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https://github.com/libretro/RetroArch
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(XDK D3D) Rename win_width/win_height to screen_width/screen_height
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@ -85,8 +85,8 @@ void xdk_d3d_generate_pp(D3DPRESENT_PARAMETERS *d3dpp, const video_info_t *video
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if (d3d->ctx_driver && d3d->ctx_driver->get_video_size)
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d3d->ctx_driver->get_video_size(&width, &height);
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d3dpp->BackBufferWidth = d3d->win_width = width;
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d3dpp->BackBufferHeight = d3d->win_height = height;
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d3dpp->BackBufferWidth = d3d->screen_width = width;
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d3dpp->BackBufferHeight = d3d->screen_height = height;
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}
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d3dpp->MultiSampleType = D3DMULTISAMPLE_NONE;
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@ -349,8 +349,8 @@ static void xdk_d3d_init_textures(void *data, const video_info_t *video)
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d3d->dev->SetRenderState(D3DRS_LIGHTING, FALSE);
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#endif
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vp.Width = d3d->win_width;
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vp.Height = d3d->win_height;
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vp.Width = d3d->screen_width;
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vp.Height = d3d->screen_height;
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d3d->dev->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
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d3d->dev->SetRenderState(D3DRS_ZENABLE, FALSE);
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@ -511,9 +511,9 @@ static void *xdk_d3d_init(const video_info_t *video, const input_driver_t **inpu
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#endif
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if (d3d->ctx_driver && d3d->ctx_driver->get_video_size)
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d3d->ctx_driver->get_video_size(&d3d->win_width, &d3d->win_height);
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d3d->ctx_driver->get_video_size(&d3d->screen_width, &d3d->screen_height);
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RARCH_LOG("Detecting screen resolution: %ux%u.\n", d3d->win_width, d3d->win_height);
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RARCH_LOG("Detecting screen resolution: %ux%u.\n", d3d->screen_width, d3d->screen_height);
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if (d3d->ctx_driver && d3d->ctx_driver->swap_interval)
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d3d->ctx_driver->swap_interval(d3d->vsync ? 1 : 0);
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@ -729,8 +729,8 @@ static void set_vertices(void *data, unsigned pass, unsigned width, unsigned hei
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if (d3d->shader->use)
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d3d->shader->use(pass);
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if (d3d->shader->set_params)
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d3d->shader->set_params(width, height, d3d->tex_w, d3d->tex_h, d3d->win_width,
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d3d->win_height, g_extern.frame_count,
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d3d->shader->set_params(width, height, d3d->tex_w, d3d->tex_h, d3d->screen_width,
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d3d->screen_height, g_extern.frame_count,
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NULL, NULL, NULL, 0);
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}
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}
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@ -775,7 +775,7 @@ static bool xdk_d3d_frame(void *data, const void *frame,
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d3dr->SetFlickerFilter(g_extern.console.screen.flicker_filter_index);
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d3dr->SetSoftDisplayFilter(g_extern.lifecycle_state & (1ULL << MODE_VIDEO_SOFT_FILTER_ENABLE));
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#endif
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xdk_d3d_calculate_rect(d3d, d3d->win_width, d3d->win_height, d3d->video_info.force_aspect, g_extern.system.aspect_ratio);
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xdk_d3d_calculate_rect(d3d, d3d->screen_width, d3d->screen_height, d3d->video_info.force_aspect, g_extern.system.aspect_ratio);
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d3d->should_resize = false;
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}
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@ -53,8 +53,8 @@ typedef struct xdk_d3d_video
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bool vsync;
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unsigned last_width;
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unsigned last_height;
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unsigned win_width;
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unsigned win_height;
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unsigned screen_width;
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unsigned screen_height;
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unsigned tex_w, tex_h;
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LPDIRECT3D g_pD3D;
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LPDIRECT3DDEVICE dev;
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