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OpenMW/apps/openmw/mwmechanics/pathgrid.hpp

69 lines
2.0 KiB
C++

#ifndef GAME_MWMECHANICS_PATHGRID_H
#define GAME_MWMECHANICS_PATHGRID_H
#include <deque>
#include <components/esm3/loadpgrd.hpp>
namespace MWMechanics
{
class PathgridGraph
{
PathgridGraph()
: mPathgrid(nullptr)
{
}
public:
explicit PathgridGraph(const ESM::Pathgrid& pathGrid);
const ESM::Pathgrid* getPathgrid() const { return mPathgrid; }
// returns true if end point is strongly connected (i.e. reachable
// from start point) both start and end are pathgrid point indexes
bool isPointConnected(const size_t start, const size_t end) const;
// get neighbouring nodes for index node and put them to "nodes" vector
void getNeighbouringPoints(const size_t index, ESM::Pathgrid::PointList& nodes) const;
// the input parameters are pathgrid point indexes
// the output list is in local (internal cells) or world (external
// cells) coordinates
//
// NOTE: if start equals end an empty path is returned
std::deque<ESM::Pathgrid::Point> aStarSearch(const size_t start, const size_t end) const;
static const PathgridGraph sEmpty;
private:
const ESM::Pathgrid* mPathgrid;
class Builder;
struct ConnectedPoint // edge
{
size_t index; // pathgrid point index of neighbour
float cost;
};
struct Node // point
{
int componentId;
std::vector<ConnectedPoint> edges; // neighbours
};
// componentId is an integer indicating the groups of connected
// pathgrid points (all connected points will have the same value)
//
// In Seyda Neen there are 3:
//
// 52, 53 and 54 are one set (enclosed yard)
// 48, 49, 50, 51, 84, 85, 86, 87, 88, 89, 90 (ship & office)
// all other pathgrid points are the third set
//
std::vector<Node> mGraph;
};
}
#endif