, params);
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Doc* newDoc = ctx->activeDocument();
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if (newDoc != oldDoc) {
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if (param == LoadSpriteFromFileParam::OneFrameAsImage) {
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doc::Sprite* sprite = newDoc->sprite();
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// Render the first frame of the sprite
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// TODO add "frame" parameter to render different frames
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std::unique_ptr<doc::Image> image(doc::Image::create(sprite->spec()));
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doc::clear_image(image.get(), sprite->transparentColor());
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render::Render().renderSprite(image.get(), sprite, 0);
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// Restore the old document and active and destroy the recently
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// loaded sprite.
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ctx->setActiveDocument(oldDoc);
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try {
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DocDestroyer destroyer(ctx, newDoc, 500);
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destroyer.destroyDocument();
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}
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catch (const LockedDocException& ex) {
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// Almost impossible?
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luaL_error(L, "cannot lock document to close it\n%s", ex.what());
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}
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push_image(L, image.release());
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return 1;
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}
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else {
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push_docobj(L, newDoc->sprite());
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}
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}
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else
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lua_pushnil(L);
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return 1;
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}
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namespace {
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int App_open(lua_State* L)
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{
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return load_sprite_from_file(
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L, luaL_checkstring(L, 1), LoadSpriteFromFileParam::FullAniAsSprite);
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}
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int App_exit(lua_State* L)
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{
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app::Context* ctx = App::instance()->context();
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if (ctx && ctx->isUIAvailable()) {
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Command* exitCommand =
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Commands::instance()->byId(CommandId::Exit());
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ctx->executeCommand(exitCommand);
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}
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return 0;
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}
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int App_transaction(lua_State* L)
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{
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int top = lua_gettop(L);
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int nresults = 0;
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if (lua_isfunction(L, 1)) {
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Tx tx; // Create a new transaction so it exists in the whole
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// duration of the argument function call.
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lua_pushvalue(L, -1);
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if (lua_pcall(L, 0, LUA_MULTRET, 0) == LUA_OK)
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tx.commit();
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nresults = lua_gettop(L) - top;
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}
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return nresults;
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}
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int App_undo(lua_State* L)
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{
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app::Context* ctx = App::instance()->context();
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if (ctx) {
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Command* undo = Commands::instance()->byId(CommandId::Undo());
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ctx->executeCommand(undo);
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}
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return 0;
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}
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int App_redo(lua_State* L)
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{
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app::Context* ctx = App::instance()->context();
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if (ctx) {
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Command* redo = Commands::instance()->byId(CommandId::Redo());
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ctx->executeCommand(redo);
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}
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return 0;
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}
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int App_alert(lua_State* L)
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{
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#ifdef ENABLE_UI
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app::Context* ctx = App::instance()->context();
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if (!ctx || !ctx->isUIAvailable())
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return 0; // No UI to show the alert
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// app.alert("text...")
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else if (lua_isstring(L, 1)) {
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ui::AlertPtr alert(new ui::Alert);
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alert->addLabel(lua_tostring(L, 1), ui::CENTER);
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alert->addButton(Strings::general_ok());
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lua_pushinteger(L, alert->show());
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return 1;
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}
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// app.alert{ ... }
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else if (lua_istable(L, 1)) {
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ui::AlertPtr alert(new ui::Alert);
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int type = lua_getfield(L, 1, "title");
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if (type != LUA_TNIL)
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alert->setTitle(lua_tostring(L, -1));
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lua_pop(L, 1);
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type = lua_getfield(L, 1, "text");
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if (type == LUA_TTABLE) {
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lua_pushnil(L);
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while (lua_next(L, -2) != 0) {
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const char* v = luaL_tolstring(L, -1, nullptr);
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if (v)
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alert->addLabel(v, ui::LEFT);
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lua_pop(L, 2);
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}
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}
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else if (type == LUA_TSTRING) {
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alert->addLabel(lua_tostring(L, -1), ui::LEFT);
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}
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lua_pop(L, 1);
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int nbuttons = 0;
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type = lua_getfield(L, 1, "buttons");
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if (type == LUA_TTABLE) {
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lua_pushnil(L);
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while (lua_next(L, -2) != 0) {
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const char* v = luaL_tolstring(L, -1, nullptr);
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if (v) {
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alert->addButton(v);
