1
0
mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-01 03:21:41 +00:00
OpenMW/apps/openmw/mwmechanics/aibreathe.cpp
2022-09-22 21:35:26 +03:00

40 lines
1.2 KiB
C++

#include "aibreathe.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/esmstore.hpp"
#include "npcstats.hpp"
#include "movement.hpp"
#include "steering.hpp"
bool MWMechanics::AiBreathe::execute(
const MWWorld::Ptr& actor, CharacterController& characterController, AiState& state, float duration)
{
static const float fHoldBreathTime = MWBase::Environment::get()
.getWorld()
->getStore()
.get<ESM::GameSetting>()
.find("fHoldBreathTime")
->mValue.getFloat();
const MWWorld::Class& actorClass = actor.getClass();
if (actorClass.isNpc())
{
if (actorClass.getNpcStats(actor).getTimeToStartDrowning() < fHoldBreathTime / 2)
{
actorClass.getCreatureStats(actor).setMovementFlag(CreatureStats::Flag_Run, true);
actorClass.getMovementSettings(actor).mPosition[1] = 1;
smoothTurn(actor, static_cast<float>(-osg::PI_2), 0);
return false;
}
}
return true;
}