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https://github.com/libretro/RetroArch
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Move texture_image_render to xdk_d3d.cpp
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a871b6da54
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@ -38,10 +38,6 @@ struct texture_image
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#endif
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};
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#ifdef _XBOX1
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bool texture_image_render(struct texture_image *out_img);
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#endif
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bool texture_image_load(const char *path, struct texture_image* img);
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#endif
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59
xdk/image.c
59
xdk/image.c
@ -53,62 +53,3 @@ bool texture_image_load(const char *path, struct texture_image *out_img)
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return true;
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}
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bool texture_image_render(struct texture_image *out_img)
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{
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xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data;
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if (out_img->pixels == NULL || out_img->vertex_buf == NULL)
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return false;
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int x = out_img->x;
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int y = out_img->y;
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int w = out_img->width;
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int h = out_img->height;
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float fX = static_cast<float>(x);
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float fY = static_cast<float>(y);
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// create the new vertices
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DrawVerticeFormats newVerts[] =
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{
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// x, y, z, color, u ,v
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{fX, fY, 0.0f, 0, 0, 0},
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{fX + w, fY, 0.0f, 0, 1, 0},
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{fX + w, fY + h, 0.0f, 0, 1, 1},
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{fX, fY + h, 0.0f, 0, 0, 1}
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};
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// load the existing vertices
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DrawVerticeFormats *pCurVerts;
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HRESULT ret = out_img->vertex_buf->Lock(0, 0, (unsigned char**)&pCurVerts, 0);
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if (FAILED(ret))
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{
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RARCH_ERR("Error occurred during m_pVertexBuffer->Lock().\n");
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return false;
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}
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// copy the new verts over the old verts
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memcpy(pCurVerts, newVerts, 4 * sizeof(DrawVerticeFormats));
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out_img->vertex_buf->Unlock();
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d3d->d3d_render_device->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE);
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d3d->d3d_render_device->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
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d3d->d3d_render_device->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
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// also blend the texture with the set alpha value
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d3d->d3d_render_device->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_MODULATE);
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d3d->d3d_render_device->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_DIFFUSE);
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d3d->d3d_render_device->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_TEXTURE);
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// draw the quad
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d3d->d3d_render_device->SetTexture(0, out_img->pixels);
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d3d->d3d_render_device->SetStreamSource(0, out_img->vertex_buf, sizeof(DrawVerticeFormats));
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d3d->d3d_render_device->SetVertexShader(D3DFVF_CUSTOMVERTEX);
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d3d->d3d_render_device->DrawPrimitive(D3DPT_QUADLIST, 0, 1);
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return true;
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}
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@ -668,6 +668,67 @@ static void *xdk_d3d_init(const video_info_t *video, const input_driver_t **inpu
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extern struct texture_image *menu_texture;
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#endif
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#ifdef _XBOX1
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bool texture_image_render(struct texture_image *out_img)
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{
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xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data;
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if (out_img->pixels == NULL || out_img->vertex_buf == NULL)
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return false;
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int x = out_img->x;
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int y = out_img->y;
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int w = out_img->width;
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int h = out_img->height;
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float fX = static_cast<float>(x);
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float fY = static_cast<float>(y);
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// create the new vertices
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DrawVerticeFormats newVerts[] =
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{
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// x, y, z, color, u ,v
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{fX, fY, 0.0f, 0, 0, 0},
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{fX + w, fY, 0.0f, 0, 1, 0},
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{fX + w, fY + h, 0.0f, 0, 1, 1},
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{fX, fY + h, 0.0f, 0, 0, 1}
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};
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// load the existing vertices
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DrawVerticeFormats *pCurVerts;
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HRESULT ret = out_img->vertex_buf->Lock(0, 0, (unsigned char**)&pCurVerts, 0);
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if (FAILED(ret))
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{
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RARCH_ERR("Error occurred during m_pVertexBuffer->Lock().\n");
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return false;
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}
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// copy the new verts over the old verts
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memcpy(pCurVerts, newVerts, 4 * sizeof(DrawVerticeFormats));
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out_img->vertex_buf->Unlock();
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d3d->d3d_render_device->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE);
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d3d->d3d_render_device->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
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d3d->d3d_render_device->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
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// also blend the texture with the set alpha value
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d3d->d3d_render_device->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_MODULATE);
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d3d->d3d_render_device->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_DIFFUSE);
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d3d->d3d_render_device->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_TEXTURE);
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// draw the quad
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d3d->d3d_render_device->SetTexture(0, out_img->pixels);
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d3d->d3d_render_device->SetStreamSource(0, out_img->vertex_buf, sizeof(DrawVerticeFormats));
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d3d->d3d_render_device->SetVertexShader(D3DFVF_CUSTOMVERTEX);
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d3d->d3d_render_device->DrawPrimitive(D3DPT_QUADLIST, 0, 1);
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return true;
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}
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#endif
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#if defined(HAVE_RGUI) || defined(HAVE_RMENU)
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static inline void xdk_d3d_draw_texture(void *data)
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@ -75,5 +75,6 @@ typedef struct xdk_d3d_video
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} xdk_d3d_video_t;
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extern void xdk_d3d_generate_pp(D3DPRESENT_PARAMETERS *d3dpp, const video_info_t *video);
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extern bool texture_image_render(struct texture_image *out_img);
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#endif
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