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++nbuttons;
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}
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lua_pop(L, 2);
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}
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}
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else if (type == LUA_TSTRING) {
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alert->addButton(lua_tostring(L, -1));
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++nbuttons;
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}
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lua_pop(L, 1);
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if (nbuttons == 0)
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alert->addButton(Strings::general_ok());
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lua_pushinteger(L, alert->show());
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return 1;
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}
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#endif
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return 0;
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}
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int App_refresh(lua_State* L)
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{
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#ifdef ENABLE_UI
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app::Context* ctx = App::instance()->context();
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if (ctx && ctx->isUIAvailable())
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app_refresh_screen();
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#endif
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return 0;
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}
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int App_useTool(lua_State* L)
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{
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// First argument must be a table
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if (!lua_istable(L, 1))
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return luaL_error(L, "app.useTool() must be called with a table as its first argument");
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auto ctx = App::instance()->context();
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Site site = ctx->activeSite();
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// Draw in a specific cel, layer, or frame
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int type = lua_getfield(L, 1, "layer");
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if (type != LUA_TNIL) {
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if (auto layer = get_docobj<Layer>(L, -1)) {
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site.document(static_cast<Doc*>(layer->sprite()->document()));
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site.sprite(layer->sprite());
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site.layer(layer);
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}
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}
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lua_pop(L, 1);
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type = lua_getfield(L, 1, "frame");
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if (type != LUA_TNIL) {
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site.frame(get_frame_number_from_arg(L, -1));
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}
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lua_pop(L, 1);
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type = lua_getfield(L, 1, "cel");
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if (type != LUA_TNIL) {
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if (auto cel = get_docobj<Cel>(L, -1)) {
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site.document(static_cast<Doc*>(cel->sprite()->document()));
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site.sprite(cel->sprite());
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site.layer(cel->layer());
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site.frame(cel->frame());
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}
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}
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lua_pop(L, 1);
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if (!site.document())
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return luaL_error(L, "there is no active document to draw with the tool");
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// Options to create the ToolLoop (tool, ink, color, opacity, etc.)
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ToolLoopParams params;
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// Select tool by name
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params.tool = App::instance()->activeToolManager()->activeTool();
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params.ink = params.tool->getInk(0);
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type = lua_getfield(L, 1, "tool");
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if (type != LUA_TNIL) {
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if (auto toolArg = get_tool_from_arg(L, -1)) {
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params.tool = toolArg;
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params.ink = params.tool->getInk(0);
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}
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else
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return luaL_error(L, "invalid tool specified in app.useTool() function");
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}
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lua_pop(L, 1);
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// Mouse button
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params.button = tools::ToolLoop::Left;
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type = lua_getfield(L, 1, "button");
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if (type != LUA_TNIL) {
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// Only supported button at the moment left (default) or right
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if (lua_tointeger(L, -1) == (int)ui::kButtonRight)
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params.button = tools::ToolLoop::Right;
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}
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lua_pop(L, 1);
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params.controller = params.tool->getController(params.button);
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// Color
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type = lua_getfield(L, 1, "color");
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if (type != LUA_TNIL)
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params.fg = convert_args_into_color(L, -1);
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else {
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// Default color is the active fgColor
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params.fg = Preferences::instance().colorBar.fgColor();
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}
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lua_pop(L, 1);
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type = lua_getfield(L, 1, "bgColor");
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if (type != LUA_TNIL)
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params.bg = convert_args_into_color(L, -1);
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else
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params.bg = params.fg;
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lua_pop(L, 1);
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// Brush
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type = lua_getfield(L, 1, "brush");
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if (type != LUA_TNIL)
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params.brush = get_brush_from_arg(L, -1);
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else {
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// Default brush is the active brush in the context bar
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#ifdef ENABLE_UI
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if (App::instance()->isGui() &&
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App::instance()->contextBar()) {
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params.brush = App::instance()
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->contextBar()->activeBrush(params.tool,
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params.ink);
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}
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#endif
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}
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lua_pop(L, 1);
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if (!params.brush) {
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// In case the brush is nullptr (e.g. there is no UI) we use the
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// default 1 pixel brush (e.g. to run scripts from CLI).
