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27a05027f4
The progress is not particularly accurate. It simply uses the current / total number of records written/read as indication. Cell records are currently the largest by far, but there is a good chance that could be optimized using a change tracking system.
85 lines
2.5 KiB
C++
85 lines
2.5 KiB
C++
#ifndef GAME_MWWORLD_CELLS_H
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#define GAME_MWWORLD_CELLS_H
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#include <map>
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#include <list>
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#include <string>
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#include "ptr.hpp"
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namespace ESM
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{
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class ESMReader;
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class ESMWriter;
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struct CellId;
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struct Cell;
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}
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namespace Loading
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{
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class Listener;
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}
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namespace MWWorld
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{
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class ESMStore;
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/// \brief Cell container
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class Cells
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{
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const MWWorld::ESMStore& mStore;
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std::vector<ESM::ESMReader>& mReader;
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mutable std::map<std::string, CellStore> mInteriors;
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mutable std::map<std::pair<int, int>, CellStore> mExteriors;
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std::vector<std::pair<std::string, CellStore *> > mIdCache;
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std::size_t mIdCacheIndex;
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Cells (const Cells&);
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Cells& operator= (const Cells&);
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CellStore *getCellStore (const ESM::Cell *cell);
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Ptr getPtrAndCache (const std::string& name, CellStore& cellStore);
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void writeCell (ESM::ESMWriter& writer, CellStore& cell) const;
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public:
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void clear();
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Cells (const MWWorld::ESMStore& store, std::vector<ESM::ESMReader>& reader);
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CellStore *getExterior (int x, int y);
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CellStore *getInterior (const std::string& name);
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CellStore *getCell (const ESM::CellId& id);
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Ptr getPtr (const std::string& name, CellStore& cellStore, bool searchInContainers = false);
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///< \param searchInContainers Only affect loaded cells.
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/// @note name must be lower case
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/// @note name must be lower case
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Ptr getPtr (const std::string& name);
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/// Get all Ptrs referencing \a name in exterior cells
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/// @note Due to the current implementation of getPtr this only supports one Ptr per cell.
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/// @note name must be lower case
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void getExteriorPtrs (const std::string& name, std::vector<MWWorld::Ptr>& out);
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/// Get all Ptrs referencing \a name in interior cells
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/// @note Due to the current implementation of getPtr this only supports one Ptr per cell.
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/// @note name must be lower case
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void getInteriorPtrs (const std::string& name, std::vector<MWWorld::Ptr>& out);
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int countSavedGameRecords() const;
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void write (ESM::ESMWriter& writer, Loading::Listener& progress) const;
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bool readRecord (ESM::ESMReader& reader, int32_t type,
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const std::map<int, int>& contentFileMap);
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};
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}
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#endif
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