Changes:
* Add KeyboardShortcutsCommand and window
* Add SelectAccelerator window
* Replace modules/gui.cpp functions with app::KeyboardShortcuts and
app::Key with the logic to load/save/handle keyboard shortcuts
* Change ui::Accelerator concept: now it represent just one keyboard
shortcut, not a set of shortcuts
* Remove ui::Accelerator from ui::MenuItem, now the key is associated
in app::AppMenuItem and it's a app::Key
* Add Command::onGetFriendlyName() to get a user friendly name of the
command depending on its parameters
- Added canvas icons to change the expansion direction in CanvasSizeCommand
- Added Widget::at() and Widget::offerCapture() member functions
- Improved ButtonSet widget
Changing the mouse position isn't user-friendly in desktop apps, and
has several problems in some platforms (Mac OS X). In this way we've
changed the approach to handle the mouse position when it goes outside
the ui::Editor viewport.
The objective of these changes is to create a more testable doc/logic API.
Included changes:
- Added doc::Context, doc::Documents (the old app::Documents),
and doc::Sprites (and observers for each)
- Added raster::Sprite::createBasicSprite()
- Added doc::ColorMode (equal to raster::PixelFormat)
- Added some methods to doc::Document: context(), sprites(), sprite()
(to replace app::Document::getSprite()), width/height(), colorMode(),
name(), and close()
- Moved app::DocumentObserver/Event to doc::DocumentObserver/Event
- Replaced app::ContextObserver with doc::DocumentsObserver and a couple
of signals.
- Renamed app::Context::getActiveDocument() with
doc::Context::activeDocument()
- Renamed app::Context::getActiveLocation() with
app::Context::activeLocation()
- Removed app::ContextObserverList
- Removed app::DocumentId (now we can use doc::ObjectId)
- Removed app::Context::getSettings()
This is a work-in-progress, dropRange() must be reimplemented. Now that
the Timeline uses LayerIndex, we could change Timeline::Range to
DocumentRange and create unit tests for the logic side.
- Add red/blue onion skin type
- Add app::calculate_next_frame() function to calculate the next frame
depending of the timeline configuration (loop range, animation direction)
- Add app::finder() to simplify the access to widgets loaded from xml files
- If we use a RGB color in a background layer (indexed image),
and the first palette entry (transparent color) matches that RGB color,
we can use that entry, because this is the background (the transparent
color isn't transparent at all in the background layer).
- If we use the same RGB color in a transparent color, we've to avoid the
transparent color, because the user want to paint with that specific
solid color.
- Palette::findBestfit() receives a mask_index now, so we can find what
color best matches a specific RGB avoiding that specific mask color,
or we can use -1 to use any color (e.g. for background layers).
- Added app::ColorTarget() to simplify and fix color_utils::color_for_layer
and app_get_color_to_clear_layer(), so now we can use the new findBestfit
to return the transparent color for background layers (if a RGB color
matches the transparent color RGB values).
- Removed fixup_color_for_layer/background() functions in color_utils
- Fix NewImageFromMask() to use the mask color to clear the image
- Improve the Editor pen preview (cursor.cpp) to draw the bounds of the
pen when it will paint with the transparent color.
This field is disabled, and the program isn't ready to support less than
256 colors in Indexed mode, so it's better if we remove this field to avoid
confusion.
There were problems calling a pure virtual function (IFileOpProgress
implemented by OpenFileJob) when we are already in ~Job() dtor. So we've
to wait the background thread (added Job::waitJob() function) to join
the thread so it can use IFileOpProgress safely.
Also the save process of .ase files now can be cancelled (it wasn't
possible before).
- Merge Timeline::STATE_MOVING_LAYER/CEL/FRAME to STATE_MOVING_RANGE.
- Remove celmove.h/cpp and move_cel/copy_cel functions. Now they are
in the Timeline as dropRange/Cels/Frames/Layers member functions.
- Add DocumentApi::copyFrame/moveCel/copyCel member functions.
- Add timeline_drop_layer_deco and timeline_drop_frame_deco skin parts.
- Move code from DuplicateLayerCommand::onExecute() to new member
function DocumentApi::duplicateLayer().
- Fix a bug changing Cel's frame number: we weren't updating the Cel
position properly inside the LayerImage::m_cels collection. Now we use
LayerImage::moveCel() to change the Cel frame number.
- Other fixes to DocumentApi: Change bgcolor from int to color_t.
- Add doc::ExportData with information about the last export operation.
- Add RepeatLastExport command.
- Add SaveFileBaseCommand as base Command class, to accept "filename"
param.
- Add parameters to ExportSpriteSheet so we can call it without UI
from "repeat last export".
Now we have three modes: normal mode (everything is visible), the first
intermediate mode (context bar+sprite editor+timeline), and advanced mode
(sprite editor only).
* SaveFile and SaveFileAs commands ask for removing read-only attribute
* Fixed base::open_file_descriptor_with_exception() to create new files
* Added internal base::Win32Exception
* Added unit tests for the creation of file descriptors
* Added base::delete_file, has_readonly_attr, remove_readonly_attr functions
There were a number of places where a std::string was being used in a function calls that expected a c string. These instances were trivally fixed by adding a call to string::c_str().
Note, I'm not sure if this is a GCC specific issue, however even if it is a case of MSVC simply letting these usages slide it can't hurt to be explicit.
- Rename _rgba/_graya to raster::rgba()/graya()
- Add raster::color_t type (alias for uint32_t)
- Rename raster::GfxObj to Object. And GfxObj::getType() to Object::type()
- Move conversion from raster::Image/Palette to Allegro BITMAP/RGB
to raster/conversion_alleg.h file
- Add raster/color_scales.h
- Rename image_* functions to raster/primitives.h
- Reimplement ink processing with templates instead of macros
- Fixed issue #46: open .png files with Unicode chars
- Fixed issue #150: ability to uncompress program in folders w/Unicode chars
- Added base::utf8_iterator
- Added base::FileHandle
- Added base::get_app_path()
- Modified ui::KeyMessage::ascii() -> unicodeChar()
- Removed JI_NOTEXT flag
- Added app::XmlDocumentRef class and app::open_xml() function
- Added support for Unicode text exchange with Win32 clipboard
- Add HAVE_CONFIG_H wrapper to #include "config.h"
- Removed widgets namespace (it's in app now)
- Move some functions from src/file/file.h to src/base/cfile.h
- Move Vector2d to base library
- Rename MenuItem2 to AppMenuItem