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(GL) rename to gl_recompute_pass_sizes
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@ -824,7 +824,7 @@ static void gl_renderchain_convert_geometry(gl_t *gl,
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}
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}
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static void gl_compute_fbo_geometry(gl_t *gl,
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static void gl_recompute_pass_sizes(gl_t *gl,
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unsigned width, unsigned height,
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unsigned vp_width, unsigned vp_height)
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{
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@ -1154,7 +1154,7 @@ static void gl_init_fbo(gl_t *gl, unsigned fbo_width, unsigned fbo_height)
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}
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}
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gl_compute_fbo_geometry(gl, fbo_width, fbo_height, width, height);
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gl_recompute_pass_sizes(gl, fbo_width, fbo_height, width, height);
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for (i = 0; i < gl->fbo_pass; i++)
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{
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@ -2249,7 +2249,7 @@ static bool gl_frame(void *data, const void *frame,
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/* Render to texture in first pass. */
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if (gl->fbo_inited)
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{
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gl_compute_fbo_geometry(gl, frame_width, frame_height,
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gl_recompute_pass_sizes(gl, frame_width, frame_height,
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gl->vp_out_width, gl->vp_out_height);
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gl_start_frame_fbo(gl);
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}
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