1
0
mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-27 03:35:27 +00:00

3359 Commits

Author SHA1 Message Date
Evil Eye
7bd4971e0c Disallow non-bipedal hand-to-hand refreshes 2022-02-16 21:58:22 +01:00
ζeh Matt
0ce29a6131
Simplify logic in AiSequence::execute 2022-02-16 20:21:10 +02:00
ζeh Matt
e60e0b55eb
Fix potential another crash 2022-02-16 18:19:55 +02:00
ζeh Matt
83be3826ff
Fix #6618: Crash due to iterator invalidation 2022-02-16 18:19:10 +02:00
Evil Eye
649c2f8286 Fix stats not working right for saves started before version 17 2022-02-14 18:38:37 +01:00
Petr Mikheev
d8127fdad2 Merge branch 'refactor/aisequence-2' into 'master'
#6091: Optimize isInCombat

See merge request OpenMW/openmw!1636
2022-02-12 23:50:42 +00:00
Matt
367bdcf0cc #6091: Optimize isInCombat 2022-02-12 23:50:41 +00:00
Alexei Kotov
14a9af15ab Merge branch 'dagoth_wave' into 'master'
Remove weaponless, non-biped distinction

Closes #5054

See merge request OpenMW/openmw!1517
2022-02-12 15:07:32 +00:00
Alexei Kotov
380823d0ee Merge branch 'always-use-best-attack-rounding-fix' into 'master'
Fix always-use-best-attack rounding

See merge request OpenMW/openmw!1647
2022-02-12 15:03:44 +00:00
Evil Eye
fdfde836fe Expect recent saves to store the modified value 2022-02-12 01:03:12 +01:00
Niek Wilting
6cd12823e8 Fix always-use-best-attack rounding 2022-02-11 19:26:13 +01:00
Evil Eye
054d8babc4 Add getRatio method 2022-02-10 22:10:46 +01:00
Evil Eye
6b203892fc Fix mod not increasing fortified values 2022-02-10 20:46:20 +01:00
Evil Eye
dc495a685a Remove a member variable that doesn't get saved and remove fortify maximum health code 2022-02-10 20:32:59 +01:00
Petr Mikheev
6c56436809 Control AI packages from Lua 2022-02-06 15:01:51 +01:00
Evil Eye
4657060d2c Extend swish and strength changes to all random attacks 2022-02-06 11:08:47 +01:00
Evil Eye
020e0b2ea5 Don't allow non-bipedal actors to play hand-to-hand animations 2022-02-05 22:50:04 +01:00
unknown
5ebcd37da1 Rename method and restore swish sounds 2022-02-05 19:07:44 +01:00
Evil Eye
8752f78fa4 Remove weaponless, non-biped distinction 2022-02-01 21:58:55 +01:00
uramer
c31dedb89c Implement Yaw, Pitch and Use (attack / cast spell) in Lua self.controls 2022-02-01 18:47:20 +00:00
jvoisin
4cd6d2dacf Merge branch 'rework_fixed_string' into 'master'
Rework fixed string

See merge request OpenMW/openmw!1596
2022-01-30 18:47:06 +00:00
jvoisin
43f64e9f75 Merge branch 'tasty_sujamma' into 'master'
Uncap attribute and skill damage for drain and absorb effects

See merge request OpenMW/openmw!1592
2022-01-30 17:59:49 +00:00
psi29a
7bab714825 Merge branch 'fix_circling_fargoth' into 'master'
Remove unnecessary loops from path (#6510)

Closes #6510

See merge request OpenMW/openmw!1584
2022-01-29 19:48:02 +00:00
Evil Eye
79dc600dae Uncap attribute and skill damage for drain and absorb effects 2022-01-29 16:29:50 +01:00
elsid
45db56b382
Rework fixed string
* Avoid inheritance.
* Define equality operators out of the class definition.
* Replace toString with toStringView where it doesn't make sense to create a string.
2022-01-28 18:39:09 +01:00
elsid
7ec7c57879
Remove unnecessary loops from path
This prevents actors going back when a new shortest path includes a point
behind them where they were right before. Such situation can happen when path
includes off mesh connection. Resulting cost of such path can be lower than
the real one because off mesh connections are straight lines and walking
surface usually is not a plane but a surface.

