(HLSL shader driver) Cleanups

This commit is contained in:
twinaphex 2018-01-29 12:01:52 +01:00
parent ee813ab76b
commit 891d8741db

View File

@ -104,7 +104,7 @@ typedef struct hlsl_shader_data hlsl_shader_data_t;
struct hlsl_shader_data
{
d3d_video_t *d3d;
LPDIRECT3DDEVICE9 dev;
struct shader_program_hlsl_data prg[RARCH_HLSL_MAX_SHADERS];
unsigned active_idx;
struct video_shader *cg_shader;
@ -174,14 +174,13 @@ static void hlsl_set_params(void *data, void *shader_data,
{
float ori_size[2], tex_size[2], out_size[2];
float frame_cnt = frame_counter;
d3d_video_t *d3d = (d3d_video_t*)data;
LPDIRECT3DDEVICE9 d3dr = (LPDIRECT3DDEVICE9)d3d->dev;
const struct video_tex_info *info = (const struct video_tex_info*)_info;
const struct video_tex_info *prev_info = (const struct video_tex_info*)_prev_info;
const struct video_tex_info *fbo_info = (const struct video_tex_info*)_fbo_info;
hlsl_shader_data_t *hlsl = (hlsl_shader_data_t*)shader_data;
LPDIRECT3DDEVICE9 d3dr = (LPDIRECT3DDEVICE9)hlsl->dev;
if (!hlsl)
if (!hlsl || !d3dr)
return;
ori_size[0] = (float)width;
@ -199,20 +198,26 @@ static void hlsl_set_params(void *data, void *shader_data,
set_param_2f(hlsl->prg[hlsl->active_idx].vid_size_f, ori_size, hlsl->prg[hlsl->active_idx].f_ctable);
set_param_2f(hlsl->prg[hlsl->active_idx].tex_size_f, tex_size, hlsl->prg[hlsl->active_idx].f_ctable);
set_param_2f(hlsl->prg[hlsl->active_idx].out_size_f, out_size, hlsl->prg[hlsl->active_idx].f_ctable);
if (hlsl->prg[hlsl->active_idx].frame_cnt_f)
d3dx_constant_table_set_float(hlsl->prg[hlsl->active_idx].f_ctable, d3dr,
hlsl->prg[hlsl->active_idx].frame_cnt_f, frame_cnt);
d3dx_constant_table_set_float(hlsl->prg[hlsl->active_idx].f_ctable,
d3dr,hlsl->prg[hlsl->active_idx].frame_cnt_f, frame_cnt);
if (hlsl->prg[hlsl->active_idx].frame_dir_f)
d3dx_constant_table_set_float(hlsl->prg[hlsl->active_idx].f_ctable, d3dr, hlsl->prg[hlsl->active_idx].frame_dir_f, state_manager_frame_is_reversed() ? -1.0 : 1.0);
d3dx_constant_table_set_float(hlsl->prg[hlsl->active_idx].f_ctable,
d3dr, hlsl->prg[hlsl->active_idx].frame_dir_f, state_manager_frame_is_reversed() ? -1.0 : 1.0);
set_param_2f(hlsl->prg[hlsl->active_idx].vid_size_v, ori_size, hlsl->prg[hlsl->active_idx].v_ctable);
set_param_2f(hlsl->prg[hlsl->active_idx].tex_size_v, tex_size, hlsl->prg[hlsl->active_idx].v_ctable);
set_param_2f(hlsl->prg[hlsl->active_idx].out_size_v, out_size, hlsl->prg[hlsl->active_idx].v_ctable);
if (hlsl->prg[hlsl->active_idx].frame_cnt_v)
d3dx_constant_table_set_float(hlsl->prg[hlsl->active_idx].v_ctable, d3dr,
hlsl->prg[hlsl->active_idx].frame_cnt_v, frame_cnt);
d3dx_constant_table_set_float(hlsl->prg[hlsl->active_idx].v_ctable,
d3dr, hlsl->prg[hlsl->active_idx].frame_cnt_v, frame_cnt);
if (hlsl->prg[hlsl->active_idx].frame_dir_v)
d3dx_constant_table_set_float(hlsl->prg[hlsl->active_idx].v_ctable, d3dr, hlsl->prg[hlsl->active_idx].frame_dir_v, state_manager_frame_is_reversed() ? -1.0 : 1.0);
d3dx_constant_table_set_float(hlsl->prg[hlsl->active_idx].v_ctable,
