(RMenu XUI) Use m_settingslist directly

This commit is contained in:
twinaphex 2013-04-18 16:26:46 +02:00
parent 7b8709c61a
commit e3ee31cdb5

View File

@ -166,7 +166,7 @@ class CRetroArchQuickMenu: public CXuiSceneImpl
class CRetroArchSettings: public CXuiSceneImpl
{
protected:
CXuiList m_settingslist;
HXUIOBJ m_settingslist;
CXuiControl m_back;
public:
HRESULT OnInit( XUIMessageInit* pInitData, int & bHandled );
@ -679,15 +679,15 @@ HRESULT CRetroArchSettings::OnInit(XUIMessageInit * pInitData, BOOL& bHandled)
GetChildById(L"XuiSettingsList", &m_settingslist);
GetChildById(L"XuiBackButton", &m_back);
m_settingslist.SetText(SETTING_EMU_REWIND_ENABLED, g_settings.rewind_enable ? L"Rewind: ON" : L"Rewind: OFF");
m_settingslist.SetText(SETTING_EMU_SHOW_INFO_MSG, (g_extern.lifecycle_mode_state & (1ULL << MODE_INFO_DRAW)) ? L"Info messages: ON" : L"Info messages: OFF");
m_settingslist.SetText(SETTING_EMU_SHOW_DEBUG_INFO_MSG, (g_extern.lifecycle_mode_state & (1ULL << MODE_FPS_DRAW)) ? L"Debug Info messages: ON" : L"Debug Info messages: OFF");
m_settingslist.SetText(SETTING_GAMMA_CORRECTION_ENABLED, g_extern.console.screen.gamma_correction ? L"Gamma correction: ON" : L"Gamma correction: OFF");
m_settingslist.SetText(SETTING_HW_TEXTURE_FILTER, g_settings.video.smooth ? L"Hardware filtering shader #1: Linear interpolation" : L"Hardware filtering shader #1: Point filtering");
XuiListSetText(m_settingslist, SETTING_EMU_REWIND_ENABLED, g_settings.rewind_enable ? L"Rewind: ON" : L"Rewind: OFF");
XuiListSetText(m_settingslist, SETTING_EMU_SHOW_INFO_MSG, (g_extern.lifecycle_mode_state & (1ULL << MODE_INFO_DRAW)) ? L"Info messages: ON" : L"Info messages: OFF");
XuiListSetText(m_settingslist, SETTING_EMU_SHOW_DEBUG_INFO_MSG, (g_extern.lifecycle_mode_state & (1ULL << MODE_FPS_DRAW)) ? L"Debug Info messages: ON" : L"Debug Info messages: OFF");
XuiListSetText(m_settingslist, SETTING_GAMMA_CORRECTION_ENABLED, g_extern.console.screen.gamma_correction ? L"Gamma correction: ON" : L"Gamma correction: OFF");
XuiListSetText(m_settingslist, SETTING_HW_TEXTURE_FILTER, g_settings.video.smooth ? L"Hardware filtering shader #1: Linear interpolation" : L"Hardware filtering shader #1: Point filtering");
menu_settings_create_menu_item_label_w(strw_buffer, S_LBL_REWIND_GRANULARITY, sizeof(strw_buffer));
m_settingslist.SetText(SETTING_EMU_REWIND_GRANULARITY, strw_buffer);
m_settingslist.SetText(SETTING_ENABLE_SRAM_PATH, (g_extern.lifecycle_mode_state & (1ULL << MODE_LOAD_GAME_SRAM_DIR_ENABLE)) ? L"SRAM Path Enable: ON" : L"SRAM Path Enable: OFF");
m_settingslist.SetText(SETTING_ENABLE_STATE_PATH, (g_extern.lifecycle_mode_state & (1ULL << MODE_LOAD_GAME_STATE_DIR_ENABLE)) ? L"Savestate Path Enable: ON" : L"Savestate Path Enable: OFF");
