twinaphex
a77b7576b7
(RMenu XUI) Get rid of rmenu_xui header
2013-11-19 06:42:27 +01:00
twinaphex
79a4f790fe
(XDK1) Menu texture now fills entire screen
2013-11-15 02:54:14 +01:00
twinaphex
ef7d85c1ce
(XDK D3D) Some texture menu tweaks
2013-11-15 02:44:17 +01:00
twinaphex
94a49d4273
(xdk_d3d) Remove HAVE_MENU_PANEL define
2013-11-12 12:31:21 +01:00
twinaphex
50dc298187
(Xbox 1) Remove menu_panel
2013-11-11 04:04:24 +01:00
twinaphex
f8c37fc933
(Menu) Simplify menu preprocessor conditionals - there is now
...
one common catch-all define called HAVE_MENU
2013-11-08 04:36:47 +01:00
twinaphex
da8f8b6d63
Get rid of lifecycle_mode_state and use g_extern.lifecycle_state
...
instead
2013-11-07 21:44:44 +01:00
twinaphex
2c2542ff63
Rename message.c/message.h to message_queue.c/message_queue.h
2013-11-06 15:08:54 +01:00
twinaphex
332f221c64
(XDK D3D) Prevent unitialized variables
2013-11-04 00:04:53 +01:00
twinaphex
f149c387b9
Remove 'start' from video interface
2013-11-01 21:18:38 +01:00
twinaphex
b09a7bae43
(XDK) Move font context initing to xdk_d3d_init
2013-11-01 17:36:31 +01:00
twinaphex
a682319eee
(XDK1) Fix build - reimplemented input init
2013-11-01 17:12:24 +01:00
twinaphex
c2b55b9974
(XDK) Fix message queue
2013-10-07 23:57:55 +02:00
twinaphex
c95689e8f0
(RMenu XUI) Add more HAVE_RMENU_XUI ifdefs
2013-09-29 21:45:50 +02:00
twinaphex
48c042d56c
(360) More build fixes
2013-09-29 18:04:56 +02:00
twinaphex
767c44fd47
(360) Don't define HAVE_RMENU anymore for 360
2013-09-29 17:58:10 +02:00
twinaphex
059f2c98cd
(360) Build fixes to rmenu_xui.cpp
2013-09-29 17:53:26 +02:00
twinaphex
725be8ff94
(360/XDK) Build fixes
2013-09-28 01:46:55 +02:00
twinaphex
8837139271
(360) Build fixes
2013-09-15 18:49:18 +02:00
twinaphex
119ee6d538
(XDK1) Fix build
2013-07-16 00:47:09 +02:00
twinaphex
0e55c45aa3
(XDK) xdk_d3d - cleanup
2013-06-14 17:31:17 +02:00
twinaphex
c84750a752
(XDK) Move FPS printing code over to window_update_title function
...
as well
2013-06-14 17:28:53 +02:00
twinaphex
559c4a7964
(RARCH_CONSOLE) Add refresh rate FPS statistics
2013-06-08 01:45:25 +02:00
twinaphex
f03dc4cb62
Cleanups
2013-06-03 00:44:09 +02:00
twinaphex
34619412bc
(RARCH_CONSOLE) Get rid of video_stop_func
2013-04-24 16:08:18 +02:00
Themaister
be01a0ea59
Refactor aspect ratio handling.
...
Rework aspect ratio handling in RGUI.
Custom viewports work on PC. Ensure that aspect_ratio_idx persist
through reentrancy. Change ASPECT_RATIO_AUTO to ASPECT_RATIO_SQUARE to
better signal that it's the square pixel option.
Add ASPECT_RATIO_CONFIG as an option to use config file defined aspect
ratio.
