6734 Commits

Author SHA1 Message Date
twinaphex
d18e6d1315 (RMenu XUI) Don't use CXuiControl anymore 2013-04-18 17:18:34 +02:00
twinaphex
44661638b6 (RMenu XUI) Use m_controlnoslider directly 2013-04-18 16:52:30 +02:00
twinaphex
c1f6f097df Use m_controlslist directly 2013-04-18 16:47:49 +02:00
twinaphex
3580d3fe67 (Rmenu XUI) Use m_list directly 2013-04-18 16:35:50 +02:00
twinaphex
e3ee31cdb5 (RMenu XUI) Use m_settingslist directly 2013-04-18 16:26:46 +02:00
twinaphex
7b8709c61a (RMenu XUI) Use m_quickmenulist directly 2013-04-18 16:14:39 +02:00
twinaphex
a6d7026cc5 (RMenu XUI) Use XuiTextElementSetText directly 2013-04-18 16:04:10 +02:00
twinaphex
ca6e661663 (Rmenu XUI) Use XuiSceneNavigateForward 2013-04-18 15:48:13 +02:00
twinaphex
b746d56e5c (RMenu XUI) Start using some non-OOP functions 2013-04-18 15:33:25 +02:00
twinaphex
0127f5eadd (RMenu/RGUI) menu_init - check for NULL return value and fail gracefully
if so
2013-04-18 15:14:19 +02:00
twinaphex
ab5092d643 (RMenu XUI) Build fix 2013-04-18 15:11:28 +02:00
twinaphex
a2fc2b1e4f (RMenu XUI) Use menu_common 2013-04-18 15:04:09 +02:00
twinaphex
7c4b730e51 (RMenu/RGUI) Move menu_init/menu_free to menu_common.c 2013-04-18 14:58:47 +02:00
Themaister
41573976b0 Fix ROM loading in RGUI.
menu_input_process() was skipped, so MODE_INIT wasn't set.
2013-04-18 09:44:47 +02:00
Themaister
d2ea83729e Fix uniform integer_scale bug. 2013-04-18 08:57:38 +02:00
twinaphex
54725d009c (RMenu/RGUI) Use similar defines for menu 2013-04-18 02:48:18 +02:00
twinaphex
84f80dc2c1 (RMenu/RGUI) Create menu_common to tie RMenu/RGUI more closely together 2013-04-17 23:31:49 +02:00
twinaphex
161dd5741f (RGUI/RMenu) Standardize somewhat 2013-04-17 21:11:13 +02:00
twinaphex
3670dd923a (XDK D3D) Fix SetSamplerState/SetTextureStage State 2013-04-16 22:44:49 +02:00
Themaister
b2fba94850 Don't load state tracker if not necessary. 2013-04-16 22:30:28 +02:00
Themaister
9aab315045 Save lut paths correctly in shader_parse. 2013-04-16 22:22:26 +02:00
twinaphex
98d35ec6df (XDK 360) Add more optimal calls for hlsl_use 2013-04-16 21:33:40 +02:00
twinaphex
050ed45f30 (XDK1) Use D3DSWAPEFFECT_DISCARD 2013-04-16 21:08:28 +02:00
twinaphex
99265999d8 (XDK D3D) More inlined functions 2013-04-16 18:49:09 +02:00
twinaphex
671725cfdd (XDK D3D) Replace more functions with optimal inlined functions 2013-04-16 16:47:20 +02:00
twinaphex
c54ed6789b (XDK D3D) Start optimizing XDK D3D driver 2013-04-16 16:11:15 +02:00
Themaister
6193491e82 Fix wrong sampler translation in cg2glsl. 2013-04-16 15:44:41 +02:00
Themaister
48e7175e4b Improve compat in cg2glsl.
Allow vertex samplers, and fix "empty struct" bug.
2013-04-16 15:31:28 +02:00
twinaphex
99358421f1 (RMenu XUI) Don't increment g_extern.frame_count in
menu_iterate
2013-04-16 14:37:45 +02:00
twinaphex
892a8b1d48 (RMenu XUI) Take out msg_queue_pull in menu_iterate 2013-04-16 14:31:12 +02:00
Themaister
2b0697205d Set LUT uniforms for vertex shader as well. 2013-04-16 14:27:24 +02:00
Themaister
a0f7a184fd Avoid potential segfaults if files are deleted.
Potentially, on a refresh, selection_ptr could be out of range
if files have been removed.
2013-04-16 12:32:03 +02:00
Themaister
fa5e8b646c Preserve sram/state dir on reentrancy. 2013-04-16 12:22:27 +02:00
Themaister
db183b5d97 Fix shader dir crash if folder doesn't exist. 2013-04-16 12:01:50 +02:00
Themaister
476d6cef88 Set has_set_*_path on reentrancy. 2013-04-16 09:41:47 +02:00
twinaphex
6f226c1c01 (RMenu) Drop msg_queue_pull from menu_iterate 2013-04-16 02:13:53 +02:00
Themaister
46f1374a27 Refactor selection_ptr push/pop logic.
Should make more sense now.
2013-04-16 01:53:07 +02:00
twinaphex
c0deb826de (RMenu) Backport shader_manager_init to RMenu 2013-04-16 01:27:43 +02:00
twinaphex
909e1fadc8 (RMenu) Refactors - create rmenu_iterate - try to make
menu_iterate / menu_free / menu_init as much like RGUI as possible
2013-04-16 01:10:53 +02:00
Themaister
c7c952113a Reset frame_counter on driver reinit.
Avoids "Unnamed Window" for 3-4 secs on restart.
2013-04-16 00:57:46 +02:00
twinaphex
71faee1d4d (RMenu) Fix logic error in applying CGP changes 2013-04-16 00:16:26 +02:00
Themaister
2c8ddeb109 Add gfx_shader_resolve_relative.
Translates relative paths (from CGP) into absolute paths,
suitable for loading files, and saving cgp some place else.
2013-04-15 23:48:25 +02:00
twinaphex
80d249cd61 (RGL PS3) Opts 2013-04-15 22:00:52 +02:00
twinaphex
e91f8f1c82 Revert "(RGL PS3) Implement our own version of cellGcmSetVertexProgramParameterBlock"
This reverts commit 80a56bedaeb83b668dc3b341e8645bb700b5207b.
2013-04-15 19:49:09 +02:00
twinaphex
2b10d2bf0c Revert "(RGL PS3) Inline SetVertexProgramParameter blocks for some instances"
This reverts commit 9b563555775aae64a7e1c2d529279c683b08bc34.
2013-04-15 19:48:55 +02:00
twinaphex
9b56355577 (RGL PS3) Inline SetVertexProgramParameter blocks for some instances 2013-04-15 19:31:12 +02:00
twinaphex
80a56bedae (RGL PS3) Implement our own version of cellGcmSetVertexProgramParameterBlock 2013-04-15 16:40:40 +02:00
Themaister
326321483d Add dynamic_dummy to MSVC build. 2013-04-15 16:32:35 +02:00
twinaphex
d859189ab6 (RGL PS3) Get rid of GCM_FUNC_BUFFERED 2013-04-15 16:20:34 +02:00
Themaister
7a73c4f51c Log core option GET_VARIABLE correctly. 2013-04-15 16:04:08 +02:00