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Move AiTemporaryBase to a separate header
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@ -2,6 +2,7 @@
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#define GAME_MWMECHANICS_AICOMBAT_H
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#include "typedaipackage.hpp"
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#include "aitemporarybase.hpp"
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#include "../mwworld/cellstore.hpp" // for Doors
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@ -2,6 +2,7 @@
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#define GAME_MWMECHANICS_AIFOLLOW_H
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#include "typedaipackage.hpp"
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#include "aitemporarybase.hpp"
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#include <string>
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#include <string_view>
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@ -1,6 +1,8 @@
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#ifndef AISTATE_H
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#define AISTATE_H
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#include "aitemporarybase.hpp"
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namespace MWMechanics
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{
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@ -70,19 +72,6 @@ namespace MWMechanics
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}
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};
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/// \brief base class for the temporary storage of AiPackages.
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/**
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* Each AI package with temporary values needs a AiPackageStorage class
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* which is derived from AiTemporaryBase. The Actor holds a container
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* AiState where one of these storages can be stored at a time.
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* The execute(...) member function takes this container as an argument.
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* */
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struct AiTemporaryBase
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{
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virtual ~AiTemporaryBase(){}
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};
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/// \brief Container for AI package status.
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typedef DerivedClassStorage<AiTemporaryBase> AiState;
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}
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19
apps/openmw/mwmechanics/aitemporarybase.hpp
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19
apps/openmw/mwmechanics/aitemporarybase.hpp
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@ -0,0 +1,19 @@
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#ifndef OPENMW_MWMECHANICS_AISTATE_H
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#define OPENMW_MWMECHANICS_AISTATE_H
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namespace MWMechanics
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{
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/// \brief base class for the temporary storage of AiPackages.
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/**
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* Each AI package with temporary values needs a AiPackageStorage class
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* which is derived from AiTemporaryBase. The Actor holds a container
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* AiState where one of these storages can be stored at a time.
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* The execute(...) member function takes this container as an argument.
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* */
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struct AiTemporaryBase
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{
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virtual ~AiTemporaryBase() = default;
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};
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}
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#endif
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@ -7,7 +7,7 @@
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#include "pathfinding.hpp"
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#include "obstacle.hpp"
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#include "aistate.hpp"
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#include "aitemporarybase.hpp"
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#include "aitimer.hpp"
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namespace ESM
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