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activespells.cpp
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Use normalized path for correctMeshPath
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2024-11-16 12:49:11 +01:00 |
activespells.hpp
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Spellcast related Lua API + spellcasting/activespell refactor
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2024-03-25 13:50:23 +00:00 |
actor.hpp
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actors.cpp
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Use normalized path for correctMeshPath
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2024-11-16 12:49:11 +01:00 |
actors.hpp
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Implement Lua-based music
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2024-05-19 22:10:54 +04:00 |
actorutil.cpp
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actorutil.hpp
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aiactivate.cpp
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aiactivate.hpp
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aiavoiddoor.cpp
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aiavoiddoor.hpp
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aibreathe.cpp
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aibreathe.hpp
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aicast.cpp
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Spellcast related Lua API + spellcasting/activespell refactor
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2024-03-25 13:50:23 +00:00 |
aicast.hpp
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Spellcast related Lua API + spellcasting/activespell refactor
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2024-03-25 13:50:23 +00:00 |
aicombat.cpp
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Spellcast related Lua API + spellcasting/activespell refactor
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2024-03-25 13:50:23 +00:00 |
aicombat.hpp
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Bring attack voice lines in line with research
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2024-01-25 19:36:41 +01:00 |
aicombataction.cpp
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Spellcast related Lua API + spellcasting/activespell refactor
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2024-03-25 13:50:23 +00:00 |
aicombataction.hpp
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Bring attack voice lines in line with research
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2024-01-25 19:36:41 +01:00 |
aiescort.cpp
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Split ESM headers
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2024-05-03 01:55:20 +02:00 |
aiescort.hpp
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Expose Wander option values to the Lua API (#7916)
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2024-05-03 09:40:30 +00:00 |
aiface.cpp
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aiface.hpp
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aifollow.cpp
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aifollow.hpp
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aipackage.cpp
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Optimize AI package target comparisons
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2024-01-29 22:25:39 +01:00 |
aipackage.hpp
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Expose Wander option values to the Lua API (#7916)
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2024-05-03 09:40:30 +00:00 |
aipackagetypeid.hpp
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aipursue.cpp
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aipursue.hpp
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aisequence.cpp
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Merge branch 'imnotyourpalbuddy' into 'master'
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2024-02-09 21:28:04 +00:00 |
aisequence.hpp
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Merge branch 'imnotyourpalbuddy' into 'master'
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2024-02-09 21:28:04 +00:00 |
aisetting.hpp
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aistate.hpp
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aistatefwd.hpp
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aitemporarybase.hpp
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aitimer.hpp
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aitravel.cpp
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aitravel.hpp
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aiwander.cpp
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Attempt to select an AI action directly instead of waiting for the next frame
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2024-07-08 19:59:50 +02:00 |
aiwander.hpp
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Expose Wander option values to the Lua API (#7916)
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2024-05-03 09:40:30 +00:00 |
alchemy.cpp
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Spellcast related Lua API + spellcasting/activespell refactor
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2024-03-25 13:50:23 +00:00 |
alchemy.hpp
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attacktype.hpp
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Introduced attacktype enum, fixed lua docs
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2024-06-21 23:18:48 +02:00 |
autocalcspell.cpp
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Spellcast related Lua API + spellcasting/activespell refactor
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2024-03-25 13:50:23 +00:00 |
autocalcspell.hpp
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character.cpp
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Merge branch 'attackanimationsareforfalsegods' into 'master'
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2024-11-23 19:31:29 +00:00 |
character.hpp
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An ability to specify attack type in controls.use value
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2024-06-21 23:18:48 +02:00 |
combat.cpp
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Improve hit detection emulation (#7900)
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2024-04-13 01:34:00 +03:00 |
combat.hpp
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creaturecustomdataresetter.hpp
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creaturestats.cpp
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Improve memory alignment of CreatureStats to reduce memory usage
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2024-10-29 19:52:12 +01:00 |
creaturestats.hpp
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Improve memory alignment of CreatureStats to reduce memory usage
