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action.cpp
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action.hpp
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actionalchemy.cpp
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actionalchemy.hpp
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actionapply.cpp
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actionapply.hpp
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actiondoor.cpp
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actiondoor.hpp
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actioneat.cpp
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actioneat.hpp
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actionequip.cpp
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actionequip.hpp
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actionopen.cpp
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actionopen.hpp
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actionread.cpp
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actionread.hpp
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actionrepair.cpp
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actionrepair.hpp
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actionsoulgem.cpp
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actionsoulgem.hpp
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actiontake.cpp
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actiontake.hpp
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actiontalk.cpp
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actiontalk.hpp
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actionteleport.cpp
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Fix potential infinite recursion in ActionTeleport (Fixes #1840)
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2014-08-26 02:09:23 +02:00 |
actionteleport.hpp
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Fix potential infinite recursion in ActionTeleport (Fixes #1840)
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2014-08-26 02:09:23 +02:00 |
actiontrap.cpp
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actiontrap.hpp
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cellfunctors.hpp
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cellref.cpp
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Reset RefNum when copying an object (Fixes #1723)
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2014-07-29 15:55:58 +02:00 |
cellref.hpp
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Reset RefNum when copying an object (Fixes #1723)
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2014-07-29 15:55:58 +02:00 |
cellreflist.hpp
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cells.cpp
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Search exterior cells in reverse (workaround for duplicate chargen_plank reference in Morrowind.esm and Bloodmoon.esm)
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2014-06-28 17:44:52 +02:00 |
cells.hpp
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cellstore.cpp
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cellstore.hpp
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class.cpp
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Reset RefNum when copying a reference to a new cell
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2014-08-30 18:27:59 +02:00 |
class.hpp
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Adjust player position to ground when using a door marker, even if the player is levitating (Fixes #1737)
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2014-07-31 04:28:02 +02:00 |
containerstore.cpp
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Savegame: Set equipment slot for lights (Fixes #1761)
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2014-08-06 20:13:58 +02:00 |
containerstore.hpp
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Attempt to restack item after repair or recharge (Fixes #1656)
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2014-07-17 16:16:06 +02:00 |
contentloader.hpp
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customdata.hpp
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esmloader.cpp
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esmloader.hpp
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esmstore.cpp
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esmstore.hpp
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failedaction.cpp
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failedaction.hpp
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fallback.cpp
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fallback.hpp
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globals.cpp
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globals.hpp
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inventorystore.cpp
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Silence some scan-build warnings.
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2014-08-28 20:55:32 -05:00 |
inventorystore.hpp
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Implement basic spellcasting AI (Fixes #961)
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2014-08-28 00:55:37 +02:00 |
livecellref.cpp
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livecellref.hpp
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localscripts.cpp
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localscripts.hpp
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manualref.hpp
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Remove unused FLTV and NAM0 from CellRef
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2014-07-24 02:20:16 +02:00 |
nullaction.hpp
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omwloader.cpp
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omwloader.hpp
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physicssystem.cpp
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Encapsulate magic effect magnitude (Feature #1489)
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2014-08-17 03:58:04 +02:00 |
physicssystem.hpp
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Clear movement queue when changing to a new cell (Fixes #1802)
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2014-08-13 16:25:27 +02:00 |
player.cpp
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Make sure player doesn't get any AI packages (Bug #1749)
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2014-08-06 20:13:57 +02:00 |
player.hpp
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projectilemanager.cpp
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Set render queue group for projectiles (Fixes #1829)
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2014-08-18 15:32:52 +02:00 |
projectilemanager.hpp
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ptr.cpp
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ptr.hpp
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recordcmp.hpp
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refdata.cpp
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refdata.hpp
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scene.cpp
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Revert "Don't trigger CellChanged events when crossing exterior cell borders (Fixes #1874)"
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2014-09-08 20:52:15 +02:00 |
scene.hpp
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store.cpp
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Handle Deleted moved references (Bug #1613)
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2014-07-01 21:47:27 +02:00 |
store.hpp
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Traverse spells in record order from content files. bronrod_the_roarer is perfect now. Other NPCs have some differences.
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2014-07-12 18:53:15 +02:00 |
timestamp.cpp
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timestamp.hpp
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weather.cpp
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Use ResourceHelpers to replace DDS hacks scattered throughout the code, fix prefix comparision
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2014-08-12 12:18:38 +02:00 |
weather.hpp
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worldimp.cpp
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Fix "failed to open file" error when no startup script is given
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2014-09-09 18:28:49 +02:00 |
worldimp.hpp
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Fix AI moving load doors and throw an exception when trying to do this (Fixes #1907)
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2014-09-11 05:53:56 +02:00 |