twinaphex
a8e74f0aa2
(GL) Start moving renderchain code over to separate files
2016-08-02 02:27:23 +02:00
twinaphex
ab8471959e
(D3D) 80-char style nits
2016-08-02 01:47:11 +02:00
twinaphex
a0d3a148e7
Move force SRGB disable check at beginning of capability check
2016-08-02 00:56:21 +02:00
twinaphex
31ca6ca5ea
(GL) Rename another function
2016-08-02 00:42:03 +02:00
twinaphex
188dd9bd69
Create gl_renderchain_add_lut
2016-08-02 00:31:04 +02:00
twinaphex
ec91878187
(GL) rename to gl_recompute_pass_sizes
2016-08-02 00:25:28 +02:00
twinaphex
9c1155283b
(GL) Create gl_renderchain_convert_geometry
2016-08-02 00:23:38 +02:00
twinaphex
e8480a72a6
(D3D) Correct one shader
2016-08-01 22:45:07 +02:00
twinaphex
c314077f1d
(D3D) Cleanups of shaders
2016-08-01 22:43:51 +02:00
twinaphex
a2bbbee713
(D3D) Header fix pt. 2
2016-08-01 22:21:11 +02:00
twinaphex
fd6a9fd3bd
(D3D) Fix include
2016-08-01 22:18:42 +02:00
twinaphex
8d186dab88
Relocate D3D drivers
2016-08-01 22:05:57 +02:00
twinaphex
124454430b
(GL) Go through gl_query_core_context_in_use
2016-08-01 21:58:18 +02:00
Twinaphex
becef95dc2
(GL) Silence unused variable
2016-08-01 21:55:02 +02:00
Francisco José García García
95b630636d
(VITA) Rotation workaround
2016-08-01 20:26:29 +02:00
twinaphex
e3dc0261c0
(GL) Cleanups
2016-08-01 18:10:34 +02:00
twinaphex
46c8bba59e
(GL) Cut down on ifdefs
2016-08-01 18:08:18 +02:00
twinaphex
10ceec4c99
(GL) Cleanups
2016-08-01 17:46:02 +02:00
twinaphex
b7458f5523
(GL) Cleanups
2016-08-01 17:40:53 +02:00
twinaphex
34488802d9
Create GL_CAPS_SRGB_FBO_ES3
2016-08-01 17:36:07 +02:00
twinaphex
09ea570dcb
Create GL_CAPS_FP_FBO
2016-08-01 17:33:50 +02:00
twinaphex
3d76f6e79f
gl_check_capability - cleanups
2016-08-01 17:30:58 +02:00
twinaphex
76c021df09
Create GL_CAPS_SRGB_FBO
2016-08-01 17:28:43 +02:00
twinaphex
9b5703c9f3
Create GL_CAPS_FULL_NPOT_SUPPORT
2016-08-01 17:23:01 +02:00
twinaphex
91bef22613
EGL images should be usable with GLES3 and later too
2016-08-01 16:47:24 +02:00
twinaphex
a45239359c
(GL) Create GL_CAPS_UNPACK_ROW_LENGTH
...
(GL) Cut down on HAVE_OPENGLES2 ifdefs and try to use
HAVE_OPENGLES instead
2016-08-01 16:36:57 +02:00
twinaphex
6d76a04b0f
(GL) Cleanups
...
(Emscripten) Add HAVE_RPNG/HAVE_RJPEG
2016-08-01 16:25:02 +02:00
twinaphex
78217ca32b
(GL) Create GL_CAPS_ES2_COMPAT
2016-08-01 16:19:41 +02:00
twinaphex
bbc303c7f2
(GL) Create GL_CAPS_PACKED_DEPTH_STENCIL
2016-08-01 16:11:35 +02:00
twinaphex
375a2f2480
Create GL_CAPS_DEBUG
2016-08-01 16:06:19 +02:00
twinaphex
4b1ab53361
Create gl_check_capability
2016-08-01 16:01:21 +02:00
twinaphex
1aac393f73
(GL) Cut down on some forward declarations
2016-08-01 15:40:02 +02:00
twinaphex
94763e1db4
(GL) Remove one unnecessary HAVE_MENU ifdef
2016-08-01 15:31:29 +02:00
Twinaphex
ec82db21d2
Merge pull request #3301 from frangarcj/master
...
(VITA) Fix rotation
2016-07-31 20:31:08 +02:00
Francisco José García García
b4bd9cf830
(VITA) Fix rotation
2016-07-31 19:48:55 +02:00
Hans-Kristian Arntzen
4e8e79eabd
Vulkan: Add mipmapping support.
2016-07-31 13:47:10 +02:00
Hans-Kristian Arntzen
d39a3619d6
Begin implementation of LUTs in Vulkan.
2016-07-31 12:26:14 +02:00
Hans-Kristian Arntzen
f54b0c0ff0
Vulkan: Implement swap_interval > 1.
...
We have to fake it by duping since Vulkan has no native support for
this.
2016-07-24 00:34:48 +02:00
Hans-Kristian Arntzen
8c1b935969
Vulkan: Implement BFI.
2016-07-24 00:07:32 +02:00
Hans-Kristian Arntzen
8569028189
Vulkan: Use manual memory management for cached/incoherent devices.
2016-07-15 16:12:30 +00:00
twinaphex
76cc6fd8ec
Start implementing signal handler code once in frontend driver code
2016-07-08 02:38:33 +02:00
twinaphex
0346cf70d5
Seems to come from here - add license text to it -
...
1ec3c44bdd/tree/tests/util/format.c
2016-07-04 15:05:50 +02:00
twinaphex
54e137d9f7
Cleanups
2016-07-03 10:47:09 +02:00
twinaphex
fe1dc51889
Add missing file
2016-07-03 10:44:53 +02:00
twinaphex
a8bba31429
Cleanups
2016-07-03 10:44:34 +02:00
twinaphex
d53cbfbdfb
Backport DRM video driver
2016-07-03 10:37:07 +02:00
Hans-Kristian Arntzen
4729ec9e1b
Add support for signalling semaphores from frontend.
...
Useful for conserving framebuffer memory.
2016-06-27 20:54:53 +02:00
Hans-Kristian Arntzen
54c1759f45
Vulkan: Make a more general purpose symbol loader.
...
Avoids painful manual loading and wrapping function pointers everywhere
...
Reusable for cores, so move to libretro-common.
Also update built-in Vulkan headers.
2016-06-26 13:10:58 +02:00
Hans-Kristian Arntzen
b013a9c863
Vulkan: Replace prebaked shaders with glslc -mfmt=c.
...
Far more clean and avoids illegal punning.
2016-06-25 14:55:03 +02:00
Hans-Kristian Arntzen
972a5db7ae
Vulkan: Fix shader module leak.
2016-06-25 14:06:14 +02:00