mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-01-03 17:37:18 +00:00
80 lines
2.8 KiB
C++
80 lines
2.8 KiB
C++
#ifndef MWMECHANICS_SPELLCASTING_H
|
|
#define MWMECHANICS_SPELLCASTING_H
|
|
|
|
#include <components/esm3/activespells.hpp>
|
|
#include <components/esm3/effectlist.hpp>
|
|
|
|
#include "../mwworld/ptr.hpp"
|
|
|
|
namespace ESM
|
|
{
|
|
struct Spell;
|
|
struct Ingredient;
|
|
struct Potion;
|
|
struct EffectList;
|
|
struct Enchantment;
|
|
struct MagicEffect;
|
|
}
|
|
|
|
namespace MWMechanics
|
|
{
|
|
struct EffectKey;
|
|
|
|
class CastSpell
|
|
{
|
|
private:
|
|
MWWorld::Ptr mCaster; // May be empty
|
|
MWWorld::Ptr mTarget; // May be empty
|
|
|
|
void playSpellCastingEffects(const std::vector<ESM::IndexedENAMstruct>& effects) const;
|
|
|
|
void explodeSpell(const ESM::EffectList& effects, const MWWorld::Ptr& ignore, ESM::RangeType rangeType) const;
|
|
|
|
/// Launch a bolt with the given effects.
|
|
void launchMagicBolt() const;
|
|
|
|
public:
|
|
ESM::RefId mId; // ID of spell, potion, item etc
|
|
std::string mSourceName; // Display name for spell, potion, etc
|
|
osg::Vec3f mHitPosition{ 0, 0, 0 }; // Used for spawning area orb
|
|
bool mAlwaysSucceed{
|
|
false
|
|
}; // Always succeed spells casted by NPCs/creatures regardless of their chance (default: false)
|
|
bool mFromProjectile; // True if spell is cast by enchantment of some projectile (arrow, bolt or thrown weapon)
|
|
bool mScriptedSpell; // True if spell is casted from script and ignores some checks (mana level, success chance,
|
|
// etc.)
|
|
ESM::RefNum mItem;
|
|
ESM::ActiveSpells::Flags mFlags{ ESM::ActiveSpells::Flag_Temporary };
|
|
|
|
CastSpell(const MWWorld::Ptr& caster, const MWWorld::Ptr& target, const bool fromProjectile = false,
|
|
const bool scriptedSpell = false);
|
|
|
|
bool cast(const ESM::Spell* spell);
|
|
|
|
/// @note mCaster must be an actor
|
|
/// @param launchProjectile If set to false, "on target" effects are directly applied instead of being launched
|
|
/// as projectile originating from the caster.
|
|
bool cast(const MWWorld::Ptr& item, bool launchProjectile = true);
|
|
|
|
/// @note mCaster must be an NPC
|
|
bool cast(const ESM::Ingredient* ingredient);
|
|
|
|
bool cast(const ESM::Potion* potion);
|
|
|
|
/// @note Auto detects if spell, ingredient or potion
|
|
bool cast(const ESM::RefId& id);
|
|
|
|
void playSpellCastingEffects(const ESM::Enchantment* enchantment) const;
|
|
|
|
void playSpellCastingEffects(const ESM::Spell* spell) const;
|
|
|
|
/// @note \a target can be any type of object, not just actors.
|
|
void inflict(const MWWorld::Ptr& target, const ESM::EffectList& effects, ESM::RangeType range,
|
|
bool exploded = false) const;
|
|
};
|
|
|
|
void playEffects(const MWWorld::Ptr& target, const ESM::MagicEffect& magicEffect, bool playNonLooping = true);
|
|
}
|
|
|
|
#endif
|