Cleanup menu_display_d3d

This commit is contained in:
twinaphex 2018-01-19 03:40:34 +01:00
parent 1f8e0fdfe5
commit a3f95f58ec

View File

@ -23,8 +23,6 @@
#include "../menu_driver.h"
#include "../../retroarch.h"
#include "../../gfx/font_driver.h"
#include "../../gfx/video_driver.h"
#include "../../gfx/drivers/d3d.h"
#include "../../gfx/common/d3d_common.h"
@ -102,23 +100,6 @@ static void menu_display_d3d_blend_end(void)
static void menu_display_d3d_viewport(void *data)
{
#if 0
D3DVIEWPORT vp = {0};
menu_display_ctx_draw_t *draw = (menu_display_ctx_draw_t*)data;
d3d_video_t *d3d = (d3d_video_t*)video_driver_get_ptr(false);
if (!d3d || !draw)
return;
vp.X = draw->x;
vp.Y = d3d->video_info.height - (draw->y + draw->height);
vp.Width = draw->width;
vp.Height = draw->height;
vp.MinZ = 0.0f;
vp.MaxZ = 1.0f;
d3d_set_viewports(d3d->dev, &vp);
#endif
}
static void menu_display_d3d_bind_texture(void *data)
@ -152,20 +133,22 @@ static void menu_display_d3d_draw(void *data)
const float *tex_coord = NULL;
const float *color = NULL;
if (!d3d || !draw)
if (!d3d || !draw || draw->pipeline.id)
return;
if((d3d->menu_display.offset + draw->coords->vertices )
> d3d->menu_display.size)
return;
if(draw->pipeline.id)
pv = (Vertex*)
d3d_vertex_buffer_lock(d3d->menu_display.buffer);
if (!pv)
return;
if(d3d->menu_display.offset + draw->coords->vertices > d3d->menu_display.size)
return;
pv = (Vertex*)d3d_vertex_buffer_lock(d3d->menu_display.buffer);
pv += d3d->menu_display.offset;
vertex = draw->coords->vertex;
tex_coord = draw->coords->tex_coord;
color = draw->coords->color;
pv += d3d->menu_display.offset;
vertex = draw->coords->vertex;
tex_coord = draw->coords->tex_coord;
color = draw->coords->color;
if (!vertex)
vertex = menu_display_d3d_get_default_vertices();
@ -175,14 +158,17 @@ static void menu_display_d3d_draw(void *data)
for (i = 0; i < draw->coords->vertices; i++)
{
int colors[4];
pv[i].x = *vertex++;
pv[i].y = *vertex++;
pv[i].z = 0.5f;
colors[0] = *color++ * 0xFF;
colors[1] = *color++ * 0xFF;
colors[2] = *color++ * 0xFF;
colors[3] = *color++ * 0xFF;
colors[0] = *color++ * 0xFF;
colors[1] = *color++ * 0xFF;
colors[2] = *color++ * 0xFF;
colors[3] = *color++ * 0xFF;
pv[i].x = *vertex++;
pv[i].y = *vertex++;
pv[i].z = 0.5f;
pv[i].u = *tex_coord++;
pv[i].v = *tex_coord++;
pv[i].color =
D3DCOLOR_ARGB(
@ -191,9 +177,6 @@ static void menu_display_d3d_draw(void *data)
colors[1], /* G */
colors[2] /* B */
);
pv[i].u = *tex_coord++;
pv[i].v = *tex_coord++;
}
d3d_vertex_buffer_unlock(d3d->menu_display.buffer);
@ -202,23 +185,33 @@ static void menu_display_d3d_draw(void *data)
/* ugh */
video_driver_get_size(&width, &height);
matrix_4x4_scale(m1, 2.0, 2.0, 0);
matrix_4x4_scale(m1, 2.0, 2.0, 0);
matrix_4x4_translate(mop, -1.0, -1.0, 0);
matrix_4x4_multiply(m2, mop, m1);
matrix_4x4_multiply(m1, *((math_matrix_4x4*)draw->matrix_data), m2);
matrix_4x4_scale(mop, (draw->width / 2.0) / width, (draw->height / 2.0) / height, 0);
matrix_4x4_multiply(m1,
