twinaphex
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7331fd3f82
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(XDK1) Aspect ratios/integer scaling works correctly now
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2014-03-05 18:37:47 +01:00 |
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twinaphex
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c94bb7d06d
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(XDK D3D) Build fix
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2014-03-05 18:15:41 +01:00 |
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twinaphex
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3cbd430b12
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(XDK D3D) Cleanups
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2014-03-05 17:25:30 +01:00 |
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twinaphex
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4e21522da1
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(XDK1 D3D) Take out unused font->x/font->y
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2014-03-05 06:55:16 +01:00 |
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twinaphex
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d5e9951c59
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(XDK D3D) Simplify set_rotation
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2014-03-05 06:35:42 +01:00 |
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twinaphex
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f0ff3b4ae7
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(XDK D3D) Rename win_width/win_height to screen_width/screen_height
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2014-03-05 06:25:39 +01:00 |
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twinaphex
|
4cd603197b
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(XDK D3D) Refactor LPDIRECT3D member to g_pD3D
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2014-03-05 06:11:39 +01:00 |
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twinaphex
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1e37515e2f
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(XDK D3D) Rename d3d_render_device member to dev
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2014-03-05 06:05:48 +01:00 |
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twinaphex
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7311d6503f
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(XDK D3D) Use 'data' parameter instead of driver.video_data
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2014-03-05 05:07:16 +01:00 |
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twinaphex
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11f67362dc
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(XDK1) Quick build fix
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2014-03-05 04:27:15 +01:00 |
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twinaphex
|
5a7b9dcad5
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(XDK D3D) Cleanups
|
2014-03-05 04:05:12 +01:00 |
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twinaphex
|
0c0209a705
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(XDK D3D) Build fix
|
2014-03-05 02:33:46 +01:00 |
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twinaphex
|
9d6ef702d6
|
(XDK D3D) Cleanups
|
2014-03-05 02:31:29 +01:00 |
|
twinaphex
|
b5d6d4a455
|
(XDK D3D) Cleanups
|
2014-03-05 02:15:42 +01:00 |
|
twinaphex
|
4203408bee
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(XDK D3D) Take out another HAVE_HLSL ifdef
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2014-03-03 05:56:04 +01:00 |
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twinaphex
|
785273c209
|
(XDK1) Cleanup xdk_set_shader
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2014-03-03 05:53:40 +01:00 |
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twinaphex
|
bd347fc5c7
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(XDK1) Build fix
|
2014-03-03 05:49:43 +01:00 |
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twinaphex
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d17ffbb625
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(XDK 360) Get rid of some of the HLSL ifdefs
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2014-03-03 05:38:13 +01:00 |
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twinaphex
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ae761a220a
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(XDK D3D) Take out HAVE_FBO code - will need to completely
refactor all this code anyway
|
2014-03-03 05:29:55 +01:00 |
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twinaphex
|
810a1298ad
|
(XDK D3D) Cleanups
|
2014-03-03 04:28:19 +01:00 |
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twinaphex
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065e98ee29
