David Capello
db4504e816
Refactor laf-os memory handling
2020-07-07 19:06:48 -03:00
Gaspar Capello
b7f1555eb3
Fix crash gif decoding
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Before this fix, it were read memory positions beyond the end of the local colormap in the function GifMakeMapObject.
2020-07-07 16:35:09 -03:00
David Capello
8a3f32b47f
Replace all base::Bind() with lambda functions
2020-07-03 21:51:46 -03:00
David Capello
8582826013
Fix move_tiles_in_tileset
2020-06-30 18:53:14 -03:00
David Capello
d862f9f948
Use tilemap grid (instead of sprite grid) w/selection tools in tile mode
2020-06-29 19:13:21 -03:00
David Capello
723eaf10fa
Don't pick tiles outside tilemap from ColorPicker
2020-06-29 17:54:03 -03:00
David Capello
9420bfff18
Now selection tools select "by tiles" when we are in tile mode
2020-06-29 16:37:14 -03:00
Gaspar Capello
1d68d169a4
Fix old erased pixels were shown again during erase tool usage
2020-06-26 15:03:51 -03:00
David Capello
1f0570c81c
Update Timeline::onPaint() with master branch
2020-06-25 20:10:30 -03:00
David Capello
49ace2b493
Add missing layer to shrink bounds in tilemaps
2020-06-25 19:58:52 -03:00
David Capello
d0ab7d720c
Add support to pick tiles with eyedropper
2020-06-25 19:47:58 -03:00
David Capello
d0c95cf46f
Add possibility to paint with tiles
2020-06-25 19:21:35 -03:00
David Capello
0ceff97e9f
Update laf modules
2020-06-24 21:42:58 -03:00
David Capello
ae02600a63
Add FullscreenMode command ( fix #464 )
2020-06-24 21:34:55 -03:00
David Capello
a3fce6b615
Merge branch 'master' into beta
2020-06-24 21:34:01 -03:00
Gaspar Capello
fbe2f8645d
Fix invalid tileset when number of tiles is 0 opening a file
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Before this fix, aseprite threw an error: 'Invalid tileset' and delete the Tilemap layer, after it tried to open an aseprite file with a empty tileset on a Tilemap layer.
2020-06-24 16:13:59 -03:00
David Capello
244687ccf7
Fix MinGW section level
2020-06-24 16:01:31 -03:00
David Capello
418cbd3f20
Add information about -DCMAKE_IGNORE_PATH to ignore MinGW
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Tip from:
https://github.com/aseprite/aseprite/issues/2449#issuecomment-649004147
2020-06-24 16:00:18 -03:00
David Capello
200b0ce73d
Minor change in Windows dependencies
2020-06-24 15:45:26 -03:00
David Capello
39d48c86e3
Add note that we don't support MingW ( fix #2449 )
2020-06-24 15:37:12 -03:00
David Capello
9d6bedcb7d
Update link to pixel-perfect algorithm ( fix #2138 )
2020-06-24 12:19:47 -03:00
David Capello
a110d7a539
Update laf module
2020-06-22 11:06:55 -03:00
David Capello
4e896b8a65
Merge branch 'fix-gif' into beta
2020-06-17 23:52:49 -03:00
David Capello
bcf53fa54a
Merge branch 'octree' into beta
2020-06-17 23:33:41 -03:00
Gaspar Capello
e7b955a028
Fix octree convolution matrix wrong results
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Before this fix, convolution matrix results in mask color pixels.
