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OpenMW/apps/openmw/mwmechanics/spelllist.cpp
2023-07-08 11:28:56 +02:00

175 lines
4.9 KiB
C++

#include "spelllist.hpp"
#include <algorithm>
#include <components/esm3/loadcrea.hpp>
#include <components/esm3/loadnpc.hpp>
#include <components/esm3/loadspel.hpp>
#include "spells.hpp"
#include "../mwbase/environment.hpp"
#include "../mwworld/esmstore.hpp"
namespace
{
template <class T>
const std::vector<ESM::RefId> getSpellList(const ESM::RefId& id)
{
return MWBase::Environment::get().getESMStore()->get<T>().find(id)->mSpells.mList;
}
template <class T>
bool withBaseRecord(const ESM::RefId& id, const std::function<bool(std::vector<ESM::RefId>&)>& function)
{
T copy = *MWBase::Environment::get().getESMStore()->get<T>().find(id);
bool changed = function(copy.mSpells.mList);
if (changed)
MWBase::Environment::get().getESMStore()->overrideRecord(copy);
return changed;
}
}
namespace MWMechanics
{
SpellList::SpellList(const ESM::RefId& id, int type)
: mId(id)
, mType(type)
{
}
bool SpellList::withBaseRecord(const std::function<bool(std::vector<ESM::RefId>&)>& function)
{
switch (mType)
{
case ESM::REC_CREA:
return ::withBaseRecord<ESM::Creature>(mId, function);
case ESM::REC_NPC_:
return ::withBaseRecord<ESM::NPC>(mId, function);
default:
throw std::logic_error("failed to update base record for " + mId.toDebugString());
}
}
const std::vector<ESM::RefId> SpellList::getSpells() const
{
switch (mType)
{
case ESM::REC_CREA:
return getSpellList<ESM::Creature>(mId);
case ESM::REC_NPC_:
return getSpellList<ESM::NPC>(mId);
default:
throw std::logic_error("failed to get spell list for " + mId.toDebugString());
}
}
const ESM::Spell* SpellList::getSpell(const ESM::RefId& id)
{
return MWBase::Environment::get().getESMStore()->get<ESM::Spell>().find(id);
}
void SpellList::add(const ESM::Spell* spell)
{
auto& id = spell->mId;
bool changed = withBaseRecord([&](auto& spells) {
for (const auto& it : spells)
{
if (id == it)
return false;
}
spells.push_back(id);
return true;
});
if (changed)
{
for (auto listener : mListeners)
listener->addSpell(spell);
}
}
void SpellList::remove(const ESM::Spell* spell)
{
auto& id = spell->mId;
bool changed = withBaseRecord([&](auto& spells) {
for (auto it = spells.begin(); it != spells.end(); it++)
{
if (id == *it)
{
spells.erase(it);
return true;
}
}
return false;
});
if (changed)
{
for (auto listener : mListeners)
listener->removeSpell(spell);
}
}
void SpellList::removeAll(const std::vector<ESM::RefId>& ids)
{
bool changed = withBaseRecord([&](auto& spells) {
const auto it = std::remove_if(spells.begin(), spells.end(), [&](const auto& spell) {
const auto isSpell = [&](const auto& id) { return spell == id; };
return ids.end() != std::find_if(ids.begin(), ids.end(), isSpell);
});
if (it == spells.end())
return false;
spells.erase(it, spells.end());
return true;
});
if (changed)
{
for (auto listener : mListeners)
{
for (auto& id : ids)
{
const auto spell = getSpell(id);
listener->removeSpell(spell);
}
}
}
}
void SpellList::clear()
{
bool changed = withBaseRecord([](auto& spells) {
if (spells.empty())
return false;
spells.clear();
return true;
});
if (changed)
{
for (auto listener : mListeners)
listener->removeAllSpells();
}
}
void SpellList::addListener(Spells* spells)
{
if (std::find(mListeners.begin(), mListeners.end(), spells) != mListeners.end())
return;
mListeners.push_back(spells);
}
void SpellList::removeListener(Spells* spells)
{
const auto it = std::find(mListeners.begin(), mListeners.end(), spells);
if (it != mListeners.end())
mListeners.erase(it);
}
void SpellList::updateListener(Spells* before, Spells* after)
{
const auto it = std::find(mListeners.begin(), mListeners.end(), before);
if (it == mListeners.end())
return mListeners.push_back(after);
*it = after;
}
}