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params.brush.reset(new Brush(BrushType::kCircleBrushType, 1, 0));
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}
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// Opacity, tolerance, and others
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type = lua_getfield(L, 1, "opacity");
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if (type != LUA_TNIL) {
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params.opacity = lua_tointeger(L, -1);
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params.opacity = base::clamp(params.opacity, 0, 255);
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}
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lua_pop(L, 1);
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type = lua_getfield(L, 1, "tolerance");
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if (type != LUA_TNIL) {
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params.tolerance = lua_tointeger(L, -1);
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params.tolerance = base::clamp(params.tolerance, 0, 255);
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}
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lua_pop(L, 1);
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type = lua_getfield(L, 1, "contiguous");
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if (type != LUA_TNIL)
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params.contiguous = lua_toboolean(L, -1);
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lua_pop(L, 1);
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type = lua_getfield(L, 1, "freehandAlgorithm");
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if (type != LUA_TNIL)
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params.freehandAlgorithm = get_value_from_lua<tools::FreehandAlgorithm>(L, -1);
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lua_pop(L, 1);
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// Do the tool loop
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type = lua_getfield(L, 1, "points");
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if (type == LUA_TTABLE) {
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std::unique_ptr<tools::ToolLoop> loop(
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create_tool_loop_for_script(ctx, site, params));
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if (!loop)
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return luaL_error(L, "cannot draw in the active site");
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tools::ToolLoopManager manager(loop.get());
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tools::Pointer lastPointer;
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bool first = true;
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lua_pushnil(L);
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while (lua_next(L, -2) != 0) {
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gfx::Point pt = convert_args_into_point(L, -1);
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tools::Pointer pointer(
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pt,
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// TODO configurable params
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tools::Vec2(0.0f, 0.0f),
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tools::Pointer::Button::Left,
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tools::Pointer::Type::Unknown,
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0.0f);
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if (first) {
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first = false;
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manager.prepareLoop(pointer);
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manager.pressButton(pointer);
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}
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else {
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manager.movement(pointer);
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}
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lastPointer = pointer;
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lua_pop(L, 1);
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}
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if (!first)
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manager.releaseButton(lastPointer);
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loop->commitOrRollback();
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}
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lua_pop(L, 1);
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return 0;
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}
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int App_get_activeSprite(lua_State* L)
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{
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app::Context* ctx = App::instance()->context();
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Doc* doc = ctx->activeDocument();
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if (doc)
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push_docobj(L, doc->sprite());
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else
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lua_pushnil(L);
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return 1;
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}
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int App_get_activeLayer(lua_State* L)
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{
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app::Context* ctx = App::instance()->context();
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Site site = ctx->activeSite();
