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Merge branch 'always-use-best-attack-rounding-fix' into 'master'

Fix always-use-best-attack rounding

See merge request OpenMW/openmw!1647
This commit is contained in:
Alexei Kotov 2022-02-12 15:03:44 +00:00
commit 380823d0ee

View File

@ -55,9 +55,9 @@ namespace
std::string getBestAttack (const ESM::Weapon* weapon)
{
int slash = (weapon->mData.mSlash[0] + weapon->mData.mSlash[1])/2;
int chop = (weapon->mData.mChop[0] + weapon->mData.mChop[1])/2;
int thrust = (weapon->mData.mThrust[0] + weapon->mData.mThrust[1])/2;
int slash = weapon->mData.mSlash[0] + weapon->mData.mSlash[1];
int chop = weapon->mData.mChop[0] + weapon->mData.mChop[1];
int thrust = weapon->mData.mThrust[0] + weapon->mData.mThrust[1];
if (slash == chop && slash == thrust)
return "slash";
else if (thrust >= chop && thrust >= slash)