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40 lines
1.2 KiB
C++
40 lines
1.2 KiB
C++
#include "aibreathe.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/esmstore.hpp"
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#include "npcstats.hpp"
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#include "movement.hpp"
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#include "steering.hpp"
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bool MWMechanics::AiBreathe::execute(
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const MWWorld::Ptr& actor, CharacterController& characterController, AiState& state, float duration)
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{
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static const float fHoldBreathTime = MWBase::Environment::get()
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.getWorld()
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->getStore()
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.get<ESM::GameSetting>()
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.find("fHoldBreathTime")
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->mValue.getFloat();
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const MWWorld::Class& actorClass = actor.getClass();
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if (actorClass.isNpc())
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{
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if (actorClass.getNpcStats(actor).getTimeToStartDrowning() < fHoldBreathTime / 2)
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{
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actorClass.getCreatureStats(actor).setMovementFlag(CreatureStats::Flag_Run, true);
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actorClass.getMovementSettings(actor).mPosition[1] = 1;
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smoothTurn(actor, static_cast<float>(-osg::PI_2), 0);
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return false;
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}
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}
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return true;
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}
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