d3dr, hlsl->prg[hlsl->active_idx].frame_dir_v, state_manager_frame_is_reversed() ? -1.0 : 1.0);
/* TODO - set lookup textures/FBO textures/state parameters/etc */
}
@ -224,9 +229,8 @@ static bool hlsl_compile_program(
struct shader_program_info *program_info)
{
hlsl_shader_data_t *hlsl = (hlsl_shader_data_t*)data;
d3d_video_t *d3d = (d3d_video_t*)hlsl->d3d;
struct shader_program_hlsl_data *program = (struct shader_program_hlsl_data*)program_data;
LPDIRECT3DDEVICE9 d3dr = (LPDIRECT3DDEVICE9)d3d->dev;
LPDIRECT3DDEVICE9 d3dr = (LPDIRECT3DDEVICE9)hlsl->dev;
ID3DXBuffer *listing_f = NULL;
ID3DXBuffer *listing_v = NULL;
ID3DXBuffer *code_f = NULL;
@ -268,9 +272,9 @@ static bool hlsl_compile_program(
error:
RARCH_ERR("Cg/HLSL error:\n");
if(listing_f)
if (listing_f)
RARCH_ERR("Fragment:\n%s\n", (char*)d3dx_get_buffer_ptr(listing_f));
if(listing_v)
if (listing_v)
RARCH_ERR("Vertex:\n%s\n", (char*)d3dx_get_buffer_ptr(listing_v));
d3dxbuffer_release((void*)listing_f);
d3dxbuffer_release((void*)listing_v);
@ -278,15 +282,13 @@ error:
return false;
}
static bool hlsl_load_stock(hlsl_shader_data_t *hlsl, void *data)
static bool hlsl_load_stock(hlsl_shader_data_t *hlsl)
{
struct shader_program_info program_info;
program_info.combined = stock_hlsl_program;
program_info.is_file = false;
hlsl->d3d = (d3d_video_t*)data;
if (!hlsl_compile_program(hlsl, 0, &hlsl->prg[0], &program_info))
{
RARCH_ERR("Failed to compile passthrough shader, is something wrong with your environment?\n");
@ -316,7 +318,7 @@ static void hlsl_set_program_attributes(hlsl_shader_data_t *hlsl, unsigned i)
}
static bool hlsl_load_shader(hlsl_shader_data_t *hlsl,
void *data, const char *cgp_path, unsigned i)
const char *cgp_path, unsigned i)
{
struct shader_program_info program_info;
char path_buf[PATH_MAX_LENGTH];
@ -331,17 +333,15 @@ static bool hlsl_load_shader(hlsl_shader_data_t *hlsl,
RARCH_LOG("Loading Cg/HLSL shader: \"%s\".\n", path_buf);
hlsl->d3d = (d3d_video_t*)data;
if (!hlsl_compile_program(hlsl, i + 1, &hlsl->prg[i + 1], &program_info))
return false;
return true;
}
static bool hlsl_load_plain(hlsl_shader_data_t *hlsl, void *data, const char *path)
static bool hlsl_load_plain(hlsl_shader_data_t *hlsl, const char *path)
{
if (!hlsl_load_stock(hlsl, data))
if (!hlsl_load_stock(hlsl))
return false;
hlsl->cg_shader = (struct video_shader*)calloc(1, sizeof(*hlsl->cg_shader));
@ -362,7 +362,6 @@ static bool hlsl_load_plain(hlsl_shader_data_t *hlsl, void *data, const char *pa
strlcpy(hlsl->cg_shader->pass[0].source.path,
path, sizeof(hlsl->cg_shader->pass[0].source.path));
hlsl->d3d = (d3d_video_t*)data;
if (!hlsl_compile_program(hlsl, 1, &hlsl->prg[1], &program_info))
return false;
}
@ -378,41 +377,32 @@ static bool hlsl_load_plain(hlsl_shader_data_t *hlsl, void *data, const char *pa
static void hlsl_deinit_progs(hlsl_shader_data_t *hlsl)
{
unsigned i;
for (i = 1; i < RARCH_HLSL_MAX_SHADERS; i++)
{
if (hlsl->prg[i].fprg && hlsl->prg[i].fprg != hlsl->prg[0].fprg)
d3d_free_pixel_shader(hlsl->d3d->dev, hlsl->prg[i].fprg);
