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45 lines
1.4 KiB
C++
45 lines
1.4 KiB
C++
#include "actorutil.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/player.hpp"
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#include "../mwmechanics/creaturestats.hpp"
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#include "../mwmechanics/magiceffects.hpp"
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#include <components/esm3/loadmgef.hpp>
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namespace MWMechanics
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{
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MWWorld::Ptr getPlayer()
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{
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return MWBase::Environment::get().getWorld()->getPlayerPtr();
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}
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bool isPlayerInCombat()
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{
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return MWBase::Environment::get().getWorld()->getPlayer().isInCombat();
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}
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bool canActorMoveByZAxis(const MWWorld::Ptr& actor)
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{
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MWBase::World* world = MWBase::Environment::get().getWorld();
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return (actor.getClass().canSwim(actor) && world->isSwimming(actor)) || world->isFlying(actor);
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}
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bool hasWaterWalking(const MWWorld::Ptr& actor)
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{
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const MWMechanics::MagicEffects& effects = actor.getClass().getCreatureStats(actor).getMagicEffects();
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return effects.get(ESM::MagicEffect::WaterWalking).getMagnitude() > 0;
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}
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bool isTargetMagicallyHidden(const MWWorld::Ptr& actor)
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{
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const MagicEffects& magicEffects = actor.getClass().getCreatureStats(actor).getMagicEffects();
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return (magicEffects.get(ESM::MagicEffect::Invisibility).getMagnitude() > 0)
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|| (magicEffects.get(ESM::MagicEffect::Chameleon).getMagnitude() > 75);
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}
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}
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