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activespells.cpp
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Use default initializers for ESM::RefNum members
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2023-01-10 00:44:51 +01:00 |
activespells.hpp
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Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type
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2022-12-27 19:15:54 +01:00 |
actor.hpp
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actors.cpp
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Add functions to read and write ESM::RefId and use them
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2023-02-13 22:07:58 +01:00 |
actors.hpp
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Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type
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2022-12-27 19:15:54 +01:00 |
actorutil.cpp
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actorutil.hpp
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aiactivate.cpp
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Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type
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2022-12-27 19:15:54 +01:00 |
aiactivate.hpp
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Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type
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2022-12-27 19:15:54 +01:00 |
aiavoiddoor.cpp
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aiavoiddoor.hpp
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aibreathe.cpp
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aibreathe.hpp
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aicast.cpp
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Remove implicit conversion MWWorld::Ptr -> bool
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2023-01-18 02:40:56 +01:00 |
aicast.hpp
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Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type
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2022-12-27 19:15:54 +01:00 |
aicombat.cpp
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Avoids a lot a special cases for ESM3 vs ESM4 cells.
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2023-02-04 23:25:06 +01:00 |
aicombat.hpp
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aicombataction.cpp
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Replace ESM::RefId::sEmpty by default constructed RefId where possible
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2023-02-18 01:07:15 +01:00 |
aicombataction.hpp
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Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type
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2022-12-27 19:15:54 +01:00 |
aiescort.cpp
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Reverts Cell name to a string
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2023-01-21 18:39:42 +01:00 |
aiescort.hpp
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Reverts Cell name to a string
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2023-01-21 18:39:42 +01:00 |
aiface.cpp
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aiface.hpp
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aifollow.cpp
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Applied review comments
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2023-01-28 12:14:00 +01:00 |
aifollow.hpp
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Reverts Cell name to a string
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2023-01-21 18:39:42 +01:00 |
aipackage.cpp
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Replace ESM::RefId::sEmpty by default constructed RefId where possible
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2023-02-18 01:07:15 +01:00 |
aipackage.hpp
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Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type
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2022-12-27 19:15:54 +01:00 |
aipackagetypeid.hpp
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aipursue.cpp
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Remove unused includes
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2022-10-09 16:44:18 +02:00 |
aipursue.hpp
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aisequence.cpp
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create a specific esm reader function for RefID to avoid allocation for string and then again for RefId
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2022-12-27 19:15:57 +01:00 |
aisequence.hpp
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aisetting.hpp
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aistate.hpp
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aistatefwd.hpp
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aitemporarybase.hpp
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aitimer.hpp
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aitravel.cpp
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Remove unused includes
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2022-10-09 16:44:18 +02:00 |
aitravel.hpp
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aiwander.cpp
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Do expensive navmesh calls on timer
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2023-02-17 15:05:24 +01:00 |
aiwander.hpp
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Avoids a lot a special cases for ESM3 vs ESM4 cells.
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2023-02-04 23:25:06 +01:00 |
alchemy.cpp
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Remember actor in the actor's InventoryStore instead passing the actor in every call
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2023-01-21 23:43:00 +01:00 |
alchemy.hpp
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autocalcspell.cpp
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Replace ESM::RefId::sEmpty by default constructed RefId where possible
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2023-02-18 01:07:15 +01:00 |
autocalcspell.hpp
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create a specific esm reader function for RefID to avoid allocation for string and then again for RefId
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2022-12-27 19:15:57 +01:00 |
character.cpp
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Move from std::atoi to std::from_char
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2023-03-18 09:30:48 +00:00 |
character.hpp
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Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type
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2022-12-27 19:15:54 +01:00 |
combat.cpp
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Define hardcoded global variable names as constants
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2023-02-07 00:47:34 +01:00 |
combat.hpp
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creaturecustomdataresetter.hpp
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creaturestats.cpp
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Replace ESM::RefId::sEmpty by default constructed RefId where possible
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2023-02-18 01:07:15 +01:00 |
creaturestats.hpp
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Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type
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2022-12-27 19:15:54 +01:00 |
difficultyscaling.cpp
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difficultyscaling.hpp
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disease.hpp
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drawstate.hpp
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enchanting.cpp
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Replace ESM::RefId::sEmpty by default constructed RefId where possible