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2024-10-29 19:52:12 +01:00 |
damagesourcetype.hpp
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difficultyscaling.cpp
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difficultyscaling.hpp
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disease.hpp
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drawstate.hpp
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enchanting.cpp
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Spellcast related Lua API + spellcasting/activespell refactor
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2024-03-25 13:50:23 +00:00 |
enchanting.hpp
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greetingstate.hpp
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inventory.hpp
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levelledlist.cpp
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levelledlist.hpp
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magiceffects.cpp
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magiceffects.hpp
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mechanicsmanagerimp.cpp
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Properly initialize local static pointers and collections
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2024-09-21 13:52:43 +02:00 |
mechanicsmanagerimp.hpp
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Move current music from MechanicsManager to SoundManager
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2024-06-02 09:29:28 +04:00 |
movement.hpp
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npcstats.cpp
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Remove the now unused npcstats methods useSkill and increaseSkill
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2024-01-30 21:25:39 +01:00 |
npcstats.hpp
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Remove the now unused npcstats methods useSkill and increaseSkill
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2024-01-30 21:25:39 +01:00 |
objects.cpp
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Use a smaller integer type instead of dealing with casting issues.
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2024-01-28 14:48:49 +01:00 |
objects.hpp
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Use a smaller integer type instead of dealing with casting issues.
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2024-01-28 14:48:49 +01:00 |
obstacle.cpp
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Let AI open moved doors (#7548)
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2024-10-30 12:41:36 +03:00 |
obstacle.hpp
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pathfinding.cpp
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pathfinding.hpp
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Replace fixed size writeHNT calls with decomposition
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2024-03-03 19:39:19 +01:00 |
pathgrid.cpp
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Add missing includes
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2024-05-10 23:27:21 +02:00 |
pathgrid.hpp
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pickpocket.cpp
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pickpocket.hpp
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recharge.cpp
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Dehardcode skill and level progression
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2024-01-30 21:25:36 +01:00 |
recharge.hpp
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repair.cpp
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Dehardcode skill and level progression
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2024-01-30 21:25:36 +01:00 |
repair.hpp
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security.cpp
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Dehardcode skill and level progression
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2024-01-30 21:25:36 +01:00 |
security.hpp
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setbaseaisetting.hpp
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spellcasting.cpp
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Use normalized path for correctMeshPath
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2024-11-16 12:49:11 +01:00 |
spellcasting.hpp
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Spellcast related Lua API + spellcasting/activespell refactor
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2024-03-25 13:50:23 +00:00 |
spelleffects.cpp
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Use normalized path for correctMeshPath
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2024-11-16 12:49:11 +01:00 |
spelleffects.hpp
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spelllist.cpp
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spelllist.hpp
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spellpriority.cpp
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Prevent spell priority skyrocketing in useless cases
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2024-08-07 22:49:23 +02:00 |
spellpriority.hpp
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spellresistance.cpp
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spellresistance.hpp
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spells.cpp
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Don't modify base records from Lua
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2024-10-25 16:35:23 +02:00 |
spells.hpp
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Don't modify base records from Lua
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2024-10-25 16:35:23 +02:00 |
spellutil.cpp
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Spellcast related Lua API + spellcasting/activespell refactor
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2024-03-25 13:50:23 +00:00 |
spellutil.hpp
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Spellcast related Lua API + spellcasting/activespell refactor
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2024-03-25 13:50:23 +00:00 |
stat.cpp
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stat.hpp
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steering.cpp
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steering.hpp
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summoning.cpp
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Use normalized path for correctMeshPath
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2024-11-16 12:49:11 +01:00 |
summoning.hpp
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typedaipackage.hpp
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weaponpriority.cpp
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weaponpriority.hpp
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weapontype.cpp
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weapontype.hpp
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