XuiListSetText(m_settingslist, SETTING_EMU_REWIND_GRANULARITY, strw_buffer);
XuiListSetText(m_settingslist, SETTING_ENABLE_SRAM_PATH, (g_extern.lifecycle_mode_state & (1ULL << MODE_LOAD_GAME_SRAM_DIR_ENABLE)) ? L"SRAM Path Enable: ON" : L"SRAM Path Enable: OFF");
XuiListSetText(m_settingslist, SETTING_ENABLE_STATE_PATH, (g_extern.lifecycle_mode_state & (1ULL << MODE_LOAD_GAME_STATE_DIR_ENABLE)) ? L"Savestate Path Enable: ON" : L"Savestate Path Enable: OFF");
return 0;
}
@ -699,13 +699,13 @@ HRESULT CRetroArchSettings::OnNotifyPress( HXUIOBJ hObjPressed, int & bHandled
if ( hObjPressed == m_settingslist)
{
current_index = m_settingslist.GetCurSel();
current_index = XuiListGetCurSel(m_settingslist, NULL);
switch(current_index)
{
case SETTING_EMU_REWIND_ENABLED:
settings_set(1ULL << S_REWIND);
m_settingslist.SetText(SETTING_EMU_REWIND_ENABLED, g_settings.rewind_enable ? L"Rewind: ON" : L"Rewind: OFF");
XuiListSetText(m_settingslist, SETTING_EMU_REWIND_ENABLED, g_settings.rewind_enable ? L"Rewind: ON" : L"Rewind: OFF");
if (g_extern.lifecycle_mode_state & (1ULL << MODE_INFO_DRAW))
msg_queue_push(g_extern.msg_queue, "INFO - You need to restart RetroArch.", 1, 180);
@ -714,44 +714,44 @@ HRESULT CRetroArchSettings::OnNotifyPress( HXUIOBJ hObjPressed, int & bHandled
g_settings.rewind_granularity++;
menu_settings_create_menu_item_label_w(strw_buffer, S_LBL_REWIND_GRANULARITY, sizeof(strw_buffer));
m_settingslist.SetText(SETTING_EMU_REWIND_GRANULARITY, strw_buffer);
XuiListSetText(m_settingslist, SETTING_EMU_REWIND_GRANULARITY, strw_buffer);
break;
case SETTING_ENABLE_SRAM_PATH:
if (g_extern.lifecycle_mode_state & (1ULL << MODE_LOAD_GAME_SRAM_DIR_ENABLE))
g_extern.lifecycle_mode_state &= ~(1ULL << MODE_LOAD_GAME_SRAM_DIR_ENABLE);
else
g_extern.lifecycle_mode_state |= (1ULL << MODE_LOAD_GAME_SRAM_DIR_ENABLE);
m_settingslist.SetText(SETTING_ENABLE_SRAM_PATH, (g_extern.lifecycle_mode_state & (1ULL << MODE_LOAD_GAME_SRAM_DIR_ENABLE)) ? L"SRAM Path Enable: ON" : L"SRAM Path Enable: OFF");
XuiListSetText(m_settingslist, SETTING_ENABLE_SRAM_PATH, (g_extern.lifecycle_mode_state & (1ULL << MODE_LOAD_GAME_SRAM_DIR_ENABLE)) ? L"SRAM Path Enable: ON" : L"SRAM Path Enable: OFF");
break;
case SETTING_ENABLE_STATE_PATH:
if (g_extern.lifecycle_mode_state & (1ULL << MODE_LOAD_GAME_STATE_DIR_ENABLE))
g_extern.lifecycle_mode_state &= ~(1ULL << MODE_LOAD_GAME_STATE_DIR_ENABLE);
else
g_extern.lifecycle_mode_state |= (1ULL << MODE_LOAD_GAME_STATE_DIR_ENABLE);
m_settingslist.SetText(SETTING_ENABLE_STATE_PATH, (g_extern.lifecycle_mode_state & (1ULL << MODE_LOAD_GAME_STATE_DIR_ENABLE)) ? L"Savestate Path Enable: ON" : L"Savestate Path Enable: OFF");
XuiListSetText(m_settingslist, SETTING_ENABLE_STATE_PATH, (g_extern.lifecycle_mode_state & (1ULL << MODE_LOAD_GAME_STATE_DIR_ENABLE)) ? L"Savestate Path Enable: ON" : L"Savestate Path Enable: OFF");
