Commit Graph

1100 Commits

Author SHA1 Message Date
David Capello
91628daa9d Merge branch 'master' into beta 2020-12-22 15:48:15 -03:00
Gaspar Capello
116201d8a1 Add custom data to Sprite Properties Window (fix #1306) 2020-12-16 12:40:05 -03:00
David Capello
c0ac9208ff Fix layer name for new sprites to match the translation in new layer (fix #2549) 2020-11-27 19:27:13 -03:00
David Capello
26b75bdb57 Add option to specify/modify the tileset name 2020-11-10 17:48:09 -03:00
David Capello
eb60ebb2a1 Show color palette/tileset at the same time 2020-11-09 19:29:14 -03:00
David Capello
d73a67dde7 Revert "Swap "auto" mode to first place (Space+1) and "manual" to Space+2"
This reverts commit 2d0227e8b2.
2020-11-03 19:02:44 -03:00
David Capello
1c6660e964 Add missing file tileset_selector_window.xml 2020-10-30 21:20:33 -03:00
David Capello
505aa6119a Add option to change the "base index" from the layer properties 2020-10-30 21:11:58 -03:00
David Capello
a3286fc20a Minor refactor "first visible index" -> "base index" 2020-10-30 20:58:45 -03:00
David Capello
c2e5e69882 Simplify tilesets impl using tile index 0 = an empty tile
In this way we always have an empty tile available in the drawing
process. We've also added the Tileset::firstVisibleIndex field to
change the visible index of the tile 1 so we can offset the visible
number by the user (just as a visual aid / simulate old tilesets with
index=0=non-empty tile).
2020-10-30 16:33:34 -03:00
David Capello
2d0227e8b2 Swap "auto" mode to first place (Space+1) and "manual" to Space+2 2020-10-26 17:58:01 -03:00
David Capello
0b4e24b29d Draw icon for tilemap layers in the tilemap 2020-10-23 17:19:56 -03:00
David Capello
f416d0c356 Color adjustments to dark theme by Nicolas Desilets 2020-10-23 15:44:24 -03:00
David Capello
bff884b4c8 Merge branch 'master' into beta 2020-10-22 12:18:30 -03:00
David Capello
68c9203880 Add new dark theme contributed by Nicolas Desilets 2020-10-20 17:22:42 -03:00
David Capello
8b1f887720 Show tile numbers when moving tilemaps 2020-10-13 18:12:29 -03:00
Gaspar Capello
13addb4336 UI user data window integration 2020-10-13 11:07:10 -03:00
David Capello
51b038ac02 Fix "H" character in mini font (to avoid confusion with "W") 2020-09-29 15:42:55 -03:00
David Capello
3fbdd40f24 Add skew transformation (fix #71)
This is the first version of the feature, it still needs some
fixes (e.g. avoid skew transform when the pivot is in the same side of
the skew handle which can calculate a division by zero).
2020-09-18 19:29:43 -03:00
David Capello
676c582ede Minor change in gui.xml comments 2020-09-02 18:03:07 -03:00
Gaspar Capello
55a37d0e6b Add tag userdata
Some code from https://github.com/aseprite/aseprite/pull/2265