The function OctreeMap::mapColor was returning mask color of all colors with alpha = 0
2020-06-17 23:21:00 -03:00
David Capello
81b6a99c2c
Merge branch 'master' into tilemap-editor
2020-06-17 23:02:01 -03:00
David Capello
1839f05e68
Update laf
2020-06-17 18:35:05 -03:00
David Capello
319733d30b
Fix some extra issues reported by the ThreadSanitizer
2020-06-17 18:10:26 -03:00
David Capello
6f048d10c5
lua: Fix crash using Selection:deselect() when there is no selection
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Fixes https://community.aseprite.org/t/6169
2020-06-17 17:13:37 -03:00
David Capello
d75c9c443a
Use LOG() with the printf-like interface (the only way to be thread safe)
2020-06-17 17:05:43 -03:00
David Capello
677b8bf204
Fix several issues found with ThreadSanitizer
2020-06-17 15:55:44 -03:00
David Capello
f0c9db7041
Don't show the notification flag on Advanced Mode
2020-06-17 12:40:11 -03:00
David Capello
89a896d627
Fix Insert Text to use the sprite transparent color in indexed mode ( fix #2444 )
2020-06-16 21:24:32 -03:00
David Capello
52137324b4
Limit the timeline vertical separator pos in getter instead of setter
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Fixed regression introduced in 7170762f08
,
we must keep the original value so resizing the window doesn't reset
the value limiting it, or other strange situations where the value is
not saved correctly, e.g.:
https://community.aseprite.org/t/6107
https://community.aseprite.org/t/6097/6
2020-06-16 14:37:24 -03:00
David Capello
ad2bd63531
Fix default path to use to save a recovered document
2020-06-16 14:36:49 -03:00
David Capello
bd1723313a
Merge branch 'master' into tilemap-editor
2020-06-12 11:33:55 -03:00
David Capello
34af054118
Add missing palette files from eb5c7ee0e5
2020-06-11 21:19:44 -03:00
David Capello
619903a2b3
Fix compilation with g++
2020-06-11 17:15:21 -03:00
David Capello
6290f18742
Fix Screenshot command compilation when ENABLE_STEAM is undefined
2020-06-11 16:42:54 -03:00
David Capello
d46f771820
Fix compilation of steam API wrapper with MSVC
2020-06-11 16:42:23 -03:00
David Capello
3bba9d05da
Give more space to AniControls if there aren't tags to display in the Timeline
2020-06-11 15:46:07 -03:00
David Capello
7170762f08
Timeline: Limit the vertical separator min/max position ( fix #2436 )
2020-06-11 15:30:06 -03:00
David Capello
5a24a7c6b4
[steam] Open Steam Screenshots uploader when a screenshot is taken
2020-06-11 15:09:45 -03:00
David Capello
c8999af6d6
[steam] Avoid crash taking screenshots after Steam client is closed
2020-06-11 14:51:28 -03:00
David Capello
2f472f0760
[steam] Add possibility to take screenshots and add them to the Steam library
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Requests:
https://community.aseprite.org/t/6067
https://steamcommunity.com/app/431730/discussions/0/1482109512300945388/
https://steamcommunity.com/app/431730/discussions/0/1495615865218665223/
https://steamcommunity.com/app/431730/discussions/0/1708438376933048578/
2020-06-11 14:18:13 -03:00
Gaspar Capello
064482b352
Fix movement of several layer with locked layers, results in a missed image.
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Before this fix, the selected image in the active layer was missed. The sequence to reproduce this bug:
- The user moves the selected image portion with several selected layers to a new position,
- Then it locks the active layer,
- Finally, it drops the selection (click outside the selected area).
The selected image in the active layer is missed.
2020-06-10 17:27:25 -03:00
Gaspar Capello
f9a9e1a0bc
Intersect selection too slow ( fix #2393 )
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Before this fix, the Intersect selection context option were much slower than Add or Subtract.
To reproduce the old 'bug':
- Create a 1000x1000 sprite
- Make a small rectangular selection on some place
- Click on the empty area with the Magic Wand in Intersect context option.
The same action in Add or Substract is much faster.
2020-06-10 17:23:22 -03:00
David Capello
73ff0dc28c
Fix exporting correct set of layers in JSON's meta.layers when -split-layers and -ignore-layer ( fix #2432 )
2020-06-10 12:55:26 -03:00
David Capello
36252cfc2c
Include groups in JSON meta data even when they weren't exported in the sprite sheet ( fix #2380 )
2020-06-10 11:55:23 -03:00
David Capello
9b86d30d61
[osx] Add osx_async_view option to disable the drawsAsynchronously of the NSView layer
2020-06-10 10:57:49 -03:00