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2023-02-18 01:07:15 +01:00 |
enchanting.hpp
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greetingstate.hpp
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inventory.hpp
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removed clear() function, the only way to change the Id from the outside is from the assignment operator
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2022-12-27 19:15:55 +01:00 |
levelledlist.hpp
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Fixes issue in MW script compilation that would silently produce the wrong bytecode
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2022-12-27 19:15:57 +01:00 |
magiceffects.cpp
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magiceffects.hpp
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mechanicsmanagerimp.cpp
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Fix bed ownership check
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2023-03-24 22:15:51 +01:00 |
mechanicsmanagerimp.hpp
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Replace ESM::RefId::sEmpty by default constructed RefId where possible
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2023-02-18 01:07:15 +01:00 |
movement.hpp
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npcstats.cpp
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create a specific esm reader function for RefID to avoid allocation for string and then again for RefId
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2022-12-27 19:15:57 +01:00 |
npcstats.hpp
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create a specific esm reader function for RefID to avoid allocation for string and then again for RefId
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2022-12-27 19:15:57 +01:00 |
objects.cpp
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Remove unused includes
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2022-10-09 16:44:18 +02:00 |
objects.hpp
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obstacle.cpp
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Remove unused includes
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2022-10-09 16:44:18 +02:00 |
obstacle.hpp
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pathfinding.cpp
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Do expensive navmesh calls on timer
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2023-02-17 15:05:24 +01:00 |
pathfinding.hpp
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Do expensive navmesh calls on timer
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2023-02-17 15:05:24 +01:00 |
pathgrid.cpp
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Avoids a lot a special cases for ESM3 vs ESM4 cells.
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2023-02-04 23:25:06 +01:00 |
pathgrid.hpp
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Avoids a lot a special cases for ESM3 vs ESM4 cells.
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2023-02-04 23:25:06 +01:00 |
pickpocket.cpp
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pickpocket.hpp
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recharge.cpp
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Remember actor in the actor's InventoryStore instead passing the actor in every call
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2023-01-21 23:43:00 +01:00 |
recharge.hpp
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repair.cpp
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Remember actor in the actor's InventoryStore instead passing the actor in every call
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2023-01-21 23:43:00 +01:00 |
repair.hpp
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security.cpp
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Replace ESM::RefId::sEmpty by default constructed RefId where possible
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2023-02-18 01:07:15 +01:00 |
security.hpp
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setbaseaisetting.hpp
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Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type
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2022-12-27 19:15:54 +01:00 |
spellcasting.cpp
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Remember actor in the actor's InventoryStore instead passing the actor in every call
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2023-01-21 23:43:00 +01:00 |
spellcasting.hpp
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Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type
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2022-12-27 19:15:54 +01:00 |
spelleffects.cpp
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Applied review comments
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2023-01-28 12:14:00 +01:00 |
spelleffects.hpp
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spelllist.cpp
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Make ESM::RefId to be fixed size cheap to copy
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2023-03-19 17:20:43 +01:00 |
spelllist.hpp
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Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type
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2022-12-27 19:15:54 +01:00 |
spellpriority.cpp
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Take skill into account when summoning weapons
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2023-02-25 14:20:04 +01:00 |
spellpriority.hpp
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Don't apply spell multiplier to on hit enchantments
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2022-12-29 12:40:10 +01:00 |
spellresistance.cpp
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spellresistance.hpp
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spells.cpp
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Replace ESM::RefId::sEmpty by default constructed RefId where possible
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2023-02-18 01:07:15 +01:00 |
spells.hpp
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Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type
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2022-12-27 19:15:54 +01:00 |
spellutil.cpp
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Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type
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2022-12-27 19:15:54 +01:00 |
spellutil.hpp
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Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type
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2022-12-27 19:15:54 +01:00 |
stat.cpp
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stat.hpp
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steering.cpp
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steering.hpp
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summoning.cpp
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Fixed issue with getSummonedCreature( that returned a reference to a non const static value
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2022-12-27 19:16:22 +01:00 |
summoning.hpp
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Convert RefId to class
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2023-02-15 23:20:44 +01:00 |
trading.cpp
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trading.hpp
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typedaipackage.hpp
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weaponpriority.cpp
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Don't apply spell multiplier to on hit enchantments
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2022-12-29 12:40:10 +01:00 |
weaponpriority.hpp
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weapontype.cpp
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weapontype.hpp
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