(XDK D3D) Do Clear at start of xdk_d3d_frame

This commit is contained in:
twinaphex 2013-04-19 01:52:15 +02:00
parent 2cef7466a8
commit e7db869f69

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@ -212,8 +212,6 @@ static void xdk_d3d_set_viewport(bool force_full)
int m_viewport_x_temp, m_viewport_y_temp, m_viewport_width_temp, m_viewport_height_temp;
float m_zNear, m_zFar;
RD3DDevice_Clear(d3dr, 0, NULL, D3DCLEAR_TARGET, 0xff000000, 1.0f, 0);
d3d->ctx_driver->get_video_size(&width, &height);
m_viewport_x_temp = 0;
m_viewport_y_temp = 0;
@ -808,6 +806,8 @@ static bool xdk_d3d_frame(void *data, const void *frame,
D3DSurface* pRenderTarget0;
#endif
RD3DDevice_Clear(d3d->d3d_render_device, 0, NULL, D3DCLEAR_TARGET, 0xff000000, 1.0f, 0);
if (d3d->last_width != width || d3d->last_height != height)
{
D3DLOCKED_RECT d3dlr;