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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-27 21:35:24 +00:00

6511 Commits

Author SHA1 Message Date
unelsson
ba9c2c9928 Add TemplateRef to animated Collada model 2023-01-03 22:51:46 +02:00
florent.teppe
3b2d9161c4 Applied review advice
better deals with templated functions meant for esm3 used by esm4s.
simplified loading of esm4 and dealing with unhandled record types.
2023-01-02 19:20:03 +01:00
florent.teppe
e9190bedc8 Reverts useless CmakeList formatting 2023-01-02 18:35:05 +01:00
Petr Mikheev
8c7d347179 Reorganize l10n files 2023-01-02 13:21:05 +01:00
florent.teppe
077cf97bc4 The esm4 reader logic is mutualised
to avoid copy pasting code, readerutils gives functions that take visitors as params to decide how a record must be handled

Check encoder exists, and get value of stateless encoder.

fixes code formatting conventions

Fixed output of record with RefId

also fixed readTypedRecord and readRecord to have the proper return types

Check if the type has a sRecordId
2023-01-01 19:22:27 +01:00
florent.teppe
c721a6cafa Initial commit to load ESM4
Some data is actually loaded and store in ESM Store
Any new ESM4 will go through the same code path and be automatically sent to the right store
2023-01-01 16:22:57 +01:00
Petr Mikheev
b248c3e173 Allow passing initData to the :addSript call (#7091) 2022-12-31 22:08:17 +01:00
unelsson
d60fd86719 clang format 2022-12-31 00:52:05 +02:00
unelsson
c71504eeb0 Better comments 2022-12-31 00:35:50 +02:00
unelsson
4676ac4ac9 Cleaner code part 2 2022-12-31 00:35:50 +02:00
unelsson
960019cf65 Cleaner code 2022-12-31 00:35:50 +02:00
unelsson
2efc691736 clang format 2022-12-31 00:35:50 +02:00
unelsson
7ef6b3cb62 automatic clang format 2022-12-31 00:35:50 +02:00
unelsson
d8de56e33c Coding style improvements, add Torso animation layer 2022-12-31 00:35:50 +02:00
unelsson
ffc64205c5 Force collada animation layers, remove nif blend mask detection. 2022-12-31 00:35:50 +02:00
elsid
c71862a8df
Reset rcPolyMeshDetail members after rcFree
To avoid double free causing by later recastnavigation versions.
2022-12-30 19:26:48 +01:00
psi29a
e6064645db Merge branch 'esm_ref_id_refactor' into 'master'
Simplify ESM::RefId

See merge request OpenMW/openmw!2563
2022-12-30 13:27:35 +00:00
elsid
755067f0f3
Remove redundant ESM::RefId member functions 2022-12-30 00:32:47 +01:00
elsid
fe57aec2a4
Move ESM::RefId comment to make sure IDEs recognize it and show in tooltips 2022-12-30 00:04:02 +01:00
elsid
b4ab153418
Use ESM::RefId for worldspace in detournavigator 2022-12-29 23:49:49 +01:00
Petr Mikheev
b8fb013edf Merge MWLua::ObjectRegistry and MWWorld::WorldModel 2022-12-28 12:45:11 +01:00
psi29a
80e2cd79ec Merge branch 'boat_closer_to_todd' into 'master'
Ignore special characters preceding script commands

Closes #6807

See merge request OpenMW/openmw!2555
2022-12-28 11:21:24 +00:00
florent.teppe
afed7e60ef Upgraded Filesave version for RefIDs
Fix logic issue
2022-12-27 23:05:31 +01:00
florent.teppe
dc21df97c8 Fixed issue with getSummonedCreature( that returned a reference to a non const static value
Fix compile, and apply review comment

Fixed greater vs more typo.

getCellname is back to a string view.

Because in most cases was used as a strong not a refId.
and there was a fundamental issue with region names used as a cellname
2022-12-27 19:16:22 +01:00
florent.teppe
1ef1de974d script blacklist => RefId
Applies changes from review

Fixed clang format

Clang format + review.
2022-12-27 19:16:21 +01:00
florent.teppe
2c30575b3b CellName is now a RefId, makes more sense that way. 2022-12-27 19:16:21 +01:00
florent.teppe
6ff90b34a8 Fixed an issue with RefId in CellRefs where Ids wouldn't be loaded
Fixed multiple issues from the review.
2022-12-27 19:15:58 +01:00
florent.teppe
42e45723b7 Fixes issue in MW script compilation that would silently produce the wrong bytecode
Fixes issue when fetching MyGui values that were stored as RefId but fetched as String

Removed some uncessary copies, fixed issues with lowercase and uneeded changes
2022-12-27 19:15:57 +01:00
florent.teppe
e7deffb376 Adds comment that explains what RefIds are 2022-12-27 19:15:57 +01:00
florent.teppe
d49f60d2d6 To change fewer things with the master implementation, the Id isn't changed to lower case on creation
lower case utility functions used in comparison functions
2022-12-27 19:15:57 +01:00
florent.teppe
65cdd489fb create a specific esm reader function for RefID to avoid allocation for string and then again for RefId
Fixed some types

removed useless header

applied clang format

fixed compile tests

fixed clang tidy, and closer to logic before this MR

Removed hardcoded refids

unless there is a returned value we don't use static RefIds
can use == between RefId and hardcoded string

