Vulkan: Add mipmapping support.

This commit is contained in:
Hans-Kristian Arntzen 2016-07-31 13:47:10 +02:00
parent e57997bb82
commit 4e8e79eabd
4 changed files with 131 additions and 17 deletions

View File

@ -265,6 +265,18 @@ void vulkan_sync_texture_to_cpu(vk_t *vk, const struct vk_texture *tex)
vkInvalidateMappedMemoryRanges(vk->context->device, 1, &range);
}
static unsigned vulkan_num_miplevels(unsigned width, unsigned height)
{
unsigned size = width > height ? width : height;
unsigned levels = 0;
while (size)
{
levels++;
size >>= 1;
}
return levels;
}
struct vk_texture vulkan_create_texture(vk_t *vk,
struct vk_texture *old,
unsigned width, unsigned height,
@ -284,6 +296,7 @@ struct vk_texture vulkan_create_texture(vk_t *vk,
VkCommandBufferAllocateInfo cmd_info = { VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO };
VkSubmitInfo submit_info = { VK_STRUCTURE_TYPE_SUBMIT_INFO };
VkCommandBufferBeginInfo begin_info = { VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO };
unsigned i;
memset(&tex, 0, sizeof(tex));
@ -292,8 +305,19 @@ struct vk_texture vulkan_create_texture(vk_t *vk,
info.extent.width = width;
info.extent.height = height;
info.extent.depth = 1;
info.mipLevels = 1;
info.arrayLayers = 1;
/* For simplicity, always build mipmaps for
* static textures, samplers can be used to enable it dynamically.
*/
if (type == VULKAN_TEXTURE_STATIC)
{
info.mipLevels = vulkan_num_miplevels(width, height);
tex.mipmap = true;
}
else
info.mipLevels = 1;
info.samples = VK_SAMPLE_COUNT_1_BIT;
if (type == VULKAN_TEXTURE_STREAMED)
@ -317,7 +341,9 @@ struct vk_texture vulkan_create_texture(vk_t *vk,
case VULKAN_TEXTURE_STATIC:
retro_assert(initial && "Static textures must have initial data.\n");
info.tiling = VK_IMAGE_TILING_OPTIMAL;
info.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
info.usage = VK_IMAGE_USAGE_SAMPLED_BIT |
VK_IMAGE_USAGE_TRANSFER_DST_BIT |
VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
break;
@ -545,13 +571,80 @@ struct vk_texture vulkan_create_texture(vk_t *vk,
tex.image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1, &region);
vulkan_image_layout_transition(vk, staging, tex.image,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
VK_ACCESS_TRANSFER_WRITE_BIT,
VK_ACCESS_SHADER_READ_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
if (tex.mipmap)
{
/* Keep in general so we can easily do transfers to
* and transfers from the images without having to
* mess around with lots of extra transitions at per-level granularity.
*/
vulkan_image_layout_transition(vk, staging, tex.image,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_IMAGE_LAYOUT_GENERAL,
VK_ACCESS_TRANSFER_WRITE_BIT,
VK_ACCESS_TRANSFER_READ_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT);
for (i = 1; i < info.mipLevels; i++)
{
VkImageBlit blit_region;
unsigned src_width = MAX(width >> (i - 1), 1);
unsigned src_height = MAX(height >> (i - 1), 1);
unsigned target_width = MAX(width >> i, 1);
unsigned target_height = MAX(height >> i, 1);
memset(&blit_region, 0, sizeof(blit_region));
blit_region.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
blit_region.srcSubresource.mipLevel = i - 1;
blit_region.srcSubresource.baseArrayLayer = 0;
blit_region.srcSubresource.layerCount = 1;
blit_region.dstSubresource = blit_region.srcSubresource;
blit_region.dstSubresource.mipLevel = i;
blit_region.srcOffsets[1].x = src_width;
blit_region.srcOffsets[1].y = src_height;
blit_region.srcOffsets[1].z = 1;
blit_region.dstOffsets[1].x = target_width;
blit_region.dstOffsets[1].y = target_height;
blit_region.dstOffsets[1].z = 1;
vkCmdBlitImage(staging,
tex.image, VK_IMAGE_LAYOUT_GENERAL,
tex.image, VK_IMAGE_LAYOUT_GENERAL,
1, &blit_region, VK_FILTER_LINEAR);
if (i + 1 < info.mipLevels)
{
/* Only injects execution and memory barriers,
* not actual transition. */
vulkan_image_layout_transition(vk, staging, tex.image,
VK_IMAGE_LAYOUT_GENERAL,
VK_IMAGE_LAYOUT_GENERAL,
VK_ACCESS_TRANSFER_WRITE_BIT,
VK_ACCESS_TRANSFER_READ_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT);
}
}
/* Complete our texture. */
vulkan_image_layout_transition(vk, staging, tex.image,
VK_IMAGE_LAYOUT_GENERAL,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
VK_ACCESS_TRANSFER_WRITE_BIT,
VK_ACCESS_SHADER_READ_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
}
else
{
vulkan_image_layout_transition(vk, staging, tex.image,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
VK_ACCESS_TRANSFER_WRITE_BIT,
VK_ACCESS_SHADER_READ_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
}
vkEndCommandBuffer(staging);
submit_info.commandBufferCount = 1;