break;
case SETTING_EMU_SHOW_INFO_MSG:
if (g_extern.lifecycle_mode_state & (1ULL << MODE_INFO_DRAW))
g_extern.lifecycle_mode_state &= ~(1ULL << MODE_INFO_DRAW);
else
g_extern.lifecycle_mode_state |= (1ULL << MODE_INFO_DRAW);
m_settingslist.SetText(SETTING_EMU_SHOW_INFO_MSG, (g_extern.lifecycle_mode_state & (1ULL << MODE_INFO_DRAW)) ? L"Info messages: ON" : L"Info messages: OFF");
XuiListSetText(m_settingslist, SETTING_EMU_SHOW_INFO_MSG, (g_extern.lifecycle_mode_state & (1ULL << MODE_INFO_DRAW)) ? L"Info messages: ON" : L"Info messages: OFF");
break;
case SETTING_EMU_SHOW_DEBUG_INFO_MSG:
if (g_extern.lifecycle_mode_state & (1ULL << MODE_FPS_DRAW))
g_extern.lifecycle_mode_state &= ~(1ULL << MODE_FPS_DRAW);
else
g_extern.lifecycle_mode_state |= (1ULL << MODE_FPS_DRAW);
m_settingslist.SetText(SETTING_EMU_SHOW_DEBUG_INFO_MSG, (g_extern.lifecycle_mode_state & (1ULL << MODE_FPS_DRAW)) ? L"Debug Info messages: ON" : L"Debug Info messages: OFF");
XuiListSetText(m_settingslist, SETTING_EMU_SHOW_DEBUG_INFO_MSG, (g_extern.lifecycle_mode_state & (1ULL << MODE_FPS_DRAW)) ? L"Debug Info messages: ON" : L"Debug Info messages: OFF");
break;
case SETTING_GAMMA_CORRECTION_ENABLED:
g_extern.console.screen.gamma_correction = g_extern.console.screen.gamma_correction ? 0 : 1;
driver.video->restart();
m_settingslist.SetText(SETTING_GAMMA_CORRECTION_ENABLED, g_extern.console.screen.gamma_correction ? L"Gamma correction: ON" : L"Gamma correction: OFF");
XuiListSetText(m_settingslist, SETTING_GAMMA_CORRECTION_ENABLED, g_extern.console.screen.gamma_correction ? L"Gamma correction: ON" : L"Gamma correction: OFF");
break;
case SETTING_HW_TEXTURE_FILTER:
g_settings.video.smooth = !g_settings.video.smooth;
m_settingslist.SetText(SETTING_HW_TEXTURE_FILTER, g_settings.video.smooth ? L"Hardware filtering shader #1: Linear interpolation" : L"Hardware filtering shader #1: Point filtering");
XuiListSetText(m_settingslist, SETTING_HW_TEXTURE_FILTER, g_settings.video.smooth ? L"Hardware filtering shader #1: Linear interpolation" : L"Hardware filtering shader #1: Point filtering");
break;
}
}
@ -765,7 +765,7 @@ HRESULT CRetroArchSettings::OnControlNavigate(XUIMessageControlNavigate *pContro
int current_index;
xdk_d3d_video_t *device_ptr = (xdk_d3d_video_t*)driver.video_data;
current_index = m_settingslist.GetCurSel();
current_index = XuiListGetCurSel(m_settingslist, NULL);
switch(pControlNavigateData->nControlNavigate)
{
@ -774,7 +774,7 @@ HRESULT CRetroArchSettings::OnControlNavigate(XUIMessageControlNavigate *pContro
{
case SETTING_EMU_REWIND_ENABLED:
settings_set(1ULL << S_REWIND);
m_settingslist.SetText(SETTING_EMU_REWIND_ENABLED, g_settings.rewind_enable ? L"Rewind: ON" : L"Rewind: OFF");
