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46 lines
1.1 KiB
C++
46 lines
1.1 KiB
C++
#ifndef GAME_MWMECHANICS_AICAST_H
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#define GAME_MWMECHANICS_AICAST_H
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#include "typedaipackage.hpp"
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#include <components/esm/refid.hpp>
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namespace MWWorld
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{
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class Ptr;
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}
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namespace MWMechanics
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{
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/// AiPackage which makes an actor to cast given spell.
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class AiCast final : public TypedAiPackage<AiCast>
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{
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public:
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AiCast(const ESM::RefId& targetId, const ESM::RefId& spellId, bool scriptedSpell = false);
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bool execute(const MWWorld::Ptr& actor, CharacterController& characterController, AiState& state,
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float duration) override;
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static constexpr AiPackageTypeId getTypeId() { return AiPackageTypeId::Cast; }
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MWWorld::Ptr getTarget() const override;
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static constexpr Options makeDefaultOptions()
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{
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AiPackage::Options options;
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options.mPriority = 3;
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options.mCanCancel = false;
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options.mShouldCancelPreviousAi = false;
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return options;
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}
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private:
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const ESM::RefId mTargetId;
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const ESM::RefId mSpellId;
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bool mCasting;
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const bool mScripted;
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const float mDistance;
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};
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}
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#endif
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