After PR libretro#14821 , the
contents of msg_hash_xx.c files are present in the normal translation
workflow. These files can and should be reduced to stub versions,
since new translations won't take effect otherwise.
One file missed from previous commit and stubbed completely.
Other files trimmed: only translated entries are kept, original English
entries and very partially translated items are removed.
After PR libretro#14821 , the
contents of msg_hash_xx.c files are present in the normal translation
workflow. These files can and should be reduced to stub versions,
since new translations won't take effect otherwise.
These languages had the original English text as help at the time of
commit, so it is safe to assume no translation content is lost.
Some content is preserved until Crowdin translation catches up.
After PR https://github.com/libretro/RetroArch/pull/14821 , the
contents of msg_hash_xx.c files are present in the normal translation
workflow. These files can and should be reduced to stub versions,
since new translations won't take effect otherwise.
These languages have reached 100% completeness on Crowdin at the
time of commit, so it is safe to assume no translation content is
lost.
* msg_hash_us.c contents to Crowdin, phase 2
Remaining part of the fixed strings moved to msg_hash_us.h, and some other changes:
- added help text for individual menu drivers
- prepared help labels for video drivers
- prepared help labels for input drivers
- old entries from the now defunct help menu are hidden from compilation
(may be added back later, when the menu is again visible)
- moved notification color/bgcolor items to sublabels
- language fixes from phase 1 comments
* c89 compilation fixes
* Compilation fix for Android builds
* msg_hash_us.c contents to Crowdin, phase 2
Remaining part of the fixed strings moved to msg_hash_us.h, and some other changes:
- added help text for individual menu drivers
- prepared help labels for video drivers
- prepared help labels for input drivers
- old entries from the now defunct help menu are hidden from compilation
(may be added back later, when the menu is again visible)
- moved notification color/bgcolor items to sublabels
- language fixes from phase 1 comments
- 'Unlocks/Mastery' split into two options
- 'Account/Login Messages' split off from 'Verbose', gated all login success/error messages
- menu_cbs_sublabel.c - Now in same order as menu options
- menu_setting.c - VISIBILITY_UNLOCK default value now uses define
- All suggested text/cleanup changes from Jamiras
- Startup Summary split off from Verbose Mode, added option to hide for games with zero core cheevos
- Some existing options moved into this submenu
- Leaderboard-related options coming in future PR
When running on Android, RetroArch considers most devices that emit dpad events as gamepads, even if they also emit other keyboard events; this is usually the right thing to do, but it has the side effect of not letting some actual keyboards (e.g.: Logitech K480) act as such inside RetroArch. This configuration option allows users to manually select a specific input device to act as a physical keyboard instead of a gamepad, which is handy when emulating computers as opposed to consoles.
Help texts can be activated for some menu items using Select / RShift.
These text items were hardcoded in msg_hash_us.c (and related translations).
This commit changes the simple text items to get the source from msg_hash_us.h
(or its translations).
also adds audio_driver_mixer_play_scroll_sound to menu_cbs_left and menu_cbs_right which are (seemingly) responsible for the large scroll on some menus (and also bumper scrolling on glui's playlist menu?).
using roughly the same implementation for the ok/notice/cancel sounds, but i've made an exclusive function for scrolling since it's going to be called a lot more than those sounds