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(slang) slang_process.cpp: stage_mask texture semantic doesn't apply to
the size uniforms.
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0aa1164a6f
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@ -164,45 +164,53 @@ static bool slang_process_reflection(
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uniform_map_t* uniform_map = semantics_map->uniform_map;
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while (uniform_map->data)
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{
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slang_semantic_meta& src = sl_reflection.semantics[uniform_map->semantic];
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uniform_sem_t uniform = { uniform_map->data, uniform_map->id,
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src.num_components * (unsigned)sizeof(float) };
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slang_semantic_meta& src = sl_reflection.semantics[uniform_map->semantic];
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string uniform_id = get_semantic_name(sl_reflection, uniform_map->semantic, 0);
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strncpy(uniform.id, uniform_id.c_str(), sizeof(uniform.id));
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if (src.push_constant || src.uniform)
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{
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uniform_sem_t uniform = { uniform_map->data, uniform_map->id,
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src.num_components * (unsigned)sizeof(float) };
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if (src.push_constant)
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{
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uniform.offset = src.push_constant_offset;
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uniforms[SLANG_CBUFFER_PC].push_back(uniform);
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}
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else if (src.uniform)
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{
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uniform.offset = src.ubo_offset;
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uniforms[SLANG_CBUFFER_UBO].push_back(uniform);
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string uniform_id = get_semantic_name(sl_reflection, uniform_map->semantic, 0);
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strncpy(uniform.id, uniform_id.c_str(), sizeof(uniform.id));
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if (src.push_constant)
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{
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uniform.offset = src.push_constant_offset;
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uniforms[SLANG_CBUFFER_PC].push_back(uniform);
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}
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else
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{
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uniform.offset = src.ubo_offset;
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uniforms[SLANG_CBUFFER_UBO].push_back(uniform);
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}
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}
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uniform_map++;
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}
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/* TODO: this is emitting more uniforms than actally needed for this pass */
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for (int i = 0; i < sl_reflection.semantic_float_parameters.size(); i++)
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{
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slang_semantic_meta& src = sl_reflection.semantic_float_parameters[i];
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uniform_sem_t uniform = { &shader_info->parameters[i].current,
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"shader_info->parameter[i].current", sizeof(float) };
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slang_semantic_meta& src = sl_reflection.semantic_float_parameters[i];
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string uniform_id = get_semantic_name(sl_reflection, SLANG_SEMANTIC_FLOAT_PARAMETER, i);
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strncpy(uniform.id, uniform_id.c_str(), sizeof(uniform.id));
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if (src.push_constant || src.uniform)
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{
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uniform_sem_t uniform = { &shader_info->parameters[i].current,
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"shader_info->parameter[i].current", sizeof(float) };
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if (src.push_constant)
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{
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uniform.offset = src.push_constant_offset;
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uniforms[SLANG_CBUFFER_PC].push_back(uniform);
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}
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else if (src.uniform)
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{
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uniform.offset = src.ubo_offset;
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uniforms[SLANG_CBUFFER_UBO].push_back(uniform);
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string uniform_id = get_semantic_name(sl_reflection, SLANG_SEMANTIC_FLOAT_PARAMETER, i);
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strncpy(uniform.id, uniform_id.c_str(), sizeof(uniform.id));
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if (src.push_constant)
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{
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uniform.offset = src.push_constant_offset;
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uniforms[SLANG_CBUFFER_PC].push_back(uniform);
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}
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else
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{
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uniform.offset = src.ubo_offset;
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uniforms[SLANG_CBUFFER_UBO].push_back(uniform);
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}
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}
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}
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@ -226,7 +234,10 @@ static bool slang_process_reflection(
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strncpy(texture.id, id.c_str(), sizeof(texture.id));
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textures.push_back(texture);
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}
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if (src.push_constant || src.uniform)
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{
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uniform_sem_t uniform = { texture_map->size_data, texture_map->size_id,
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4 * sizeof(float) };
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@ -240,13 +251,14 @@ static bool slang_process_reflection(
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uniform.offset = src.push_constant_offset;
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uniforms[SLANG_CBUFFER_PC].push_back(uniform);
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}
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else if (src.uniform)
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else
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{
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uniform.offset = src.ubo_offset;
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uniforms[SLANG_CBUFFER_UBO].push_back(uniform);
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}
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}
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}
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texture_map++;
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}
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