XuiListSetText(m_settingslist, SETTING_EMU_REWIND_ENABLED, g_settings.rewind_enable ? L"Rewind: ON" : L"Rewind: OFF");
if (g_extern.lifecycle_mode_state & (1ULL << MODE_INFO_DRAW))
msg_queue_push(g_extern.msg_queue, "INFO - You need to restart RetroArch.", 1, 180);
@ -784,44 +784,44 @@ HRESULT CRetroArchSettings::OnControlNavigate(XUIMessageControlNavigate *pContro
g_settings.rewind_granularity--;
menu_settings_create_menu_item_label_w(strw_buffer, S_LBL_REWIND_GRANULARITY, sizeof(strw_buffer));
m_settingslist.SetText(SETTING_EMU_REWIND_GRANULARITY, strw_buffer);
XuiListSetText(m_settingslist, SETTING_EMU_REWIND_GRANULARITY, strw_buffer);
break;
case SETTING_ENABLE_SRAM_PATH:
if (g_extern.lifecycle_mode_state & (1ULL << MODE_LOAD_GAME_SRAM_DIR_ENABLE))
g_extern.lifecycle_mode_state &= ~(1ULL << MODE_LOAD_GAME_SRAM_DIR_ENABLE);
else
g_extern.lifecycle_mode_state |= (1ULL << MODE_LOAD_GAME_SRAM_DIR_ENABLE);
m_settingslist.SetText(SETTING_ENABLE_SRAM_PATH, (g_extern.lifecycle_mode_state & (1ULL << MODE_LOAD_GAME_SRAM_DIR_ENABLE)) ? L"SRAM Path Enable: ON" : L"SRAM Path Enable: OFF");
XuiListSetText(m_settingslist, SETTING_ENABLE_SRAM_PATH, (g_extern.lifecycle_mode_state & (1ULL << MODE_LOAD_GAME_SRAM_DIR_ENABLE)) ? L"SRAM Path Enable: ON" : L"SRAM Path Enable: OFF");
break;
case SETTING_ENABLE_STATE_PATH:
if (g_extern.lifecycle_mode_state & (1ULL << MODE_LOAD_GAME_STATE_DIR_ENABLE))
g_extern.lifecycle_mode_state &= ~(1ULL << MODE_LOAD_GAME_STATE_DIR_ENABLE);
else
g_extern.lifecycle_mode_state |= (1ULL << MODE_LOAD_GAME_STATE_DIR_ENABLE);
m_settingslist.SetText(SETTING_ENABLE_STATE_PATH, (g_extern.lifecycle_mode_state & (1ULL << MODE_LOAD_GAME_STATE_DIR_ENABLE)) ? L"Savestate Path Enable: ON" : L"Savestate Path Enable: OFF");
XuiListSetText(m_settingslist, SETTING_ENABLE_STATE_PATH, (g_extern.lifecycle_mode_state & (1ULL << MODE_LOAD_GAME_STATE_DIR_ENABLE)) ? L"Savestate Path Enable: ON" : L"Savestate Path Enable: OFF");
break;
case SETTING_EMU_SHOW_INFO_MSG:
if (g_extern.lifecycle_mode_state & (1ULL << MODE_INFO_DRAW))
g_extern.lifecycle_mode_state &= ~(1ULL << MODE_INFO_DRAW);
else
g_extern.lifecycle_mode_state |= (1ULL << MODE_INFO_DRAW);
m_settingslist.SetText(SETTING_EMU_SHOW_INFO_MSG, (g_extern.lifecycle_mode_state & (1ULL << MODE_INFO_DRAW)) ? L"Info messages: ON" : L"Info messages: OFF");
XuiListSetText(m_settingslist, SETTING_EMU_SHOW_INFO_MSG, (g_extern.lifecycle_mode_state & (1ULL << MODE_INFO_DRAW)) ? L"Info messages: ON" : L"Info messages: OFF");
break;
case SETTING_EMU_SHOW_DEBUG_INFO_MSG:
if (g_extern.lifecycle_mode_state & (1ULL << MODE_FPS_DRAW))
g_extern.lifecycle_mode_state &= ~(1ULL << MODE_FPS_DRAW);
else
g_extern.lifecycle_mode_state |= (1ULL << MODE_FPS_DRAW);