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if (site.layer())
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push_docobj(L, site.layer());
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else
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lua_pushnil(L);
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return 1;
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}
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int App_get_activeFrame(lua_State* L)
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{
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app::Context* ctx = App::instance()->context();
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Site site = ctx->activeSite();
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if (site.sprite())
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push_sprite_frame(L, site.sprite(), site.frame());
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else
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lua_pushnil(L);
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return 1;
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}
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int App_get_activeCel(lua_State* L)
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{
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app::Context* ctx = App::instance()->context();
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Site site = ctx->activeSite();
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if (site.cel())
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push_sprite_cel(L, site.cel());
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else
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lua_pushnil(L);
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return 1;
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}
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int App_get_activeImage(lua_State* L)
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{
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app::Context* ctx = App::instance()->context();
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Site site = ctx->activeSite();
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if (site.cel())
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push_cel_image(L, site.cel());
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else
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lua_pushnil(L);
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return 1;
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}
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int App_get_activeTag(lua_State* L)
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{
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Tag* tag = nullptr;
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app::Context* ctx = App::instance()->context();
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Site site = ctx->activeSite();
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if (site.sprite()) {
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#ifdef ENABLE_UI
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if (App::instance()->timeline()) {
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tag = App::instance()->timeline()->getTagByFrame(site.frame(), false);
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}
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else
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#endif
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{
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tag = get_animation_tag(site.sprite(), site.frame());
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}
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}
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if (tag)
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push_docobj(L, tag);
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else
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lua_pushnil(L);
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return 1;
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}
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int App_get_sprites(lua_State* L)
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{
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push_sprites(L);
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return 1;
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}
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int App_get_fgColor(lua_State* L)
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{
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push_obj<app::Color>(L, Preferences::instance().colorBar.fgColor());
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return 1;
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}
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int App_set_fgColor(lua_State* L)
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{
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Preferences::instance().colorBar.fgColor(convert_args_into_color(L, 2));
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return 0;
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}
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int App_get_bgColor(lua_State* L)
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{
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push_obj<app::Color>(L, Preferences::instance().colorBar.bgColor());
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return 1;
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}
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int App_set_bgColor(lua_State* L)
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{
