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(menu_display_d3d.c) Turn this into HAVE_D3D8 conditional instead
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@ -169,10 +169,10 @@ static void menu_display_d3d_draw(void *data)
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pv[i].z = 0.5f;
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pv[i].u = *tex_coord++;
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pv[i].v = *tex_coord++;
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#ifdef _XBOX1
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#ifdef HAVE_D3D8
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{
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D3DSURFACE_DESC desc;
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if (d3d_texture_get_level_desc(draw->texture, 0, &desc))
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if (d3d_texture_get_level_desc((void*)draw->texture, 0, &desc))
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{
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pv[i].u *= desc.Width;
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pv[i].v *= desc.Height;
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