d3d_free_pixel_shader(hlsl->dev, hlsl->prg[i].fprg);
if (hlsl->prg[i].vprg && hlsl->prg[i].vprg != hlsl->prg[0].vprg)
d3d_free_vertex_shader(hlsl->d3d->dev, hlsl->prg[i].vprg);
d3d_free_vertex_shader(hlsl->dev, hlsl->prg[i].vprg);
hlsl->prg[i].fprg = NULL;
hlsl->prg[i].vprg = NULL;
}
if (hlsl->prg[0].fprg)
d3d_free_pixel_shader(hlsl->d3d->dev, hlsl->prg[0].fprg);
d3d_free_pixel_shader(hlsl->dev, hlsl->prg[0].fprg);
if (hlsl->prg[0].vprg)
d3d_free_vertex_shader(hlsl->d3d->dev, hlsl->prg[0].vprg);
d3d_free_vertex_shader(hlsl->dev, hlsl->prg[0].vprg);
hlsl->prg[0].fprg = NULL;
hlsl->prg[0].vprg = NULL;
}
static void hlsl_deinit_state(hlsl_shader_data_t *hlsl)
{
hlsl_deinit_progs(hlsl);
memset(hlsl->prg, 0, sizeof(hlsl->prg));
if (hlsl->cg_shader)
free(hlsl->cg_shader);
hlsl->cg_shader = NULL;
}
static bool hlsl_load_preset(hlsl_shader_data_t *hlsl, void *data, const char *path)
static bool hlsl_load_preset(hlsl_shader_data_t *hlsl, const char *path)
{
unsigned i;
config_file_t *conf = NULL;
if (!hlsl_load_stock(hlsl, data))
if (!hlsl_load_stock(hlsl))
return false;
RARCH_LOG("Loading Cg meta-shader: %s\n", path);
@ -443,7 +433,7 @@ static bool hlsl_load_preset(hlsl_shader_data_t *hlsl, void *data, const char *p
for (i = 0; i < hlsl->cg_shader->passes; i++)
{
if (!hlsl_load_shader(hlsl, data, path, i))
if (!hlsl_load_shader(hlsl, path, i))
goto error;
}
@ -462,80 +452,92 @@ error:
static void *hlsl_init(void *data, const char *path)
{
unsigned i;
d3d_video_t *d3d = (d3d_video_t*)data;
hlsl_shader_data_t *hlsl_data = (hlsl_shader_data_t*)
d3d_video_t *d3d = (d3d_video_t*)data;
hlsl_shader_data_t *hlsl = (hlsl_shader_data_t*)
calloc(1, sizeof(hlsl_shader_data_t));
if (!hlsl_data)
return NULL;
if (!hlsl || !d3d)
goto error;
hlsl->dev = d3d->dev;
if (!hlsl->dev)
goto error;
if (path && (string_is_equal(path_get_extension(path), ".cgp")))
{
if (!hlsl_load_preset(hlsl_data, d3d, path))
if (!hlsl_load_preset(hlsl, path))
goto error;
}
else
{
if (!hlsl_load_plain(hlsl_data, d3d, path))
if (!hlsl_load_plain(hlsl, path))
goto error;
}
for(i = 1; i <= hlsl_data->cg_shader->passes; i++)
hlsl_set_program_attributes(hlsl_data, i);
for(i = 1; i <= hlsl->cg_shader->passes; i++)
hlsl_set_program_attributes(hlsl, i);
d3d_set_vertex_shader(d3d->dev, 1, hlsl_data->prg[1].vprg);
d3d_set_pixel_shader(d3d->dev, hlsl_data->prg[1].fprg);
d3d_set_vertex_shader(hlsl->dev, 1, hlsl->prg[1].vprg);
d3d_set_pixel_shader(hlsl->dev, hlsl->prg[1].fprg);
return hlsl_data;
return hlsl;
error:
if (hlsl_data)
free(hlsl_data);
if (hlsl)
free(hlsl);
return NULL;
}
static void hlsl_deinit(void *data)
{
hlsl_shader_data_t *hlsl_data = (hlsl_shader_data_t*)data;
hlsl_shader_data_t *hlsl = (hlsl_shader_data_t*)data;
hlsl_deinit_state(hlsl_data);
if (!hlsl)
return;
if (hlsl_data)
free(hlsl_data);
hlsl_deinit_progs(hlsl);
memset(hlsl->prg, 0, sizeof(hlsl->prg));
if (hlsl->cg_shader)
free(hlsl->cg_shader);
hlsl->cg_shader = NULL;
if (hlsl)
free(hlsl);
}