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(XDK D3D) Refactor code in xdk_d3d_frame - make it more like render_chain
from PC D3D driver
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2014-03-03 02:22:41 +01:00 |
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twinaphex
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609f40a3bf
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(XDK D3D) Add black frame insertion code block - will be useless
for Xbox consoles so far anyway but just to keep in sync with
PC D3D driver
|
2014-03-03 02:05:34 +01:00 |
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twinaphex
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43a8520ee8
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(XDK D3D) Refactor set_viewport code
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2014-03-03 01:57:16 +01:00 |
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twinaphex
|
b127607caf
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(XDK D3D) Refactor to be more like D3D PC driver
|
2014-03-03 01:45:01 +01:00 |
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twinaphex
|
2414a502fd
|
(XDK D3D) Cleanups
|
2014-03-03 00:50:32 +01:00 |
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twinaphex
|
9481b632ff
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(XDK) Don't clear analog state at start of poll function
|
2014-03-01 01:53:18 +01:00 |
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twinaphex
|
5c3e73d08d
|
(XDK) Comment out set_rumble for now - seems to auto-apply
strongest vibration from the beginning - would have to look
how to reimplement this
|
2014-02-28 16:36:03 +01:00 |
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twinaphex
|
72d56f024d
|
(PS3/XDK) Custom bind fixes
|
2014-02-28 01:08:16 +01:00 |
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twinaphex
|
3f54b9fd28
|
(XDK) Simplify DrawVerticeFormats
|
2014-02-26 06:19:29 +01:00 |
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twinaphex
|
fd7f4d45cd
|
Move image files to gfx/image/
|
2014-02-25 21:24:15 +01:00 |
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twinaphex
|
460670f074
|
Move sensor value reading to retro_sensor_interface
|
2014-01-20 14:52:53 +01:00 |
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twinaphex
|
6be640f656
|
(XDK 360) Avoid warnings
|
2014-01-10 21:22:24 +01:00 |
|
twinaphex
|
5979a1b1c2
|
(XDK D3D) Put some guards around invoking function pointers
|
2014-01-10 16:20:58 +01:00 |
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twinaphex
|
64474142dd
|
(XDK) Move xdk_d3d_generate_pp to xdk_ctx.c
|
2014-01-09 13:40:17 +01:00 |
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twinaphex
|
be96c43220
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(XDK) Fixed default analog axes
|
2014-01-09 13:24:01 +01:00 |
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twinaphex
|
0a15a17d44
|
Update years on all license headers
|
2014-01-01 01:50:59 +01:00 |
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twinaphex
|
115f706f24
|
(D3D) Split up version-agnostic defines into separate header file - will be
fleshed out later for D3D8, D3D9, etc.
|
2014-01-01 00:58:21 +01:00 |
|
Themaister
|
0d3428ad15
|
Add texture_image_free().
Cleans up deinit code for textures.
|
2013-12-31 19:16:29 +01:00 |
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twinaphex
|
030012f664
|
(360) Some build fixes
|
2013-12-29 04:08:42 +01:00 |
|
twinaphex
|
3ea3901a2b
|
(XDK) Implement analog code
|
2013-12-28 04:01:58 +01:00 |
|
twinaphex
|
1e52ee2f0f
|
(XDK) Refactor input driver - now goes through joypad driver
|
2013-12-26 22:17:31 +01:00 |
|
twinaphex
|
a77b7576b7
|
(RMenu XUI) Get rid of rmenu_xui header
|
2013-11-19 06:42:27 +01:00 |
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twinaphex
|
79a4f790fe
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(XDK1) Menu texture now fills entire screen
|
2013-11-15 02:54:14 +01:00 |
|
twinaphex
|
ef7d85c1ce
|
(XDK D3D) Some texture menu tweaks
|
2013-11-15 02:44:17 +01:00 |
|
twinaphex
|
94a49d4273
|
(xdk_d3d) Remove HAVE_MENU_PANEL define
|
2013-11-12 12:31:21 +01:00 |
|
twinaphex
|
50dc298187
|
(Xbox 1) Remove menu_panel
|
2013-11-11 04:04:24 +01:00 |
|
twinaphex
|
54d2e2d321
|
(Xbox 1) Build fixes
|
2013-11-11 03:36:30 +01:00 |
|
twinaphex
|
f8c37fc933
|
(Menu) Simplify menu preprocessor conditionals - there is now
one common catch-all define called HAVE_MENU
|
2013-11-08 04:36:47 +01:00 |
|
twinaphex
|
da8f8b6d63
|
Get rid of lifecycle_mode_state and use g_extern.lifecycle_state
instead
|
2013-11-07 21:44:44 +01:00 |
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twinaphex
|
2c2542ff63
|
Rename message.c/message.h to message_queue.c/message_queue.h
|
2013-11-06 15:08:54 +01:00 |
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