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https://gitlab.com/OpenMW/openmw.git
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c7a3f43915
This has been done via CLion's "unused include directive", set to "detect completely unused".
222 lines
4.9 KiB
C++
222 lines
4.9 KiB
C++
#include "stat.hpp"
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#include <algorithm>
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#include <components/esm3/statstate.hpp>
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namespace MWMechanics
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{
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template <typename T>
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Stat<T>::Stat()
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: mBase(0)
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, mModifier(0)
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{
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}
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template <typename T>
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Stat<T>::Stat(T base, T modified)
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: mBase(base)
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, mModifier(modified)
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{
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}
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template <typename T>
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T Stat<T>::getModified(bool capped) const
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{
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if (capped)
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return std::max({}, mModifier + mBase);
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return mModifier + mBase;
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}
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template <typename T>
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void Stat<T>::writeState(ESM::StatState<T>& state) const
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{
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state.mBase = mBase;
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state.mMod = mModifier;
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}
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template <typename T>
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void Stat<T>::readState(const ESM::StatState<T>& state)
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{
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mBase = state.mBase;
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mModifier = state.mMod;
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}
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template <typename T>
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DynamicStat<T>::DynamicStat()
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: mStatic(0, 0)
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, mCurrent(0)
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{
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}
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template <typename T>
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DynamicStat<T>::DynamicStat(T base)
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: mStatic(base, 0)
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, mCurrent(base)
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{
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}
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template <typename T>
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DynamicStat<T>::DynamicStat(T base, T modified, T current)
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: mStatic(base, modified)
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, mCurrent(current)
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{
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}
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template <typename T>
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DynamicStat<T>::DynamicStat(const Stat<T>& stat, T current)
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: mStatic(stat)
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, mCurrent(current)
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{
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}
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template <typename T>
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void DynamicStat<T>::setCurrent(const T& value, bool allowDecreaseBelowZero, bool allowIncreaseAboveModified)
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{
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if (value > mCurrent)
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{
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// increase
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if (value <= getModified() || allowIncreaseAboveModified)
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mCurrent = value;
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else if (mCurrent > getModified())
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return;
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else
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mCurrent = getModified();
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}
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else if (value > 0 || allowDecreaseBelowZero)
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{
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// allowed decrease
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mCurrent = value;
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}
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else if (mCurrent > 0)
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{
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// capped decrease
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mCurrent = 0;
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}
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}
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template <typename T>
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T DynamicStat<T>::getRatio(bool nanIsZero) const
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{
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T modified = getModified();
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if (modified == T{})
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{
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if (nanIsZero)
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return modified;
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return { 1 };
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}
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return getCurrent() / modified;
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}
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template <typename T>
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void DynamicStat<T>::writeState(ESM::StatState<T>& state) const
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{
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mStatic.writeState(state);
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state.mCurrent = mCurrent;
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}
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template <typename T>
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void DynamicStat<T>::readState(const ESM::StatState<T>& state)
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{
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mStatic.readState(state);
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mCurrent = state.mCurrent;
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}
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AttributeValue::AttributeValue()
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: mBase(0.f)
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, mModifier(0.f)
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, mDamage(0.f)
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{
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}
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float AttributeValue::getModified() const
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{
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return std::max(0.f, mBase - mDamage + mModifier);
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}
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float AttributeValue::getBase() const
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{
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return mBase;
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}
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float AttributeValue::getModifier() const
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{
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return mModifier;
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}
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void AttributeValue::setBase(float base, bool clearModifier)
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{
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mBase = base;
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if (clearModifier)
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{
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mModifier = 0.f;
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mDamage = 0.f;
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}
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}
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void AttributeValue::setModifier(float mod)
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{
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if (mod < 0)
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{
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mModifier = 0.f;
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mDamage -= mod;
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}
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else
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mModifier = mod;
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}
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void AttributeValue::damage(float damage)
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{
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mDamage += damage;
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}
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void AttributeValue::restore(float amount)
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{
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if (mDamage <= 0)
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return;
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mDamage -= std::min(mDamage, amount);
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}
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float AttributeValue::getDamage() const
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{
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return mDamage;
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}
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void AttributeValue::writeState(ESM::StatState<float>& state) const
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{
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state.mBase = mBase;
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state.mMod = mModifier;
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state.mDamage = mDamage;
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}
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void AttributeValue::readState(const ESM::StatState<float>& state)
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{
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mBase = state.mBase;
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mModifier = state.mMod;
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mDamage = state.mDamage;
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}
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SkillValue::SkillValue()
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: mProgress(0)
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{
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}
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float SkillValue::getProgress() const
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{
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return mProgress;
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}
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void SkillValue::setProgress(float progress)
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{
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mProgress = progress;
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}
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void SkillValue::writeState(ESM::StatState<float>& state) const
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{
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AttributeValue::writeState(state);
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state.mProgress = mProgress;
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}
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void SkillValue::readState(const ESM::StatState<float>& state)
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{
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AttributeValue::readState(state);
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mProgress = state.mProgress;
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}
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}
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template class MWMechanics::Stat<int>;
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template class MWMechanics::Stat<float>;
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template class MWMechanics::DynamicStat<int>;
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template class MWMechanics::DynamicStat<float>;
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