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(XDK D3D) Fix SetSamplerState/SetTextureStage State
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@ -919,8 +919,10 @@ NULL, NULL, NULL, 0);
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}
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}
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RD3DDevice_SetSamplerState_MinFilter(d3dr, D3DSAMP_MINFILTER, g_settings.video.smooth ? D3DTEXF_LINEAR : D3DTEXF_POINT);
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RD3DDevice_SetSamplerState_MagFilter(d3dr, D3DSAMP_MAGFILTER, g_settings.video.smooth ? D3DTEXF_LINEAR : D3DTEXF_POINT);
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unsigned filter = g_settings.video.smooth ? D3DTEXF_LINEAR : D3DTEXF_POINT;
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RD3DDevice_SetSamplerState_MinFilter(d3dr, 0, filter);
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RD3DDevice_SetSamplerState_MagFilter(d3dr, 0, filter);
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RD3DDevice_SetSamplerState_AddressU(d3dr, D3DSAMP_ADDRESSU, D3DTADDRESS_BORDER);
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RD3DDevice_SetSamplerState_AddressV(d3dr, D3DSAMP_ADDRESSV, D3DTADDRESS_BORDER);
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@ -36,9 +36,9 @@
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#define direct3d_create_ctx Direct3DCreate8
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#define IDirect3DVertexBuffer IDirect3DVertexBuffer8
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#define SetSamplerState_function(device, sampler, value) \
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D3D__DirtyFlags |= (D3DDIRTYFLAG_TEXTURE_STATE_0 << 0); \
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D3D__TextureState[0][sampler] = value
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#define SetSamplerState_function(device, sampler, type, value) \
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D3D__DirtyFlags |= (D3DDIRTYFLAG_TEXTURE_STATE_0 << sampler); \
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D3D__TextureState[sampler][type] = value
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#define RD3DDevice_SetTransform(device, State, pMatrix) \
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D3DDIRTY_TRANSFORM(State); \
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@ -52,10 +52,10 @@
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#define RD3DDevice_Clear(device, Count, pRects, Flags, Color, Z, Stencil) D3DDevice_Clear(Count, pRects, Flags, Color, Z, Stencil)
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#define RD3DDevice_SetViewport(device, viewport) D3DDevice_SetViewport(viewport)
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#define RD3DDevice_Present(device) D3DDevice_Swap(0)
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#define RD3DDevice_SetSamplerState_MinFilter(device, sampler, value) SetSamplerState_function(device, sampler, value)
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#define RD3DDevice_SetSamplerState_MagFilter(device, sampler, value) SetSamplerState_function(device, sampler, value)
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#define RD3DDevice_SetSamplerState_AddressU(device, sampler, value) SetSamplerState_function(device, sampler, value)
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#define RD3DDevice_SetSamplerState_AddressV(device, sampler, value) SetSamplerState_function(device, sampler, value)
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#define RD3DDevice_SetSamplerState_MinFilter(device, sampler, value) SetSamplerState_function(device, sampler, D3DTSS_MINFILTER, value)
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#define RD3DDevice_SetSamplerState_MagFilter(device, sampler, value) SetSamplerState_function(device, sampler, D3DTSS_MAGFILTER, value)
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#define RD3DDevice_SetSamplerState_AddressU(device, sampler, value) SetSamplerState_function(device, sampler, D3DTSS_ADDRESSU, value)
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#define RD3DDevice_SetSamplerState_AddressV(device, sampler, value) SetSamplerState_function(device, sampler, D3DTSS_ADDRESSV, value)
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#define D3DLOCK_NOSYSLOCK (0)
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