m_settingslist.SetText(SETTING_EMU_SHOW_DEBUG_INFO_MSG, (g_extern.lifecycle_mode_state & (1ULL << MODE_FPS_DRAW)) ? L"Debug Info messages: ON" : L"Debug Info messages: OFF");
XuiListSetText(m_settingslist, SETTING_EMU_SHOW_DEBUG_INFO_MSG, (g_extern.lifecycle_mode_state & (1ULL << MODE_FPS_DRAW)) ? L"Debug Info messages: ON" : L"Debug Info messages: OFF");
break;
case SETTING_GAMMA_CORRECTION_ENABLED:
g_extern.console.screen.gamma_correction = g_extern.console.screen.gamma_correction ? 0 : 1;
driver.video->restart();
m_settingslist.SetText(SETTING_GAMMA_CORRECTION_ENABLED, g_extern.console.screen.gamma_correction ? L"Gamma correction: ON" : L"Gamma correction: OFF");
XuiListSetText(m_settingslist, SETTING_GAMMA_CORRECTION_ENABLED, g_extern.console.screen.gamma_correction ? L"Gamma correction: ON" : L"Gamma correction: OFF");
break;
case SETTING_HW_TEXTURE_FILTER:
g_settings.video.smooth = !g_settings.video.smooth;
m_settingslist.SetText(SETTING_HW_TEXTURE_FILTER, g_settings.video.smooth ? L"Hardware filtering shader #1: Linear interpolation" : L"Hardware filtering shader #1: Point filtering");
XuiListSetText(m_settingslist, SETTING_HW_TEXTURE_FILTER, g_settings.video.smooth ? L"Hardware filtering shader #1: Linear interpolation" : L"Hardware filtering shader #1: Point filtering");
break;
default:
break;
@ -835,23 +835,23 @@ HRESULT CRetroArchSettings::OnControlNavigate(XUIMessageControlNavigate *pContro
g_extern.lifecycle_mode_state &= ~(1ULL << MODE_INFO_DRAW);
else
g_extern.lifecycle_mode_state |= (1ULL << MODE_INFO_DRAW);
m_settingslist.SetText(SETTING_EMU_SHOW_INFO_MSG, (g_extern.lifecycle_mode_state & (1ULL << MODE_INFO_DRAW)) ? L"Info messages: ON" : L"Info messages: OFF");
XuiListSetText(m_settingslist, SETTING_EMU_SHOW_INFO_MSG, (g_extern.lifecycle_mode_state & (1ULL << MODE_INFO_DRAW)) ? L"Info messages: ON" : L"Info messages: OFF");
break;
case SETTING_EMU_SHOW_DEBUG_INFO_MSG:
if (g_extern.lifecycle_mode_state & (1ULL << MODE_FPS_DRAW))
g_extern.lifecycle_mode_state &= ~(1ULL << MODE_FPS_DRAW);
else
g_extern.lifecycle_mode_state |= (1ULL << MODE_FPS_DRAW);
m_settingslist.SetText(SETTING_EMU_SHOW_DEBUG_INFO_MSG, (g_extern.lifecycle_mode_state & (1ULL << MODE_FPS_DRAW)) ? L"Debug Info messages: ON" : L"Debug Info messages: OFF");
XuiListSetText(m_settingslist, SETTING_EMU_SHOW_DEBUG_INFO_MSG, (g_extern.lifecycle_mode_state & (1ULL << MODE_FPS_DRAW)) ? L"Debug Info messages: ON" : L"Debug Info messages: OFF");
break;
case SETTING_GAMMA_CORRECTION_ENABLED:
g_extern.console.screen.gamma_correction = g_extern.console.screen.gamma_correction ? 0 : 1;
driver.video->restart();
m_settingslist.SetText(SETTING_GAMMA_CORRECTION_ENABLED, g_extern.console.screen.gamma_correction ? L"Gamma correction: ON" : L"Gamma correction: OFF");
