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(D3D11) frame count is an unsigned int.
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@ -2559,7 +2559,7 @@ typedef struct
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pass_semantics_t semantics;
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D3D11ShaderResourceViewRef textures[SLANG_NUM_BINDINGS];
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D3D11SamplerStateRef samplers[SLANG_NUM_BINDINGS];
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float frame_count;
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uint32_t frame_count;
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} pass[GFX_MAX_SHADERS];
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struct video_shader* shader_preset;
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