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b5ec584be2
Static const is only required to provide a reference or a pointer when it is not possible with default constructed temporary.
131 lines
4.6 KiB
C++
131 lines
4.6 KiB
C++
#include "security.hpp"
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#include <components/misc/rng.hpp>
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#include "../mwworld/class.hpp"
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#include "../mwworld/containerstore.hpp"
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#include "../mwworld/esmstore.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/mechanicsmanager.hpp"
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#include "../mwbase/world.hpp"
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#include "creaturestats.hpp"
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namespace MWMechanics
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{
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Security::Security(const MWWorld::Ptr& actor)
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: mActor(actor)
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{
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CreatureStats& creatureStats = actor.getClass().getCreatureStats(actor);
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mAgility = creatureStats.getAttribute(ESM::Attribute::Agility).getModified();
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mLuck = creatureStats.getAttribute(ESM::Attribute::Luck).getModified();
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mSecuritySkill = static_cast<float>(actor.getClass().getSkill(actor, ESM::Skill::Security));
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mFatigueTerm = creatureStats.getFatigueTerm();
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}
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void Security::pickLock(const MWWorld::Ptr& lock, const MWWorld::Ptr& lockpick, std::string_view& resultMessage,
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std::string_view& resultSound)
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{
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if (lock.getCellRef().getLockLevel() <= 0 || lock.getCellRef().getLockLevel() == ESM::UnbreakableLock
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|| !lock.getClass().hasToolTip(lock)) // If it's unlocked or can not be unlocked back out immediately
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return;
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int uses = lockpick.getClass().getItemHealth(lockpick);
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if (uses == 0)
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return;
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int lockStrength = lock.getCellRef().getLockLevel();
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float pickQuality = lockpick.get<ESM::Lockpick>()->mBase->mData.mQuality;
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float fPickLockMult = MWBase::Environment::get()
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.getWorld()
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->getStore()
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.get<ESM::GameSetting>()
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.find("fPickLockMult")
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->mValue.getFloat();
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float x = 0.2f * mAgility + 0.1f * mLuck + mSecuritySkill;
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x *= pickQuality * mFatigueTerm;
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x += fPickLockMult * lockStrength;
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MWBase::Environment::get().getMechanicsManager()->unlockAttempted(mActor, lock);
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resultSound = "Open Lock Fail";
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if (x <= 0)
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resultMessage = "#{sLockImpossible}";
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else
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{
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auto& prng = MWBase::Environment::get().getWorld()->getPrng();
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if (Misc::Rng::roll0to99(prng) <= x)
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{
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lock.getCellRef().unlock();
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resultMessage = "#{sLockSuccess}";
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resultSound = "Open Lock";
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mActor.getClass().skillUsageSucceeded(mActor, ESM::Skill::Security, 1);
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}
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else
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resultMessage = "#{sLockFail}";
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}
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lockpick.getCellRef().setCharge(--uses);
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if (!uses)
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lockpick.getContainerStore()->remove(lockpick, 1);
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}
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void Security::probeTrap(const MWWorld::Ptr& trap, const MWWorld::Ptr& probe, std::string_view& resultMessage,
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std::string_view& resultSound)
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{
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if (trap.getCellRef().getTrap().empty())
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return;
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int uses = probe.getClass().getItemHealth(probe);
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if (uses == 0)
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return;
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float probeQuality = probe.get<ESM::Probe>()->mBase->mData.mQuality;
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const ESM::Spell* trapSpell
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= MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find(trap.getCellRef().getTrap());
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int trapSpellPoints = trapSpell->mData.mCost;
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float fTrapCostMult = MWBase::Environment::get()
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.getWorld()
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->getStore()
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.get<ESM::GameSetting>()
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.find("fTrapCostMult")
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->mValue.getFloat();
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float x = 0.2f * mAgility + 0.1f * mLuck + mSecuritySkill;
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x += fTrapCostMult * trapSpellPoints;
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x *= probeQuality * mFatigueTerm;
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MWBase::Environment::get().getMechanicsManager()->unlockAttempted(mActor, trap);
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resultSound = "Disarm Trap Fail";
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if (x <= 0)
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resultMessage = "#{sTrapImpossible}";
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else
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{
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auto& prng = MWBase::Environment::get().getWorld()->getPrng();
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if (Misc::Rng::roll0to99(prng) <= x)
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{
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trap.getCellRef().setTrap(ESM::RefId());
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resultSound = "Disarm Trap";
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resultMessage = "#{sTrapSuccess}";
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mActor.getClass().skillUsageSucceeded(mActor, ESM::Skill::Security, 0);
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}
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else
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resultMessage = "#{sTrapFail}";
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}
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probe.getCellRef().setCharge(--uses);
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if (!uses)
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probe.getContainerStore()->remove(probe, 1);
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}
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}
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