twinaphex
|
63823b339a
|
Buildfix for D3D8
|
2018-03-03 15:34:21 +01:00 |
|
twinaphex
|
b4a743fff4
|
Split up menu display drivers for D3D8/D3D9 into separate drivers;
split up d3d_common into separate files
|
2018-03-03 15:28:58 +01:00 |
|
twinaphex
|
18d27468ae
|
Set handles_transform for 3DS/D3D11/D3D12/Vita/WiiU menu
display drivers - this skips a bunch of costly matrix calculations
for menu display drivers that have a geometry shader or something
similar
|
2018-02-28 04:52:47 +01:00 |
|
twinaphex
|
696fa900a1
|
Refactor macro functions which were unsafe
|
2018-02-26 18:08:17 +01:00 |
|
twinaphex
|
bf610ba2e6
|
(D3D) Prevent crash with D3D8
|
2018-02-17 19:19:16 +01:00 |
|
twinaphex
|
070c09faec
|
Avoid more pointer grabbing for video driver ptr
|
2018-02-16 20:42:37 +01:00 |
|
twinaphex
|
35f1c9ba33
|
(menu display driver) Get rid of remaining pointer grabbing
|
2018-02-16 19:42:13 +01:00 |
|
twinaphex
|
407d7e2c4e
|
(menu display) Get rid of more pointer grabbing
|
2018-02-16 19:25:19 +01:00 |
|
twinaphex
|
a05d3bc4f7
|
Update
|
2018-02-16 19:15:55 +01:00 |
|
twinaphex
|
a0ba515337
|
Update
|
2018-02-16 19:08:16 +01:00 |
|
twinaphex
|
d19aebc0bf
|
(menu_display_gl) Remove unused pointer variable
|
2018-02-16 18:26:11 +01:00 |
|
twinaphex
|
b25e2ce4e8
|
reduce more calls to video_driver_get_ptr
|
2018-02-16 17:54:39 +01:00 |
|
twinaphex
|
964e9db588
|
Reduce calls to video_driver_get_ptr - set it once for
video_frame_info_t
|
2018-02-16 17:19:55 +01:00 |
|
aliaspider
|
6fe379d978
|
(D3D12) add a compute shader for mipmap generation.
|
2018-02-09 14:57:07 +01:00 |
|
aliaspider
|
97813b9722
|
(D3D11/12) fix dialogbox / gradient.
|
2018-02-08 17:11:24 +01:00 |
|
aliaspider
|
0d88799e6d
|
(D3D12) add menu display driver.
|
2018-02-08 00:18:05 +01:00 |
|
twinaphex
|
b2963a9124
|
(menu_display_d3d.c) Turn this into HAVE_D3D8 conditional instead
|
2018-02-05 01:26:43 +01:00 |
|
aliaspider
|
700fce3bd2
|
various fixes for CXX_BUILD.
|
2018-02-04 20:03:27 +01:00 |
|
twinaphex
|
dac1f10708
|
C89_BUILD fixes
|
2018-02-03 15:16:04 +01:00 |
|
aliaspider
|
e225e96025
|
(D3D11) multi-pass shaders: add support for history frames.
|
2018-02-03 13:29:00 +01:00 |
|
twinaphex
|
03e800c1c8
|
Add HAVE_D3D11 to MSVC 2013 - we need non-HAVE_DYNAMIC codepaths
for D3D11
|
2018-01-29 14:05:44 +01:00 |
|
twinaphex
|
61971c2f0e
|
Remove header requirements for menu_display_d3d.c
|
2018-01-26 03:53:56 +01:00 |
|
Twinaphex
|
f97ebfbf1f
|
Merge pull request #6179 from aliaspider/master
(D3D11) add the remaining menu shaders.
|
2018-01-25 17:18:59 +01:00 |
|
aliaspider
|
c0117f077b
|
(D3D11) add the remaining menu shaders.
|
2018-01-25 17:07:23 +01:00 |
|
aliaspider
|
a2cddb27e5
|
(D3D11) refactors.
|
2018-01-25 15:48:53 +01:00 |
|
twinaphex
|
d4367ed993
|
Cleanups
|
2018-01-25 15:30:48 +01:00 |
|
twinaphex
|
766f3b33c7
|
Dehardcode some more opaque types defined by macros
|
2018-01-25 11:50:07 +01:00 |
|
aliaspider
|
427003fa3b
|
(D3D11) add ribbon shader.
