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(XDK D3D) Cleanups
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@ -360,12 +360,6 @@ static void xdk_d3d_init_textures(void *data, const video_info_t *video)
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d3d->last_width = d3d->tex_w;
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d3d->last_height = d3d->tex_h;
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#if defined(_XBOX1)
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d3d->d3d_render_device->SetRenderState(D3DRS_LIGHTING, FALSE);
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#elif defined(_XBOX360)
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RD3DDevice_Clear(d3d->d3d_render_device, 0, NULL, D3DCLEAR_TARGET,
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0xff000000, 1.0f, 0);
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#endif
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vp.Width = d3d->win_width;
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vp.Height = d3d->win_height;
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