*((math_matrix_4x4*)draw->matrix_data), m2);
matrix_4x4_scale(mop,
(draw->width / 2.0) / width,
(draw->height / 2.0) / height, 0);
matrix_4x4_multiply(m2, mop, m1);
matrix_4x4_translate(mop, (draw->x + (draw->width / 2.0)) / width, (draw->y + (draw->height / 2.0)) / height,0);
matrix_4x4_translate(mop,
(draw->x + (draw->width / 2.0)) / width,
(draw->y + (draw->height / 2.0)) / height,
0);
matrix_4x4_multiply(m1, mop, m2);
matrix_4x4_multiply(m2, d3d->mvp_transposed, m1);
d3d_matrix_transpose(&m1, &m2);
mvp.data = d3d;
mvp.data = d3d;
mvp.matrix = &m1;
video_driver_set_mvp(&mvp);
menu_display_d3d_bind_texture(draw);
d3d_draw_primitive(d3d->dev, menu_display_prim_to_d3d_enum(draw->prim_type), d3d->menu_display.offset,
draw->coords->vertices - (draw->prim_type == MENU_DISPLAY_PRIM_TRIANGLESTRIP? 2 : 0));
d3d_draw_primitive(d3d->dev,
menu_display_prim_to_d3d_enum(draw->prim_type),
d3d->menu_display.offset,
draw->coords->vertices -
((draw->prim_type == MENU_DISPLAY_PRIM_TRIANGLESTRIP)
? 2 : 0));
d3d->menu_display.offset += draw->coords->vertices;
}
@ -227,34 +220,42 @@ static void menu_display_d3d_draw_pipeline(void *data)
{
#if defined(HAVE_HLSL) || defined(HAVE_CG)
menu_display_ctx_draw_t *draw = (menu_display_ctx_draw_t*)data;
struct uniform_info uniform_param = {0};
static float t = 0;
video_coord_array_t *ca = menu_display_get_coords_array();
video_coord_array_t *ca = NULL;
if (!draw)
return;
(void)uniform_param;
ca = menu_display_get_coords_array();
draw->x = 0;
draw->y = 0;
draw->coords = (struct video_coords*)(&ca->coords);
draw->matrix_data = NULL;
draw->x = 0;
draw->y = 0;
draw->coords = NULL;
draw->matrix_data = NULL;
if (ca)
draw->coords = (struct video_coords*)&ca->coords;
switch (draw->pipeline.id)
{
case VIDEO_SHADER_MENU:
case VIDEO_SHADER_MENU_2:
case VIDEO_SHADER_MENU_3:
{
struct uniform_info uniform_param = {0};
t += 0.01;
t += 0.01;
uniform_param.enabled = true;
uniform_param.lookup.enable = true;
uniform_param.lookup.add_prefix = true;
uniform_param.lookup.idx = draw->pipeline.id;
uniform_param.lookup.type = SHADER_PROGRAM_VERTEX;
uniform_param.type = UNIFORM_1F;
uniform_param.lookup.ident = "time";
uniform_param.result.f.v0 = t;
(void)uniform_param;
uniform_param.enabled = true;
uniform_param.lookup.enable = true;
uniform_param.lookup.add_prefix = true;
uniform_param.lookup.idx = draw->pipeline.id;
uniform_param.lookup.type = SHADER_PROGRAM_VERTEX;
uniform_param.type = UNIFORM_1F;
uniform_param.lookup.ident = "time";
uniform_param.result.f.v0 = t;
}
break;
}
#endif
@ -265,10 +266,12 @@ static void menu_display_d3d_restore_clear_color(void)
/* not needed */
}
static void menu_display_d3d_clear_color(menu_display_ctx_clearcolor_t *clearcolor)
static void menu_display_d3d_clear_color(
menu_display_ctx_clearcolor_t *clearcolor)
{
DWORD clear_color = 0;
d3d_video_t *d3d = (d3d_video_t*)video_driver_get_ptr(false);
DWORD clear_color = 0;
d3d_video_t *d3d = (d3d_video_t*)
video_driver_get_ptr(false);
if (!d3d || !clearcolor)
return;