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Preferences::instance().colorBar.bgColor(convert_args_into_color(L, 2));
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return 0;
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}
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int App_get_site(lua_State* L)
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{
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app::Context* ctx = App::instance()->context();
|
|
Site site = ctx->activeSite();
|
|
push_obj(L, site);
|
|
return 1;
|
|
}
|
|
|
|
int App_get_range(lua_State* L)
|
|
{
|
|
app::Context* ctx = App::instance()->context();
|
|
Site site = ctx->activeSite();
|
|
push_doc_range(L, site);
|
|
return 1;
|
|
}
|
|
|
|
int App_get_isUIAvailable(lua_State* L)
|
|
{
|
|
app::Context* ctx = App::instance()->context();
|
|
lua_pushboolean(L, ctx && ctx->isUIAvailable());
|
|
return 1;
|
|
}
|
|
|
|
int App_get_version(lua_State* L)
|
|
{
|
|
std::string ver = get_app_version();
|
|
base::replace_string(ver, "-x64", ""); // Remove "-x64" suffix
|
|
push_version(L, base::Version(ver));
|
|
return 1;
|
|
}
|
|
|
|
int App_get_apiVersion(lua_State* L)
|
|
{
|
|
lua_pushinteger(L, API_VERSION);
|
|
return 1;
|
|
}
|
|
|
|
int App_get_activeTool(lua_State* L)
|
|
{
|
|
tools::Tool* tool = App::instance()->activeToolManager()->activeTool();
|
|
push_tool(L, tool);
|
|
return 1;
|
|
}
|
|
|
|
int App_get_activeBrush(lua_State* L)
|
|
{
|
|
#if ENABLE_UI
|
|
App* app = App::instance();
|
|
if (app->isGui()) {
|
|
doc::BrushRef brush = app->contextBar()->activeBrush();
|
|
push_brush(L, brush);
|
|
return 1;
|
|
}
|
|
#endif
|
|
push_brush(L, doc::BrushRef(new doc::Brush()));
|
|
return 1;
|
|
}
|
|
|
|
int App_get_defaultPalette(lua_State* L)
|
|
{
|
|
const Palette* pal = get_default_palette();
|
|
if (pal)
|
|
push_palette(L, new Palette(*pal));
|
|
else
|
|
lua_pushnil(L);
|
|
return 1;
|
|
}
|
|
|
|
int App_set_activeSprite(lua_State* L)
|
|
{
|
|
auto sprite = get_docobj<Sprite>(L, 2);
|
|
app::Context* ctx = App::instance()->context();
|
|
doc::Document* doc = sprite->document();
|
|
ctx->setActiveDocument(static_cast<Doc*>(doc));
|
|
return 0;
|
|
}
|
|
|
|
int App_set_activeLayer(lua_State* L)
|
|
{
|
|
auto layer = get_docobj<Layer>(L, 2);
|
|
app::Context* ctx = App::instance()->context();
|
|
ctx->setActiveLayer(layer);
|
|
return 0;
|
|
}
|
|
|
|
int App_set_activeFrame(lua_State* L)
|
|
{
|
|
const doc::frame_t frame = get_frame_number_from_arg(L, 2);
|
|
app::Context* ctx = App::instance()->context();
|
|
ctx->setActiveFrame(frame);
|
|
return 0;
|
|
}
|
|
|
|
int App_set_activeCel(lua_State* L)
|
|
{
|
|
const auto cel = get_docobj<Cel>(L, 2);
|
|
app::Context* ctx = App::instance()->context();
|
|
ctx->setActiveLayer(cel->layer());
|
|
ctx->setActiveFrame(cel->frame());
|
|
return 0;
|
|
}
|
|
|
|
int App_set_activeImage(lua_State* L)
|
|
{
|
|
const auto cel = get_image_cel_from_arg(L, 2);
|
|
if (!cel)
|
|
return 0;
|
|
|
|
app::Context* ctx = App::instance()->context();
|
|
ctx->setActiveLayer(cel->layer());
|
|
ctx->setActiveFrame(cel->frame());
|
|
return 0;
|
|
}
|
|
|
|
int App_set_activeTool(lua_State* L)
|
|
{
|
|
if (auto tool = get_tool_from_arg(L, 2))
|
|
App::instance()->activeToolManager()->setSelectedTool(tool);
|
|
return 0;
|
|
}
|
|
|
|
int App_set_activeBrush(lua_State* L)
|
|
{
|
|
#if ENABLE_UI
|
|
if (auto brush = get_brush_from_arg(L, 2)) {
|
|
App* app = App::instance();
|
|
if (app->isGui())
|
|
app->contextBar()->setActiveBrush(brush);
|
|
}
|
|
#endif
|
|
return 0;
|
|
}
|
|
|
|
int App_set_defaultPalette(lua_State* L)
|
|
{
|
|
if (const doc::Palette* pal = get_palette_from_arg(L, 2))
|
|
set_default_palette(pal);
|
|
return 0;
|
|
}
|
|
|
|
const luaL_Reg App_methods[] = {
|
|
{ "open", App_open },
|
|
{ "exit", App_exit },
|
|
{ "transaction", App_transaction },
|
|
{ "undo", App_undo },
|
|
{ "redo", App_redo },
|
|
{ "alert", App_alert },
|
|
{ "refresh", App_refresh },
|
|
{ "useTool", App_useTool },
|
|
{ nullptr, nullptr }
|
|
};
|
|
|
|
const Property App_properties[] = {
|
|
{ "activeSprite", App_get_activeSprite, App_set_activeSprite },
|
|
{ "activeLayer", App_get_activeLayer, App_set_activeLayer },
|
|
{ "activeFrame", App_get_activeFrame, App_set_activeFrame },
|
|
{ "activeCel", App_get_activeCel, App_set_activeCel },
|
|
{ "activeImage", App_get_activeImage, App_set_activeImage },
|
|
{ "activeTag", App_get_activeTag, nullptr },
|
|
{ "activeTool", App_get_activeTool, App_set_activeTool },
|
|
{ "activeBrush", App_get_activeBrush, App_set_activeBrush },
|
|
{ "sprites", App_get_sprites, nullptr },
|
|
{ "fgColor", App_get_fgColor, App_set_fgColor },
|
|
{ "bgColor", App_get_bgColor, App_set_bgColor },
|
|
{ "version", App_get_version, nullptr },
|
|
{ "apiVersion", App_get_apiVersion, nullptr },
|
|
{ "site", App_get_site, nullptr },
|
|
{ "range", App_get_range, nullptr },
|
|
{ "isUIAvailable", App_get_isUIAvailable, nullptr },
|
|
{ "defaultPalette", App_get_defaultPalette, App_set_defaultPalette },
|
|
{ nullptr, nullptr, nullptr }
|
|
};
|
|
|
|
} // anonymous namespace
|
|
|
|
DEF_MTNAME(App);
|
|
|
|
void register_app_object(lua_State* L)
|
|
{
|
|
REG_CLASS(L, App);
|
|
REG_CLASS_PROPERTIES(L, App);
|
|
|
|
lua_newtable(L); // Create a table which will be the "app" object
|
|
lua_pushvalue(L, -1);
|
|
luaL_getmetatable(L, get_mtname<App>());
|
|
lua_setmetatable(L, -2);
|
|
lua_setglobal(L, "app");
|
|
lua_pop(L, 1); // Pop app table
|
|
}
|
|
|
|
void set_app_params(lua_State* L, const Params& params)
|
|
{
|
|
lua_getglobal(L, "app");
|
|
lua_newtable(L);
|
|
for (const auto& kv : params) {
|
|
lua_pushstring(L, kv.second.c_str());
|
|
lua_setfield(L, -2, kv.first.c_str());
|
|
}
|
|
lua_setfield(L, -2, "params");
|
|
lua_pop(L, 1);
|
|
}
|
|
|
|
} // namespace script
|
|
} // namespace app
|