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f3272c941f
The radius for being in combat with the player is fAlarmDistance, which looked like the only pertinent thing.
28 lines
679 B
C++
28 lines
679 B
C++
#include "actionsoulgem.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwworld/player.hpp"
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namespace MWWorld
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{
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ActionSoulgem::ActionSoulgem(const Ptr &object)
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: Action(false, object)
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{
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}
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void ActionSoulgem::executeImp(const Ptr &actor)
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{
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if(MWBase::Environment::get().getWorld()->getPlayer().isInCombat()) { //Ensure we're not in combat
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MWBase::Environment::get().getWindowManager()->messageBox("#{sInventoryMessage5}");
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return;
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}
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MWBase::Environment::get().getWindowManager()->showSoulgemDialog(getTarget());
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}
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}
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