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(XDK D3D) Some texture menu tweaks
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1d067b9148
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@ -786,13 +786,13 @@ static inline void xdk_d3d_draw_texture(void *data)
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menu_texture->x = 0;
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menu_texture->y = 0;
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if (d3d->rgui_texture_enable)
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if (d3d->rgui_texture_enable && d3d->last_width && d3d->last_height)
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{
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d3d->d3d_render_device->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_ONE);
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d3d->d3d_render_device->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
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d3d->d3d_render_device->SetRenderState(D3DRS_ALPHABLENDENABLE, true);
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texture_image_render(menu_texture, menu_texture->x, menu_texture->y,
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640, 480, true);
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d3d->last_width, d3d->last_height, true);
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d3d->d3d_render_device->SetRenderState(D3DRS_ALPHABLENDENABLE, false);
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}
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#endif
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@ -982,9 +982,7 @@ NULL, NULL, NULL, 0);
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#ifdef HAVE_MENU
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#if defined(HAVE_RMENU_XUI) || defined(HAVE_RGUI)
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if (d3d->rgui_texture_enable)
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#endif
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xdk_d3d_draw_texture(d3d);
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#endif
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