Update Timeline::onPaint() with master branch

This commit is contained in:
David Capello 2020-06-25 20:10:30 -03:00
parent 49ace2b493
commit 1f0570c81c

View File

@ -1586,93 +1586,88 @@ void Timeline::onPaint(ui::PaintEvent& ev)
// Draw each visible layer.
DrawCelData data;
if (layer >= lastLayer &&
layer >= firstLayer) {
for (layer=lastLayer; layer>=firstLayer; --layer) {
ASSERT(layer >= 0 && layer < int(m_rows.size()));
for (layer=lastLayer; layer>=firstLayer; --layer) {
{
IntersectClip clip(g, getLayerHeadersBounds());
if (clip)
drawLayer(g, layer);
}
{
IntersectClip clip(g, getLayerHeadersBounds());
if (clip)
drawLayer(g, layer);
IntersectClip clip(g, getCelsBounds());
if (!clip)
continue;
Layer* layerPtr = m_rows[layer].layer();
if (!layerPtr->isImage()) {
// Draw empty cels
for (frame=firstFrame; frame<=lastFrame; ++frame) {
drawCel(g, layer, frame, nullptr, nullptr);
}
continue;
}
IntersectClip clip(g, getCelsBounds());
if (!clip)
continue;
// Get the first CelIterator to be drawn (it is the first cel with cel->frame >= first_frame)
LayerImage* layerImagePtr = static_cast<LayerImage*>(layerPtr);
data.begin = layerImagePtr->getCelBegin();
data.end = layerImagePtr->getCelEnd();
data.it = layerImagePtr->findFirstCelIteratorAfter(firstFrame-1);
if (firstFrame > 0 && data.it != data.begin)
data.prevIt = data.it-1;
else
data.prevIt = data.end;
data.nextIt = (data.it != data.end ? data.it+1: data.end);
Layer* layerPtr = m_rows[layer].layer();
if (!layerPtr->isImage()) {
// Draw empty cels
for (frame=firstFrame; frame<=lastFrame; ++frame) {
drawCel(g, layer, frame, nullptr, nullptr);
}
continue;
}
// Calculate link range for the active cel
data.firstLink = data.end;
data.lastLink = data.end;
// Get the first CelIterator to be drawn (it is the first cel with cel->frame >= first_frame)
LayerImage* layerImagePtr = static_cast<LayerImage*>(layerPtr);
data.begin = layerImagePtr->getCelBegin();
data.end = layerImagePtr->getCelEnd();
data.it = layerImagePtr->findFirstCelIteratorAfter(firstFrame-1);
if (firstFrame > 0 && data.it != data.begin)
data.prevIt = data.it-1;
else
data.prevIt = data.end;
data.nextIt = (data.it != data.end ? data.it+1: data.end);
if (layerPtr == m_layer) {
data.activeIt = layerImagePtr->findCelIterator(m_frame);
if (data.activeIt != data.end) {
data.firstLink = data.activeIt;
data.lastLink = data.activeIt;
// Calculate link range for the active cel
data.firstLink = data.end;
data.lastLink = data.end;
ObjectId imageId = (*data.activeIt)->image()->id();
if (layerPtr == m_layer) {
data.activeIt = layerImagePtr->findCelIterator(m_frame);
if (data.activeIt != data.end) {
data.firstLink = data.activeIt;
data.lastLink = data.activeIt;
ObjectId imageId = (*data.activeIt)->image()->id();
auto it2 = data.activeIt;
if (it2 != data.begin) {
do {
--it2;
if ((*it2)->image()->id() == imageId) {
data.firstLink = it2;
if ((*data.firstLink)->frame() < firstFrame)
break;
}
} while (it2 != data.begin);
}
it2 = data.activeIt;
while (it2 != data.end) {
auto it2 = data.activeIt;
if (it2 != data.begin) {
do {
--it2;
if ((*it2)->image()->id() == imageId) {
data.lastLink = it2;
if ((*data.lastLink)->frame() > lastFrame)
data.firstLink = it2;
if ((*data.firstLink)->frame() < firstFrame)
break;
}
++it2;
} while (it2 != data.begin);
}
it2 = data.activeIt;
while (it2 != data.end) {
if ((*it2)->image()->id() == imageId) {
data.lastLink = it2;
if ((*data.lastLink)->frame() > lastFrame)
break;
}
++it2;
}
}
else
data.activeIt = data.end;
}
else
data.activeIt = data.end;
// Draw every visible cel for each layer.
for (frame=firstFrame; frame<=lastFrame; ++frame) {
Cel* cel =
(data.it != data.end &&
(*data.it)->frame() == frame ? *data.it: nullptr);
// Draw every visible cel for each layer.
for (frame=firstFrame; frame<=lastFrame; ++frame) {
Cel* cel =
(data.it != data.end &&
(*data.it)->frame() == frame ? *data.it: nullptr);
drawCel(g, layer, frame, cel, &data);
drawCel(g, layer, frame, cel, &data);
if (cel) {
data.prevIt = data.it;
data.it = data.nextIt; // Point to next cel
if (data.nextIt != data.end)
++data.nextIt;
}
if (cel) {
data.prevIt = data.it;
data.it = data.nextIt; // Point to next cel
if (data.nextIt != data.end)
++data.nextIt;
}
}
}