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Create GL_CAPS_FP_FBO
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3d76f6e79f
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@ -210,9 +210,9 @@ typedef struct gl
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GLuint hw_render_depth[GFX_MAX_TEXTURES];
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bool hw_render_fbo_init;
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bool hw_render_depth_init;
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bool has_fp_fbo;
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bool has_srgb_fbo_gles3;
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#endif
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bool has_fp_fbo;
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bool has_srgb_fbo;
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bool hw_render_use;
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@ -321,7 +321,8 @@ enum gl_capability_enum
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GL_CAPS_ES2_COMPAT,
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GL_CAPS_UNPACK_ROW_LENGTH,
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GL_CAPS_FULL_NPOT_SUPPORT,
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GL_CAPS_SRGB_FBO
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GL_CAPS_SRGB_FBO,
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GL_CAPS_FP_FBO
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};
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static bool gl_check_capability(enum gl_capability_enum enum_idx)
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@ -513,6 +514,15 @@ static bool gl_check_capability(enum gl_capability_enum enum_idx)
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&& gl_query_extension("ARB_framebuffer_sRGB")))
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return true;
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#endif
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#endif
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break;
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case GL_CAPS_FP_FBO:
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#ifndef HAVE_OPENGLES
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#ifdef HAVE_FBO
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/* Float FBO is core in 3.2. */
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if (gl_core_context || gl_query_extension("ARB_texture_float"))
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return true;
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#endif
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#endif
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break;
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case GL_CAPS_NONE:
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@ -2499,13 +2509,9 @@ static bool resolve_extensions(gl_t *gl, const char *context_ident)
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/* No extensions for float FBO currently. */
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gl->has_srgb_fbo_gles3 = gles3;
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#else
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#ifdef HAVE_FBO
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/* Float FBO is core in 3.2. */
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gl->has_fp_fbo = gl_core_context || gl_query_extension("ARB_texture_float");
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#endif
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#endif
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gl->has_fp_fbo = gl_check_capability(GL_CAPS_FP_FBO);
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gl->has_srgb_fbo = gl_check_capability(GL_CAPS_SRGB_FBO);
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#ifdef HAVE_FBO
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