(menu_display_d3d.c) Turn this into HAVE_D3D8 conditional instead

This commit is contained in:
twinaphex 2018-02-05 01:26:43 +01:00
parent 377f5567ce
commit b2963a9124

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@ -169,10 +169,10 @@ static void menu_display_d3d_draw(void *data)
pv[i].z = 0.5f;
pv[i].u = *tex_coord++;
pv[i].v = *tex_coord++;
#ifdef _XBOX1
#ifdef HAVE_D3D8
{
D3DSURFACE_DESC desc;
if (d3d_texture_get_level_desc(draw->texture, 0, &desc))
if (d3d_texture_get_level_desc((void*)draw->texture, 0, &desc))
{
pv[i].u *= desc.Width;
pv[i].v *= desc.Height;