XuiListSetText(m_settingslist, SETTING_GAMMA_CORRECTION_ENABLED, g_extern.console.screen.gamma_correction ? L"Gamma correction: ON" : L"Gamma correction: OFF");
break;
case SETTING_EMU_REWIND_ENABLED:
settings_set(1ULL << S_REWIND);
m_settingslist.SetText(SETTING_EMU_REWIND_ENABLED, g_settings.rewind_enable ? L"Rewind: ON" : L"Rewind: OFF");
XuiListSetText(m_settingslist, SETTING_EMU_REWIND_ENABLED, g_settings.rewind_enable ? L"Rewind: ON" : L"Rewind: OFF");
if (g_extern.lifecycle_mode_state & (1ULL << MODE_INFO_DRAW))
msg_queue_push(g_extern.msg_queue, "INFO - You need to restart RetroArch.", 1, 180);
@ -860,25 +860,25 @@ HRESULT CRetroArchSettings::OnControlNavigate(XUIMessageControlNavigate *pContro
g_settings.rewind_granularity++;
menu_settings_create_menu_item_label_w(strw_buffer, S_LBL_REWIND_GRANULARITY, sizeof(strw_buffer));
m_settingslist.SetText(SETTING_EMU_REWIND_GRANULARITY, strw_buffer);
XuiListSetText(m_settingslist, SETTING_EMU_REWIND_GRANULARITY, strw_buffer);
break;
case SETTING_ENABLE_SRAM_PATH:
if (g_extern.lifecycle_mode_state & (1ULL << MODE_LOAD_GAME_SRAM_DIR_ENABLE))
g_extern.lifecycle_mode_state &= ~(1ULL << MODE_LOAD_GAME_SRAM_DIR_ENABLE);
else
g_extern.lifecycle_mode_state |= (1ULL << MODE_LOAD_GAME_SRAM_DIR_ENABLE);
m_settingslist.SetText(SETTING_ENABLE_SRAM_PATH, (g_extern.lifecycle_mode_state & (1ULL << MODE_LOAD_GAME_SRAM_DIR_ENABLE)) ? L"SRAM Path Enable: ON" : L"SRAM Path Enable: OFF");
XuiListSetText(m_settingslist, SETTING_ENABLE_SRAM_PATH, (g_extern.lifecycle_mode_state & (1ULL << MODE_LOAD_GAME_SRAM_DIR_ENABLE)) ? L"SRAM Path Enable: ON" : L"SRAM Path Enable: OFF");
break;
case SETTING_ENABLE_STATE_PATH:
if (g_extern.lifecycle_mode_state & (1ULL << MODE_LOAD_GAME_STATE_DIR_ENABLE))
g_extern.lifecycle_mode_state &= ~(1ULL << MODE_LOAD_GAME_STATE_DIR_ENABLE);
else
g_extern.lifecycle_mode_state |= (1ULL << MODE_LOAD_GAME_STATE_DIR_ENABLE);
m_settingslist.SetText(SETTING_ENABLE_STATE_PATH, (g_extern.lifecycle_mode_state & (1ULL << MODE_LOAD_GAME_STATE_DIR_ENABLE)) ? L"Savestate Path Enable: ON" : L"Savestate Path Enable: OFF");
XuiListSetText(m_settingslist, SETTING_ENABLE_STATE_PATH, (g_extern.lifecycle_mode_state & (1ULL << MODE_LOAD_GAME_STATE_DIR_ENABLE)) ? L"Savestate Path Enable: ON" : L"Savestate Path Enable: OFF");
break;
case SETTING_HW_TEXTURE_FILTER:
g_settings.video.smooth = !g_settings.video.smooth;
m_settingslist.SetText(SETTING_HW_TEXTURE_FILTER, g_settings.video.smooth ? L"Hardware filtering shader #1: Linear interpolation" : L"Hardware filtering shader #1: Point filtering");
XuiListSetText(m_settingslist, SETTING_HW_TEXTURE_FILTER, g_settings.video.smooth ? L"Hardware filtering shader #1: Linear interpolation" : L"Hardware filtering shader #1: Point filtering");
break;
default:
break;