Fix clang format

Fixed a few instances where std::string was used, when only const std::string& was needed

removed unused variable
2022-12-27 19:15:57 +01:00
florent.teppe
874ff88288 In the interpretter, the id is no longer passed by vallue, but as a const reference instead.
In getMembersLocal(, a reference to a reference wrapper is used, because the id can change, bu all we need to do is change a pointer.No need to change the value
2022-12-27 19:15:56 +01:00
fteppe
c283ea0ae8 string_view& => string_view
fixed ref to temp variable
2022-12-27 19:15:56 +01:00
fteppe
7da38113be Changed more hardcoded RefId to be static to avoid multiple runtime creations
adresses multiple review comments
2022-12-27 19:15:56 +01:00
fteppe
62d8fe3fc2 changed a few hardcoded refIds used in mutliple places to be defined only once in a variable 2022-12-27 19:15:55 +01:00
fteppe
20da0892ef openMW_test_suite compiles and runs
Slowly moving through the open-cs errors

Good progress in openCS

Very good progress on openCS

Getting closer with openCS

OpenCS compiles and runs! Didn't have time to test it all though

ix openMW

everything compiles on windows??

Fix gcc

Fix Clang
2022-12-27 19:15:55 +01:00
fteppe
2f2e401559 is Hidden marker now takes a const RefId& instead of a string_view 2022-12-27 19:15:55 +01:00
fteppe
0d68735e23 moved all code in CPP in ESM namespace since it was already necessary for << operator
in the equality operator, no longer need ciequal since the id is already always lowercase
2022-12-27 19:15:55 +01:00
fteppe
c8bb733360 removed clear() function, the only way to change the Id from the outside is from the assignment operator
replaced ciEqual with == operator
2022-12-27 19:15:55 +01:00
fteppe
ee941f9b09 RefId's mId can't be get as mutable from the outside
also removed useless operator= defintion
2022-12-27 19:15:55 +01:00
fteppe
d6d2a37d03 some clean and better comments 2022-12-27 19:15:54 +01:00
fteppe
125b21de20 Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type
The strong type is actually just a string underneath, but this will help in the future to have a distinction so it's easier to search and replace when we use an integer ID

Slowly going through all the changes to make, still hundreds of errors

a lot of functions/structures use std::string or stringview to designate an ID. So it takes time

Continues slowly replacing ids. There are technically more and more compilation errors

I have good hope that there is a point where the amount of errors will dramatically go down as all the main functions use the ESM::RefId type

Continue moving forward, changes to the stores

slowly moving along

Starting to see the fruit of those changes.

still many many error, but more and more Irun into a situation where a function is sandwiched between two functions that use the RefId type.

More replacements. Things are starting to get easier

I can see more and more often the issue is that the function is awaiting a RefId, but is given a string
there is less need to go down functions and to fix a long list of them.

Still moving forward, and for the first time error count is going down!

Good pace, not sure about topics though, mId and mName are actually the same thing and are used interchangeably

Cells are back to using string for the name, haven't fixed everything yet. Many other changes

Under the bar of 400 compilation errors.

more good progress <100 compile errors!

More progress

Game settings store can use string for find, it was a bit absurd how every use of it required to create refId from string

some more progress on other fronts

Mostly game settings clean

one error opened a lot of other errors. Down to 18, but more will prbably appear

only link errors left??

Fixed link errors

OpenMW compiles, and launches, with some issues, but still!
2022-12-27 19:15:54 +01:00
Evil Eye
b19ad079c2 Ignore special characters preceding script commands 2022-12-27 14:59:56 +01:00
Alexei Kotov
cdd6a8c007 Merge branch 'models_for_the_model_god' into 'master'
Implement TestModels/T3D

Closes #7058

See merge request OpenMW/openmw!2506
2022-12-27 00:41:39 +00:00
psi29a
14afde4689 Merge branch 'recast_context' into 'master'
Check input and report errors via RecastContext (#7093)

Closes #7093

See merge request OpenMW/openmw!2544
2022-12-20 09:31:31 +00:00
psi29a
df92d76536 Merge branch 'drippy' into 'master'
Ignore non-3D agents in the navigator

Closes #7093

See merge request OpenMW/openmw!2537
2022-12-19 21:51:38 +00:00
elsid
15e8f0b53c
Check input and report errors via RecastContext
Recast functions have preconditions for arguments they don't validate. This may
produce garbage data which may lead to crash. Check arguments and log when they
are invalid.

Do not throw exceptions when these function calls fail, capture Recast reported
errors via RecastContext inherited from rcContext and log them.
2022-12-19 19:46:45 +01:00
Cédric Mocquillon
7e77e69a3c Use a wider type when converting to a signed type 2022-12-18 21:31:51 +01:00
Evil Eye
d40c09c18c Ignore non-3D agents in the navigator 2022-12-09 16:43:15 +01:00
AnyOldName3
66b8d4fb29 Add a setting to control coverage adjustment
With it on, which was always the case before this setting was added,
vanilla content and poorly-made mods will look acceptable, but well-made
mods will have alpha-tested meshes appear to grow and potentially gain a
weird outline as they get further away.

With it off, which replicates the 0.46 behaviour, well-made mods will
look really good, but vanilla content and poorly-made mods will have
alpha-tested meshes shrink as they get further away.

It's been bugging me that this was forced on since 0.47 released, and
I'd hoped to figure out a solution for automatic detection at some point
before 0.48 branched off, but I didn't, so now this is what we're
getting to have Tamriel Rebuilt look right.
2022-12-09 00:22:08 +00:00