(XDK1 D3D) Take out unused font->x/font->y

This commit is contained in:
twinaphex 2014-03-05 06:55:16 +01:00
parent d5e9951c59
commit 4e21522da1

View File

@ -36,9 +36,7 @@
#include "../xdk/xdk_resources.h"
#if defined(_XBOX1)
unsigned font_x, font_y;
#elif defined(_XBOX360)
#if defined(_XBOX360)
const DWORD g_MapLinearToSrgbGpuFormat[] =
{
@ -196,11 +194,6 @@ static void xdk_d3d_set_viewport(void *data, int x, int y, unsigned width, unsig
viewport.MinZ = 0.0f;
viewport.MaxZ = 1.0f;
RD3DDevice_SetViewport(d3d->dev, &viewport);
#ifdef _XBOX1
font_x = viewport.X;
font_y = viewport.Y;
#endif
}
static void xdk_d3d_calculate_rect(void *data, unsigned width, unsigned height,
@ -519,10 +512,7 @@ static void *xdk_d3d_init(const video_info_t *video, const input_driver_t **inpu
if (input && input_data)
d3d->ctx_driver->input_driver(input, input_data);
#if defined(_XBOX1)
font_x = 0;
font_y = 0;
#elif defined(_XBOX360)
#if defined(_XBOX360)
strlcpy(g_settings.video.font_path, "game:\\media\\Arial_12.xpr", sizeof(g_settings.video.font_path));
#endif
d3d->font_ctx = d3d_font_init_first(d3d, g_settings.video.font_path, 0 /* font size - fixed/unused */);