aliaspider
b8e3933fe0
(slang) slang_process: 'linear' and 'point' are also reserved keywords
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in HLSL.
2018-02-01 22:11:11 +01:00
aliaspider
80880ec857
(slang) slang_process.cpp: enforce the binding of the uniform and push
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constant blocks.
2018-02-01 21:45:36 +01:00
aliaspider
461a936eb4
(D3D11) correct the size data of the last pass.
2018-02-01 20:56:40 +01:00
aliaspider
8db625dd59
(slang) slang_process.cpp: add support for more shaders.
2018-02-01 20:10:07 +01:00
aliaspider
d0b997a414
(slang) slang_process.cpp: stage_mask texture semantic doesn't apply to
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the size uniforms.
2018-02-01 17:48:27 +01:00
aliaspider
0aa1164a6f
(D3D11) fix fbo size when no scale factor is specified.
2018-02-01 16:29:40 +01:00
aliaspider
11a7171b51
(slang) set enum value SLANG_FORMAT_UNKNOWN to 0.
2018-02-01 15:13:58 +01:00
aliaspider
3865856aa2
(D3D11) add support for #pragma format
in slang shaders.
2018-02-01 15:07:12 +01:00
aliaspider
91298255ad
(D3D11) resize fbos when the viewport size changes.
2018-02-01 12:45:35 +01:00
aliaspider
4dd8fb4df9
(D3D11) make sure the stock shader is set before drawing the menu
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texture.
2018-02-01 12:31:24 +01:00
aliaspider
5d46e8bca4
(D3D11) plug leak.
2018-02-01 11:29:28 +01:00
aliaspider
e6c455d2c6
(D3D11) move format support checks to d3d11_init_texture();
2018-02-01 11:21:51 +01:00
aliaspider
f34dbdff8b
(slang) cleanups.
2018-01-31 19:36:31 +01:00
aliaspider
0ccfa3804b
(D3D11) frame count is an unsigned int.
2018-01-31 17:21:18 +01:00
aliaspider
d8924d6fbb
(D3D11) clear out all unused texture/sampler bindings each pass to avoid
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hazards with SetRenderTargets.
2018-01-31 17:05:48 +01:00
aliaspider
f7b5baccb6
(D3D11) always save emitted hlsl code when debugging.
2018-01-31 16:12:55 +01:00
aliaspider
f907f2ea7d
(D3D11) save spirv-cross's hlsl output when shader compilation fails.
2018-01-31 15:55:59 +01:00
aliaspider
5e09af9c77
(D3D11) attach identifiers to the generated slang semantic mappings to
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simplify debugging.
2018-01-31 12:00:39 +01:00
aliaspider
5bc78d3ad5
(D3D11) Implement slang shader specification using Spirv-Cross.
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(incomplete)
2018-01-31 01:08:36 +01:00
aliaspider
b228775b0d
(D3D10/11/12) allow building without HAVE_D3D9
2018-01-30 21:33:25 +01:00
aliaspider
4a3e4fc7de
(mingw) include all of the sal.h defines in dxgi_common.h
2018-01-30 20:02:40 +01:00
aliaspider
13f18afcd9
(D3D10/11/12) cleanups / fixes.
2018-01-30 19:34:53 +01:00
aliaspider
f896ba29d0
silence some warnings.
2018-01-30 18:07:12 +01:00
aliaspider
037b57a4bd
make: change the clean rule to remove both release and debug objects.
2018-01-30 17:57:54 +01:00
twinaphex
27a133c4fd
Update
2018-01-30 17:20:34 +01:00
twinaphex
80bdcd89a6
(D3D10/11/12) Cleanup non-HAVE_DYNAMIC codepaths
2018-01-30 17:06:57 +01:00
twinaphex
b5a1111e07
Don't define HAVE_D3D12 for MSVC 2013
2018-01-30 16:44:42 +01:00
twinaphex
a5f232793b
Silence warnings
2018-01-30 16:44:42 +01:00
Twinaphex
55c33d2022
Merge pull request #6202 from esoptron/patch-2
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Add MIT License to internal Imageviewer core
2018-01-30 16:09:26 +01:00
twinaphex
aeab2e5bd1
enable d3d10/11/12 again for mingw build
2018-01-30 16:04:45 +01:00
esoptron
ebf644f172
Add MIT License to internal Imageviewer core
2018-01-30 10:00:56 -05:00
twinaphex
15fb080e74
Turn this off by default again until we properly solve this on the
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buildbot
2018-01-30 14:54:07 +01:00
Twinaphex
c7acc4b118
Merge pull request #6201 from QuarkTheAwesome/wiiu-clock
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[WiiU] Add missing time/clock libc functions
2018-01-30 09:53:06 +01:00
Ash
af37d3780a
[WiiU] Fix indentation, for real this time
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-_-
2018-01-30 17:43:45 +11:00
Ash
68f7aeadb2
[WiiU] Reformat line indents
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Not sure what happened there. Do we need a squash merge now?
2018-01-30 17:38:16 +11:00
Ash
3a442af6be
[WiiU] Add missing time/clock libc functions
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Add some timing functions so that we can know the time (woo-hoo?)
I use errno here, which worries me a bit. I wouldn't put it past
devkitPPC to have it as a null pointer or something.
Can confirm this makes XMB's clock work, much to @cucholix's delight;
I'm sure ;D
2018-01-30 17:14:58 +11:00
twinaphex
7ab992e858
Add missing null pointer check
2018-01-29 23:01:58 +01:00
twinaphex
05e35bd4b1
Compiles with MSVC 2013
2018-01-29 21:31:03 +01:00
twinaphex
fde8cbecf2
Try to see if this works
2018-01-29 17:48:57 +01:00
Twinaphex
34699a9504
Update config.params.sh
2018-01-29 17:42:23 +01:00
twinaphex
604024b799
Revert "Fixed crash when the content is closed and the cheevos are still being loaded"
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This reverts commit 7b39da0848108e6e395b60192703b6fae83a1a09.
2018-01-29 17:30:47 +01:00
leiradel
7b39da0848
Fixed crash when the content is closed and the cheevos are still being loaded
2018-01-29 17:25:15 +01:00
twinaphex
a6f8013c24
More MSVC2013 buildfixes
2018-01-29 17:19:36 +01:00
twinaphex
2906744a0d
(D3D10) Add non_HAVE_DYNAMIC codepaths
2018-01-29 15:33:30 +01:00
twinaphex
03e800c1c8
Add HAVE_D3D11 to MSVC 2013 - we need non-HAVE_DYNAMIC codepaths
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for D3D11
2018-01-29 14:05:44 +01:00
Twinaphex
81c8fc891a
Update CHANGES.md
2018-01-29 13:22:05 +01:00
Twinaphex
f597861a4c
Update CHANGES.md
2018-01-29 13:21:03 +01:00
Twinaphex
923305df4c
Merge pull request #6199 from yo6snap/master
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[iOS10+]Handle hardware keyboards and iCade controllers
2018-01-29 12:05:05 +01:00
twinaphex
891d8741db
(HLSL shader driver) Cleanups
2018-01-29 12:01:52 +01:00
twinaphex
ee813ab76b
Create new functions for d3d_common.c
2018-01-29 11:44:55 +01:00