Co-authored-by: Clarence "Sparr" Risher <sparr0@gmail.com>
2020-08-21 18:51:05 -03:00
David Capello
5ee3ebdd71 Add fg/bg tiles selectors in ColorBar
Now fg/bg colors and fg/bg tiles are different widgets, and the
StatusBar can show tiles when the eyedropper is picking tiles.
2020-08-21 18:28:31 -03:00
David Capello
2ffac6803c Merge branch 'beta' into tilemap-editor 2020-08-06 10:47:06 -03:00
David Capello
4e08d12f28 Merge branch 'master' into beta 2020-08-06 10:46:32 -03:00
David Capello
5edf30687b Add File > Scripts > Rescan option to rescan the available scripts
https://community.aseprite.org/t/6170/6
2020-08-03 13:51:40 -03:00
David Capello
8b6116911d Add extra options to show brush preview with Eraser/Blur/etc. tools
Feature request: https://community.aseprite.org/t/6427
2020-08-03 12:12:52 -03:00
David Capello
515dace441 Merge branch 'beta' into tilemap-editor 2020-07-13 17:32:42 -03:00
David Capello
ae02600a63 Add FullscreenMode command (fix #464) 2020-06-24 21:34:55 -03:00
David Capello
4e896b8a65 Merge branch 'fix-gif' into beta 2020-06-17 23:52:49 -03:00
David Capello
bcf53fa54a Merge branch 'octree' into beta 2020-06-17 23:33:41 -03:00
David Capello
bd1723313a Merge branch 'master' into tilemap-editor 2020-06-12 11:33:55 -03:00
David Capello
34af054118 Add missing palette files from eb5c7ee0e5 2020-06-11 21:19:44 -03:00
David Capello
2f472f0760 [steam] Add possibility to take screenshots and add them to the Steam library
Requests:
https://community.aseprite.org/t/6067
https://steamcommunity.com/app/431730/discussions/0/1482109512300945388/
https://steamcommunity.com/app/431730/discussions/0/1495615865218665223/
https://steamcommunity.com/app/431730/discussions/0/1708438376933048578/
2020-06-11 14:18:13 -03:00
David Capello
9b86d30d61 [osx] Add osx_async_view option to disable the drawsAsynchronously of the NSView layer 2020-06-10 10:57:49 -03:00
Gaspar Capello
9c37ea41ed Fix locked layer not completely locked (fix #2181) 2020-06-09 18:03:09 -03:00
David Capello
eb5c7ee0e5 Add MSX1/MSX2 color palettes 2020-06-05 10:51:25 -03:00
David Capello
24ddad4795 Merge branch 'm13253/master' 2020-06-05 10:10:03 -03:00
David Capello
e4b224a0bd Merge branch 'swap-bg-colors' (fix #1812) 2020-06-04 16:59:41 -03:00
David Capello
a10efb187b Merge branch 'master' into tilemap-editor 2020-06-01 16:21:32 -03:00
David Capello
445e0abb0b [win] Add Tablet section on Edit > Preferences and restore old wintab behavior
Now on Windows it's more clear the different APIs to use (Windows
Pointer vs Wintab), the Wintab API works as before (generates mouse
events on WM_MOUSE message instead for each packet), and there is a
new Wintab mode to create events directly from packets (still a little
buggy with some tablets, but might be useful in other tablets to get
more precision for fast strokes).
2020-05-30 16:54:35 -03:00
MorganDavid
39a2045a43 Added swap checkerboard colors command 2020-05-28 23:11:26 +01:00
Star Brilliant
992d2e002e Add the Minecraft palette 2020-05-26 19:12:33 +08:00
David Capello
847f176f0d Add new palette hept32 by ENDESGA
https://twitter.com/ENDESGA/status/1263381772173062144
2020-05-21 12:08:09 -03:00
David Capello
a80af2b304 Merge branch 'master' into tilemap-editor 2020-05-18 20:24:22 -03:00
David Capello
4123e98d16 Add option to switch dynamic gradient between BG>FG and FG>BG 2020-05-07 16:08:32 -03:00
David Capello
263236deb3 Several fixed for Dynamics
* Now the max value in dynamics is equal to the brush size, so changing
  the brush size (e.g. switching between pencil/eraser tools) will
  change the max brush size (which is the most common parameter to
  change)
* Added mini_slider style for min/max brush/angle values
* Fixed some issues clicking outside the dynamics popup
2020-05-02 11:59:34 -03:00
David Capello
cc7bdbcec4 Add a slider style in theme
We've added some code to handle backward compatibility with themes. In
this way we can still load old themes in the latest version but should
look as in previous versions (this will not be done with previous
properties or parts migrated to styles, so we start from now on).
2020-05-01 23:31:10 -03:00
David Capello
1d15bacdcd Add sensor tweaks to specify min/max thresholds of the sensor input
In this way we can translate the sensor input to a better output range
for our specific device (mouse, stylus, etc.).
2020-04-23 18:03:34 -03:00
David Capello
4cfa5e743e Add addition mode back for Hue/Saturation filter (fix #1848) 2020-04-23 12:05:09 -03:00
David Capello
79f9e28ce8 Added pen pressure sensitivity (fix #710)
- Added support to detect eraser tip on Linux (#610)
- Related to #139
- Still needs works for gradients and better brush interpolations
  between stroke points
- Requested several times, e.g. https://community.aseprite.org/t/1077
  https://community.aseprite.org/t/1881, steam forum, etc.
2020-04-21 22:27:49 -03:00