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f3272c941f
The radius for being in combat with the player is fAlarmDistance, which looked like the only pertinent thing.
21 lines
581 B
C++
21 lines
581 B
C++
#include "actionalchemy.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwworld/player.hpp"
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namespace MWWorld
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{
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void ActionAlchemy::executeImp (const Ptr& actor)
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{
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if(MWBase::Environment::get().getWorld()->getPlayer().isInCombat()) { //Ensure we're not in combat
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MWBase::Environment::get().getWindowManager()->messageBox("#{sInventoryMessage3}");
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return;
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}
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MWBase::Environment::get().getWindowManager()->pushGuiMode(MWGui::GM_Alchemy);
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}
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}
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