Skip to path point where distance from current position to the line between
previous and this point is less than point tolerance. Which means actor is
standing very close to the edge between those points. Additionally check by
navmesh raycasting to make sure there is actually a valid path.
2022-01-24 22:32:04 +01:00
Bret Curtis
74e7cfc023 remove unused includes: part1
remove unused imports: part2

revert one tidy we will keep for c++20
2022-01-23 17:30:25 +01:00
Bret Curtis
d1fb854521 move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
esm typo

esm typo
2022-01-23 17:04:48 +01:00
Evil Eye
cd6edb961a Remove dead code 2022-01-05 17:22:22 +01:00
psi29a
24b9c91ef8 Merge branch 'fix_copy_init' into 'master'
Fix unnecessary-copy-initialization

See merge request OpenMW/openmw!1531
2022-01-05 09:05:57 +00:00
jvoisin
27af776735 Fix unnecessary float-to-double promotion 2022-01-04 22:01:52 +00:00
jvoisin
421e6629ad Fix unnecessary-copy-initialization
> warning: the variable 'key' is copy-constructed from a const reference but is
only used as const reference; consider making it a const reference
[performance-unnecessary-copy-initialization]

Found by clang-tidy.
2022-01-04 20:42:09 +01:00
psi29a
0766e1310b Merge branch 'lunacy' into 'master'
Don't touch base stats when turning into a werewolf

Closes #6333

See merge request OpenMW/openmw!1511
2022-01-04 10:27:48 +00:00
psi29a
e16245278e Merge branch 'lit_ur' into 'master'
Fix Dagoth Ur's Fire Shield not being visible

See merge request OpenMW/openmw!1514
2022-01-04 10:22:45 +00:00
psi29a
0dc4a668c3 Merge branch 'moralizing' into 'master'
Fix demoralize and rally being swapped

Closes #6532

See merge request OpenMW/openmw!1524
2022-01-04 08:49:10 +00:00
Evil Eye
aab0473c28 Only prevent recasting by the actor who cast the spell 2022-01-03 21:05:14 +01:00
Evil Eye
97ab7cf457 Fix demoralize and rally being swapped 2022-01-03 19:17:56 +01:00
Evil Eye
dc946d0a47 Fix Dagoth Ur's Fire Shield not being visible 2021-12-27 22:30:25 +01:00
Evil Eye
debdcf2953 Don't touch base stats when turning into a werewolf 2021-12-27 00:47:33 +01:00
psi29a
01ac96e900 Merge branch 'stats_gave_me_a_headache' into 'master'
Make Set- and ModStat behave as they should

Closes #2036

See merge request OpenMW/openmw!1410
2021-12-26 19:47:09 +00:00
Evil Eye
c1f59b1221 Automatically drop workaround when the format is next updated 2021-12-24 23:17:50 +01:00
Evil Eye
55b066d2bd Preserve the original caster if classic reflected absorb spells behaviour is on 2021-12-21 10:50:28 +01:00
Evil Eye
a2964f2244 Don't consider underwater sneaking to be sneaking 2021-12-18 15:16:37 +01:00
psi29a
6bd89cb6ef Merge branch 'im_walking_on_water_whoa_oh' into 'master'
Move target checking code so it applies to all sources

Closes #6486

See merge request OpenMW/openmw!1472
2021-12-17 09:11:30 +00:00
Evil Eye
a204b4da96 Change the legalities of opening unlocked objects 2021-12-14 21:06:40 +01:00
psi29a
0f17f14cec Merge branch 'no_more_i_yield' into 'master'
Explicitely add the initial actor to the set of its allies

See merge request OpenMW/openmw!1474
2021-12-11 16:36:54 +00:00
Evil Eye
ff9f010d99 Explicitely add the initial actor to the set of its allies 2021-12-11 15:30:57 +01:00
elsid
c9b8ba7b46
Read navmesh tile data from database
When tile is not found in memory cache try to find it in the database.
2021-12-11 00:22:04 +01:00
Evil Eye
9257c27fe1 Move target checking code so it applies to all sources 2021-12-10 18:51:37 +01:00
Evil Eye
4b67fe5351 Actually remove effects before proclaiming they've been removed 2021-12-08 17:18:08 +01:00