static void hlsl_use(void *data, void *shader_data, unsigned idx, bool set_active)
{
d3d_video_t *d3d = (d3d_video_t*)data;
hlsl_shader_data_t *hlsl_data = (hlsl_shader_data_t*)shader_data;
LPDIRECT3DDEVICE9 d3dr = (LPDIRECT3DDEVICE9)d3d->dev;
hlsl_shader_data_t *hlsl = (hlsl_shader_data_t*)shader_data;
LPDIRECT3DDEVICE9 d3dr = hlsl ? (LPDIRECT3DDEVICE9)hlsl->dev : NULL;
if (hlsl_data && hlsl_data->prg[idx].vprg && hlsl_data->prg[idx].fprg)
{
if (set_active)
hlsl_data->active_idx = idx;
if (!hlsl || !hlsl->prg[idx].vprg || !hlsl->prg[idx].fprg)
return;
d3d_set_vertex_shader(d3dr, idx, hlsl_data->prg[idx].vprg);
d3d_set_pixel_shader(d3dr, hlsl_data->prg[idx].fprg);
}
if (set_active)
hlsl->active_idx = idx;
d3d_set_vertex_shader(d3dr, idx, hlsl->prg[idx].vprg);
d3d_set_pixel_shader(d3dr, hlsl->prg[idx].fprg);
}
static unsigned hlsl_num(void *data)
{
hlsl_shader_data_t *hlsl_data = (hlsl_shader_data_t*)data;
if (hlsl_data)
return hlsl_data->cg_shader->passes;
hlsl_shader_data_t *hlsl = (hlsl_shader_data_t*)data;
if (hlsl)
return hlsl->cg_shader->passes;
return 0;
}
static bool hlsl_filter_type(void *data, unsigned idx, bool *smooth)
{
hlsl_shader_data_t *hlsl_data = (hlsl_shader_data_t*)data;
if (hlsl_data && idx
&& (hlsl_data->cg_shader->pass[idx - 1].filter != RARCH_FILTER_UNSPEC))
hlsl_shader_data_t *hlsl = (hlsl_shader_data_t*)data;
if (hlsl && idx
&& (hlsl->cg_shader->pass[idx - 1].filter != RARCH_FILTER_UNSPEC))
{
*smooth = RARCH_FILTER_LINEAR;
hlsl_data->cg_shader->pass[idx - 1].filter = RARCH_FILTER_LINEAR;
hlsl->cg_shader->pass[idx - 1].filter = RARCH_FILTER_LINEAR;
return true;
}
return false;
@ -543,28 +545,26 @@ static bool hlsl_filter_type(void *data, unsigned idx, bool *smooth)
static void hlsl_shader_scale(void *data, unsigned idx, struct gfx_fbo_scale *scale)
{
hlsl_shader_data_t *hlsl_data = (hlsl_shader_data_t*)data;
if (hlsl_data && idx)
*scale = hlsl_data->cg_shader->pass[idx - 1].fbo;
hlsl_shader_data_t *hlsl = (hlsl_shader_data_t*)data;
if (hlsl && idx)
*scale = hlsl->cg_shader->pass[idx - 1].fbo;
else
scale->valid = false;
}
static bool hlsl_set_mvp(void *data, void *shader_data, const void *mat_data)
{
d3d_video_t *d3d = (d3d_video_t*)data;
LPDIRECT3DDEVICE9 d3dr = (LPDIRECT3DDEVICE9)d3d->dev;
hlsl_shader_data_t *hlsl_data = (hlsl_shader_data_t*)shader_data;
hlsl_shader_data_t *hlsl = (hlsl_shader_data_t*)shader_data;
LPDIRECT3DDEVICE9 d3dr = hlsl ? (LPDIRECT3DDEVICE9)hlsl->dev : NULL;
const math_matrix_4x4 *mat = (const math_matrix_4x4*)mat_data;
if(hlsl_data && hlsl_data->prg[hlsl_data->active_idx].mvp)
{
ID3DXConstantTable_SetMatrix(hlsl_data->prg[hlsl_data->active_idx].v_ctable, d3dr,
hlsl_data->prg[hlsl_data->active_idx].mvp,
&hlsl_data->prg[hlsl_data->active_idx].mvp_val);
return true;
}
return false;
if (!hlsl || !hlsl->prg[hlsl->active_idx].mvp)
return false;
ID3DXConstantTable_SetMatrix(hlsl->prg[hlsl->active_idx].v_ctable, d3dr,
hlsl->prg[hlsl->active_idx].mvp,
&hlsl->prg[hlsl->active_idx].mvp_val);
return true;
}
static bool hlsl_mipmap_input(void *data, unsigned idx)