View File

@ -173,6 +173,7 @@ struct vk_texture
enum vk_texture_type type;
bool default_smooth;
bool need_manual_cache_management;
bool mipmap;
};
struct vk_buffer
@ -352,6 +353,8 @@ typedef struct vk
{
VkSampler linear;
VkSampler nearest;
VkSampler mipmap_nearest;
VkSampler mipmap_linear;
} samplers;
unsigned last_valid_index;

View File

@ -483,16 +483,31 @@ static void vulkan_init_samplers(vk_t *vk)
vkCreateSampler(vk->context->device,
&info, NULL, &vk->samplers.nearest);
info.magFilter = VK_FILTER_LINEAR;
info.minFilter = VK_FILTER_LINEAR;
info.magFilter = VK_FILTER_LINEAR;
info.minFilter = VK_FILTER_LINEAR;
vkCreateSampler(vk->context->device,
&info, NULL, &vk->samplers.linear);
info.maxLod = VK_LOD_CLAMP_NONE;
info.magFilter = VK_FILTER_NEAREST;
info.minFilter = VK_FILTER_NEAREST;
info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
vkCreateSampler(vk->context->device,
&info, NULL, &vk->samplers.mipmap_nearest);
info.magFilter = VK_FILTER_LINEAR;
info.minFilter = VK_FILTER_LINEAR;
info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
vkCreateSampler(vk->context->device,
&info, NULL, &vk->samplers.mipmap_linear);
}
static void vulkan_deinit_samplers(vk_t *vk)
{
vkDestroySampler(vk->context->device, vk->samplers.nearest, NULL);
vkDestroySampler(vk->context->device, vk->samplers.linear, NULL);
vkDestroySampler(vk->context->device, vk->samplers.mipmap_nearest, NULL);
vkDestroySampler(vk->context->device, vk->samplers.mipmap_linear, NULL);
}
static void vulkan_init_buffers(vk_t *vk)
@ -1749,7 +1764,9 @@ static bool vulkan_frame(void *data, const void *frame,
quad.texture = optimal;
}
quad.sampler = vk->samplers.linear;
quad.sampler = optimal->mipmap ?
vk->samplers.mipmap_linear : vk->samplers.linear;
quad.mvp = &vk->mvp_no_rot;
quad.color.r = 1.0f;
quad.color.g = 1.0f;
@ -2137,10 +2154,9 @@ static uintptr_t vulkan_load_texture(void *video_data, void *data,
image->width, image->height, VK_FORMAT_B8G8R8A8_UNORM,
image->pixels, NULL, VULKAN_TEXTURE_STATIC);
/* TODO: Actually add mipmapping support.
* Optimal tiling would make sense here as well ... */
texture->default_smooth =
filter_type == TEXTURE_FILTER_MIPMAP_LINEAR || filter_type == TEXTURE_FILTER_LINEAR;
texture->mipmap = filter_type == TEXTURE_FILTER_MIPMAP_LINEAR;
return (uintptr_t)texture;
}
@ -2370,7 +2386,8 @@ static void vulkan_render_overlay(vk_t *vk)
memset(&call, 0, sizeof(call));
call.pipeline = vk->display.pipelines[3]; /* Strip with blend */
call.texture = &vk->overlay.images[i];
call.sampler = vk->samplers.linear;
call.sampler = call.texture->mipmap ?
vk->samplers.mipmap_linear : vk->samplers.linear;
call.uniform = &vk->mvp;
call.uniform_size = sizeof(vk->mvp);
call.vbo = &range;

View File

@ -193,8 +193,9 @@ static void menu_display_vk_draw(void *data)
vk->display.pipelines[
to_display_pipeline(draw->prim_type, vk->display.blend)],
texture,
texture->default_smooth
? vk->samplers.linear : vk->samplers.nearest,
texture->mipmap ?
vk->samplers.mipmap_linear :
(texture->default_smooth ? vk->samplers.linear : vk->samplers.nearest),
draw->matrix_data
? draw->matrix_data : menu_display_vk_get_default_mvp(),
sizeof(math_matrix_4x4),