twinaphex
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e011329728
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(D3D) Buildfix
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2018-01-07 12:12:41 +01:00 |
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twinaphex
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fce097b892
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(360) Buildfixes
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2018-01-07 12:00:09 +01:00 |
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twinaphex
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e90a71d9f5
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Create d3dx_compile_shader_from_file
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2018-01-07 11:52:32 +01:00 |
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twinaphex
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88d1e455e3
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Add code that allows for debug D3D
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2018-01-07 10:46:53 +01:00 |
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twinaphex
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df2a31b0e9
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Create d3d pixel shader/vertex shader functions
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2018-01-06 23:10:27 +01:00 |
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twinaphex
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d7df6b3729
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Create d3d_free_vertex_shader/d3d_free_pixel_shader
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2018-01-06 22:57:44 +01:00 |
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twinaphex
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e03e578212
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Add d3d_set_pixel_shader
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2018-01-06 22:49:36 +01:00 |
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twinaphex
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9fe3271900
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Add d3dxbuffer_release
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2018-01-06 21:30:50 +01:00 |
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twinaphex
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9f6a97db76
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Update
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2018-01-06 21:10:30 +01:00 |
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twinaphex
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553099abf1
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Add d3d_check_device_type
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2018-01-06 19:42:22 +01:00 |
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twinaphex
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9b52164b00
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Create d3d_get_adapter_display_mode
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2018-01-06 16:10:05 +01:00 |
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twinaphex
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73c36c47e2
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(XDK) Xbox buildfixes
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2018-01-04 17:00:21 +01:00 |
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twinaphex
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c495ca924d
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(MSVC 2010) Buildfix for x64
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2018-01-04 16:53:54 +01:00 |
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twinaphex
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41d9a8fd75
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Make D3DX optional
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2018-01-04 14:42:13 +01:00 |
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twinaphex
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0c13961f9e
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Updates
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2018-01-03 20:48:33 +01:00 |
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twinaphex
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a3b9f0ab63
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(D3DX8) d3dx8 always has to be statically linked
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2018-01-03 20:35:24 +01:00 |
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twinaphex
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b925603eff
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(D3D9) Buildfix
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2018-01-03 20:26:13 +01:00 |
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twinaphex
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5d5115941f
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(d3d_common.c) Fix D3D8 codepaths
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2018-01-03 20:16:19 +01:00 |
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twinaphex
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aa255a9ad2
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(D3D) Make d3dx dynamically loadable
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2018-01-03 19:55:00 +01:00 |
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twinaphex
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d3480e6365
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Create d3d_font_indirect
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2018-01-03 19:03:19 +01:00 |
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twinaphex
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94b04828f9
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Add ability to dynamically load d3d DLL
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2018-01-03 18:53:13 +01:00 |
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twinaphex
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3a3776ba24
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Create d3d_initialize_symbols
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2018-01-03 18:38:13 +01:00 |
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twinaphex
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f19ff885f4
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Cleanups
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2018-01-03 18:23:04 +01:00 |
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twinaphex
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2424ffaa26
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Dehardcode D3D_SDK_VERSION
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2018-01-03 18:14:54 +01:00 |
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twinaphex
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30ba656f5c
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Create d3d_create
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2018-01-03 18:09:31 +01:00 |
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twinaphex
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b37ea96969
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Cleanup
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2018-01-03 16:09:44 +01:00 |
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twinaphex
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966053be60
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Fix some of the major remaining issues with the D3D8 codepath
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2018-01-03 15:57:47 +01:00 |
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twinaphex
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06366c9c85
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Correct this
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2018-01-03 15:22:17 +01:00 |
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twinaphex
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6e22e2b4fc
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Add d3d_device_get_backbuffer
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2018-01-03 15:21:48 +01:00 |
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twinaphex
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59050709a9
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(Xbox OG) Fix d3d_frame_postprocess
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2018-01-03 14:18:57 +01:00 |
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twinaphex
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c81ad957fa
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(D3D8/Xbox OG) Buildfix for d3d_set_vertex_declaration
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2018-01-03 14:04:37 +01:00 |
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twinaphex
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010148ce9c
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(D3D8/Xbox OG) Buildfix for d3d_set_vertex_shader
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2018-01-03 14:02:54 +01:00 |
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twinaphex
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0ece7015e7
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C buildfix
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2018-01-03 13:59:42 +01:00 |
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twinaphex
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f6cb15f410
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Buildfix for HAVE_D3D8
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2018-01-03 13:59:15 +01:00 |
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twinaphex
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bf1f201e5a
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Add another HAVE_D3D8 conditional
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2018-01-03 13:57:01 +01:00 |
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twinaphex
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777e96f2ea
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(Xbox OG) Buildfixes
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2018-01-03 13:52:57 +01:00 |
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gblues
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6904101c44
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Clean up trailing whitespace
== DETAILS
Really simple code cleanup, because my editor flags trailing whitespaces
and it's pretty annoying.
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2017-12-12 00:24:18 -08:00 |
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twinaphex
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8464ad30bd
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(Xbox 360) Buildfixes
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2017-10-16 01:33:17 +02:00 |
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twinaphex
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0695d93cee
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(xdk360_fonts.cpp) Start using d3d_common functions
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2017-10-03 04:43:54 +02:00 |
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twinaphex
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cf9ab18cab
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(360) Buildfix
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2017-10-03 04:21:25 +02:00 |
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twinaphex
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51ea984f4f
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Create d3d_texture_get_level_desc
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2017-10-03 04:18:27 +02:00 |
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twinaphex
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d10de20bff
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Start compiling Griffin as C for 360 - C89 fixes
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2017-10-03 04:11:41 +02:00 |
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twinaphex
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bd94f265fa
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Cleanups
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2017-10-03 03:57:28 +02:00 |
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twinaphex
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51a173fc83
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Fix CXX_BUILD
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2017-10-03 02:57:24 +02:00 |
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twinaphex
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6c262fe44f
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Convert to C
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2017-10-03 02:49:06 +02:00 |
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twinaphex
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d23d742439
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Convert d3d9_cg_renderchain to C
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2017-10-03 02:45:06 +02:00 |
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twinaphex
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bb2702ef2f
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(Xbox) Some buildfixes
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2017-10-02 22:35:06 +02:00 |
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twinaphex
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345e1ae419
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Buildfix for Xbox
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2017-10-02 22:31:20 +02:00 |
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twinaphex
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6eb23efb54
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Start implementing D3DXMatrix functions inside d3d_common.c
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2017-10-02 18:50:54 +02:00 |
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twinaphex
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5ef6de4d4e
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C codepath for D3D9 works now
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2017-10-02 03:52:53 +02:00 |
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