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Coding style improvements, add Torso animation layer
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@ -34,7 +34,8 @@ namespace Resource
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bool RetrieveAnimationsVisitor::belongsToLeftUpperExtremity(const std::string& name)
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{
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static const std::string_view boneNames[25] = {
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const int bodypartCount = 25;
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static const std::array<std::string_view, bodypartCount> boneNames = {
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"bip01_l_clavicle",
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"left_clavicle",
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"bip01_l_upperarm",
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@ -61,19 +62,20 @@ namespace Resource
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"bip01_l_thumb3",
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"left_forearm"
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};
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for (size_t i = 0; i < 25; i++)
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for (unsigned short int i = 0; i < bodypartCount; i++)
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{
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if (name == boneNames[i])
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return true;
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}
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return false;
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}
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bool RetrieveAnimationsVisitor::belongsToRightUpperExtremity(const std::string& name)
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{
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static const std::string_view boneNames[25] = {
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const int bodypartCount = 25;
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static const std::array<std::string_view, bodypartCount> boneNames = {
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"bip01_r_clavicle",
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"right_clavicle",
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"bip01_r_upperarm",
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@ -100,16 +102,33 @@ namespace Resource
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"bip01_r_pointer3",
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"right_forearm"
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};
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for (size_t i = 0; i < 25; i++)
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for (unsigned short int i = 0; i < bodypartCount; i++)
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{
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if (name == boneNames[i])
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return true;
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}
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return false;
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}
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bool RetrieveAnimationsVisitor::belongsToTorso(const std::string& name)
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{
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const int bodypartCount = 8;
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static const std::array<std::string_view, bodypartCount> boneNames = {
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"bip01_spine1", "bip01_spine2", "bip01_neck", "bip01_head", "head", "neck", "chest", "groin"
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};
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for (unsigned short int i = 0; i < bodypartCount; i++)
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{
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if (name == boneNames[i])
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return true;
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}
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return false;
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}
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void RetrieveAnimationsVisitor::addKeyframeController(const std::string& name, const osg::Node& node)
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{
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osg::ref_ptr<SceneUtil::OsgAnimationController> callback = new SceneUtil::OsgAnimationController();
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@ -139,13 +158,23 @@ namespace Resource
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{
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if (name == "Bip01 R Clavicle")
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{
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if (!belongsToRightUpperExtremity(channel->getTargetName())) continue;
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if (!belongsToRightUpperExtremity(channel->getTargetName()))
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continue;
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}
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else if (name == "Bip01 L Clavicle")
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{
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if (!belongsToLeftUpperExtremity(channel->getTargetName())) continue;
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if (!belongsToLeftUpperExtremity(channel->getTargetName()))
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continue;
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}
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else if (belongsToRightUpperExtremity(channel->getTargetName()) || belongsToLeftUpperExtremity(channel->getTargetName())) continue;
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else if (name == "Bip01 Spine1")
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{
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if (!belongsToTorso(channel->getTargetName()))
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continue;
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}
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else if (belongsToRightUpperExtremity(channel->getTargetName())
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|| belongsToLeftUpperExtremity(channel->getTargetName())
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|| belongsToTorso(channel->getTargetName()))
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continue;
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mergedAnimationTrack->addChannel(channel.get()->clone()); // is ->clone needed?
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}
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@ -194,7 +223,7 @@ namespace Resource
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&& Misc::StringUtils::lowerCase(node.getName()) == std::string_view("bip01"))
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{
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addKeyframeController("bip01", node); /* Character root */
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//addKeyframeController("Bip01 Spine1", node); /* Torso */
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addKeyframeController("Bip01 Spine1", node); /* Torso */
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addKeyframeController("Bip01 L Clavicle", node); /* Left arm */
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addKeyframeController("Bip01 R Clavicle", node); /* Right arm */
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}
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@ -21,6 +21,7 @@ namespace Resource
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bool belongsToLeftUpperExtremity(const std::string& name);
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bool belongsToRightUpperExtremity(const std::string& name);
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bool belongsToTorso(const std::string& name);
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void addKeyframeController(const std::string& name, const osg::Node& node);
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virtual void apply(osg::Node& node) override;
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