- it doesn't look quite right though.
|
2018-01-25 09:48:07 +01:00 |
|
aliaspider
|
2a54cbca75
|
(D3D11) autogen mipmaps when needed.
|
2018-01-25 04:57:49 +01:00 |
|
aliaspider
|
8354ffd452
|
(D3D12) add support for scaling/rotation im menu display driver.
|
2018-01-25 01:34:53 +01:00 |
|
aliaspider
|
45541a0d44
|
(D3D11) change the sprite vertex buffer to a ring buffer to avoid data
races with the gpu.
|
2018-01-25 01:03:54 +01:00 |
|
aliaspider
|
013ecf3719
|
(D3D11) menu display: fix the order of gradient colors.
|
2018-01-25 00:53:57 +01:00 |
|
aliaspider
|
812eefa601
|
(D3D11) add menu display driver.
|
2018-01-25 00:20:06 +01:00 |
|
twinaphex
|
e601190ecb
|
(D3D11/12) Fix warnings
|
2018-01-21 07:57:25 +01:00 |
|
twinaphex
|
9f7d0d59c5
|
(Xbox 1) Fix texture U/V
|
2018-01-20 07:00:03 +01:00 |
|
twinaphex
|
a3f95f58ec
|
Cleanup menu_display_d3d
|
2018-01-19 03:40:34 +01:00 |
|
twinaphex
|
4ef66e6e8c
|
This should make XMB/MaterialUI render correctly on D3D8
|
2018-01-19 02:24:10 +01:00 |
|
twinaphex
|
391fd3eadc
|
Fix CXX_BUILD for D3D
|
2018-01-15 21:44:49 +01:00 |
|
aliaspider
|
25a7c04a27
|
(direct3D) fix scaling in the menu display driver.
|
2018-01-15 03:45:37 +01:00 |
|
aliaspider
|
7b09d5399c
|
(Direct3D) Menu display driver implementation.
|
2018-01-14 02:21:48 +01:00 |
|
aliaspider
|
24cb240079
|
(WIIU) add remaining menu shaders.
- move some files around.
|
2018-01-12 02:54:45 +01:00 |
|
aliaspider
|
eac088696a
|
(WIIU) add ribbon shader. fix menu bg gradient.
|
2018-01-11 02:09:03 +01:00 |
|
aliaspider
|
8e095164e0
|
(WIIU) add a frame shader to match the shaders used by the gl/vulkan
drivers.
|
2018-01-05 13:18:55 +01:00 |
|
aliaspider
|
a7632620da
|
(WIIU) add a sprite shader.
|
2018-01-04 17:38:04 +01:00 |
|
aliaspider
|
0a32642f17
|
(WIIU) shader: use a single attribute stream.
|
2017-12-31 14:06:49 +01:00 |
|
aliaspider
|
b371f4bb32
|
(WIIU) add a color attribute to tex_shader.
+ some fixes to overlay and menu display code.
|
2017-12-30 23:21:32 +01:00 |
|
meepingsnesroms
|
5a4bd619ba
|
Revert "Merge branch 'master' into master"
This reverts commit 4b68a21a7e17048ec5424ebbb7faa18d83c3fd53, reversing
changes made to 5e0f78e8a092c4a52c747493ae0badfec55282dd.
|
2017-12-25 18:27:59 -08:00 |
|
meepingsnesroms
|
bb7ee12766
|
Fix compile on new devkitARM
|
2017-12-16 19:20:43 -08:00 |
|
gblues
|
6904101c44
|
Clean up trailing whitespace
== DETAILS
Really simple code cleanup, because my editor flags trailing whitespaces
and it's pretty annoying.
|
2017-12-12 00:24:18 -08:00 |
|
twinaphex
|
d5b3104cfb
|
Cleanups/warning fixes
|
2017-12-06 19:51:07 +01:00 |
|