(D3D11) frame count is an unsigned int.

This commit is contained in:
aliaspider 2018-01-31 17:21:18 +01:00
parent d8924d6fbb
commit 0ccfa3804b

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@ -2559,7 +2559,7 @@ typedef struct
pass_semantics_t semantics;
D3D11ShaderResourceViewRef textures[SLANG_NUM_BINDINGS];
D3D11SamplerStateRef samplers[SLANG_NUM_BINDINGS];
float frame_count;
uint32_t frame_count;
} pass[GFX_MAX_SHADERS];
struct video_shader* shader_preset;