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Reset RefNum when copying an object (Fixes #1723)
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1a6db097ed
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@ -10,6 +10,12 @@ namespace MWWorld
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return mCellRef.mRefNum;
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}
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void CellRef::unsetRefNum()
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{
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mCellRef.mRefNum.mContentFile = -1;
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mCellRef.mRefNum.mIndex = 0;
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}
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std::string CellRef::getRefId() const
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{
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return mCellRef.mRefID;
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@ -25,6 +25,9 @@ namespace MWWorld
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// Note: Currently unused for items in containers
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ESM::RefNum getRefNum() const;
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// Set RefNum to its default state.
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void unsetRefNum();
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// Id of object being referenced
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std::string getRefId() const;
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@ -255,6 +255,7 @@ MWWorld::ContainerStoreIterator MWWorld::ContainerStore::add (const Ptr& itemPtr
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pos.pos[1] = 0;
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pos.pos[2] = 0;
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item.getCellRef().setPosition(pos);
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item.getCellRef().unsetRefNum(); // destroy link to content file
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std::string script = item.getClass().getScript(item);
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if(script != "")
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@ -1718,6 +1718,7 @@ namespace MWWorld
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localRotation.rot[2] = 0;
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dropped.getRefData().setLocalRotation(localRotation);
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dropped.getCellRef().setPosition(pos);
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dropped.getCellRef().unsetRefNum();
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if (mWorldScene->isCellActive(*cell)) {
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if (dropped.getRefData().isEnabled()) {
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