2013-04-20 10:56:04 +02:00
twinaphex
419620a49e
(360) Add viewport hack for now so that XUI doesn't get
...
cut off depending on the viewport of the game
2013-04-19 23:22:58 +02:00
twinaphex
7fb7077f56
(XDK1) Don't do Clear anymore for every xdk_d3d_frame iteration
2013-04-19 23:08:31 +02:00
twinaphex
876f216803
(RMenu XDK1) Menu picture is now always fullscreen
2013-04-19 22:55:40 +02:00
twinaphex
206d083a84
(XDK D3D) Optimization - d3d->should_resize was never set to false
...
- skips viewport checking code for every frame
2013-04-19 02:18:15 +02:00
twinaphex
e7db869f69
(XDK D3D) Do Clear at start of xdk_d3d_frame
2013-04-19 01:52:43 +02:00
twinaphex
3670dd923a
(XDK D3D) Fix SetSamplerState/SetTextureStage State
2013-04-16 22:44:49 +02:00
twinaphex
050ed45f30
(XDK1) Use D3DSWAPEFFECT_DISCARD
2013-04-16 21:08:28 +02:00
twinaphex
99265999d8
(XDK D3D) More inlined functions
2013-04-16 18:49:09 +02:00
twinaphex
671725cfdd
(XDK D3D) Replace more functions with optimal inlined functions
2013-04-16 16:47:20 +02:00
twinaphex
c54ed6789b
(XDK D3D) Start optimizing XDK D3D driver
2013-04-16 16:11:15 +02:00
twinaphex
ed5a5124f6
(XDK) Same deal for XDK
2013-04-14 15:06:17 +02:00
twinaphex
6824617031
(XDK1/RMenu) Build fix
2013-04-13 17:00:46 +02:00
twinaphex
6b01ce78cc
(XDK1) Reduce menu image to 320x240 and upscale to 640x480 -
...
to hell with how this looks - it saves over 2MB of RAM - you
try and justify that over stupid eye candy on an outdated
console and I'll call you a damn fool
2013-04-13 15:19:57 +02:00
twinaphex
e59f7e5a79
(XDK1) Define HAVE_MENU_PANEL in xdk_d3d.cpp
2013-04-13 14:46:50 +02:00
Themaister
e389220df8
Refactor frame_counter.
...
Graphics drivers get the task of updating this.
If threaded driver is used, main thread cannot update the counter
due to race conditions.
2013-04-13 14:28:12 +02:00
twinaphex
3e2855429f
(XDK D3D) Start dehardcoding tex_w / tex_h == 512
2013-04-13 12:08:52 +02:00
twinaphex
d955f14ff7
(XDK1) Build fix
2013-04-12 22:17:06 +02:00
twinaphex
a5bbc7da5f
(HLSL) Fix build - work with new shader backend
2013-04-12 21:56:43 +02:00
twinaphex
a6db35875d
(Cg/HLSL) Since everything goes through the shader backend interface now,
...
we can drop public scope on all the functions and make them static
instead
2013-04-12 21:25:16 +02:00
twinaphex
74edbf7339
(RMenu XUI / 360) Made RMenu XUI independent of MODE_MENU_DRAW - MODE_MENU_DRAW
...
removed
2013-04-11 16:38:41 +02:00
twinaphex
ea969282f4
(XDK1 RMenu) Don't call texture_image_render for panel anymore in rmenu.c
2013-04-11 15:05:42 +02:00
twinaphex
1171b7576a
Get rid of set_blend callback - the rgui draw texture function is
...
now in charge of making sure texture is properly blended - note
to OV2/maister - test if this breaks D3D9 PC driver and if so
fix accordingly
2013-04-11 13:13:37 +02:00
twinaphex
2dba4c9359
Move texture_image_render to xdk_d3d.cpp
2013-04-10 10:06:15 +02:00
twinaphex
5f24e5daf4
(RMenu) Put menu_texture and menu_panel textures on heap - free
...
them for Xbox 1 after going out of the menu and into the game
2013-04-10 09:34:46 +02:00