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Reorganize l10n files
This commit is contained in:
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@ -104,20 +104,20 @@ namespace MWGui
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// - Shader editor
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MyGUI::TabItem* itemLV = mTabControl->addItem("Log Viewer");
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itemLV->setCaptionWithReplacing(" #{DebugMenu:LogViewer} ");
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itemLV->setCaptionWithReplacing(" #{OMWEngine:LogViewer} ");
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mLogView
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= itemLV->createWidgetReal<MyGUI::EditBox>("LogEdit", MyGUI::FloatCoord(0, 0, 1, 1), MyGUI::Align::Stretch);
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mLogView->setEditReadOnly(true);
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MyGUI::TabItem* itemLuaProfiler = mTabControl->addItem("Lua Profiler");
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itemLuaProfiler->setCaptionWithReplacing(" #{DebugMenu:LuaProfiler} ");
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itemLuaProfiler->setCaptionWithReplacing(" #{OMWEngine:LuaProfiler} ");
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mLuaProfiler = itemLuaProfiler->createWidgetReal<MyGUI::EditBox>(
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"LogEdit", MyGUI::FloatCoord(0, 0, 1, 1), MyGUI::Align::Stretch);
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mLuaProfiler->setEditReadOnly(true);
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#ifndef BT_NO_PROFILE
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MyGUI::TabItem* item = mTabControl->addItem("Physics Profiler");
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item->setCaptionWithReplacing(" #{DebugMenu:PhysicsProfiler} ");
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item->setCaptionWithReplacing(" #{OMWEngine:PhysicsProfiler} ");
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mBulletProfilerEdit
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= item->createWidgetReal<MyGUI::EditBox>("LogEdit", MyGUI::FloatCoord(0, 0, 1, 1), MyGUI::Align::Stretch);
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#else
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@ -329,26 +329,22 @@ namespace MWGui
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case fx::Technique::Status::Uncompiled:
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{
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if (technique->getDynamic())
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ss << "#{fontcolourhtml=header}#{PostProcessing:ShaderLocked}: #{fontcolourhtml=normal} "
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"#{PostProcessing:ShaderLockedDescription}"
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ss << "#{fontcolourhtml=header}#{OMWShaders:ShaderLocked}: #{fontcolourhtml=normal} "
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"#{OMWShaders:ShaderLockedDescription}"
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<< endl
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<< endl;
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ss << "#{fontcolourhtml=header}#{PostProcessing:Author}: #{fontcolourhtml=normal} " << author
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ss << "#{fontcolourhtml=header}#{OMWShaders:Author}: #{fontcolourhtml=normal} " << author << endl
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<< endl
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<< "#{fontcolourhtml=header}#{OMWShaders:Version}: #{fontcolourhtml=normal} " << version << endl
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<< endl
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<< "#{fontcolourhtml=header}#{OMWShaders:Description}: #{fontcolourhtml=normal} " << description
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<< endl
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<< endl
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<< "#{fontcolourhtml=header}#{PostProcessing:Version}: #{fontcolourhtml=normal} " << version
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<< endl
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<< endl
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<< "#{fontcolourhtml=header}#{PostProcessing:Description}: #{fontcolourhtml=normal} " << description
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<< endl
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<< endl
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<< "#{fontcolourhtml=header}#{PostProcessing:InInteriors}: #{fontcolourhtml=normal} "
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<< flag_interior
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<< "#{fontcolourhtml=header} #{PostProcessing:InExteriors}: #{fontcolourhtml=normal} "
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<< flag_exterior
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<< "#{fontcolourhtml=header} #{PostProcessing:Underwater}: #{fontcolourhtml=normal} "
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<< "#{fontcolourhtml=header}#{OMWShaders:InInteriors}: #{fontcolourhtml=normal} " << flag_interior
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<< "#{fontcolourhtml=header} #{OMWShaders:InExteriors}: #{fontcolourhtml=normal} " << flag_exterior
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<< "#{fontcolourhtml=header} #{OMWShaders:Underwater}: #{fontcolourhtml=normal} "
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<< flag_underwater
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<< "#{fontcolourhtml=header} #{PostProcessing:Abovewater}: #{fontcolourhtml=normal} "
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<< "#{fontcolourhtml=header} #{OMWShaders:Abovewater}: #{fontcolourhtml=normal} "
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<< flag_abovewater;
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break;
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}
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@ -370,7 +366,7 @@ namespace MWGui
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{
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MyGUI::Button* resetButton
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= mConfigArea->createWidget<MyGUI::Button>("MW_Button", { 0, 0, 0, 24 }, MyGUI::Align::Default);
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resetButton->setCaptionWithReplacing("#{PostProcessing:ResetShader}");
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resetButton->setCaptionWithReplacing("#{OMWShaders:ResetShader}");
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resetButton->setTextAlign(MyGUI::Align::Center);
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resetButton->eventMouseWheel += MyGUI::newDelegate(this, &PostProcessorHud::notifyMouseWheel);
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resetButton->eventMouseButtonClick
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@ -216,7 +216,7 @@ namespace MWGui
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mCharacterSelection->setIndexSelected(selectedIndex);
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if (selectedIndex == MyGUI::ITEM_NONE)
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mCharacterSelection->setCaptionWithReplacing("#{SavegameMenu:SelectCharacter}");
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mCharacterSelection->setCaptionWithReplacing("#{OMWEngine:SelectCharacter}");
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fillSaveList();
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}
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@ -430,7 +430,7 @@ namespace MWGui
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if (Settings::Manager::getBool("timeplayed", "Saves"))
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{
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text << "\n"
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<< "#{SavegameMenu:TimePlayed}: " << formatTimeplayed(mCurrentSlot->mProfile.mTimePlayed);
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<< "#{OMWEngine:TimePlayed}: " << formatTimeplayed(mCurrentSlot->mProfile.mTimePlayed);
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}
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mInfoText->setCaptionWithReplacing(text.str());
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@ -45,14 +45,14 @@ namespace
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std::string textureMipmappingToStr(const std::string& val)
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{
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if (val == "linear")
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return "#{SettingsMenu:TextureFilteringTrilinear}";
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return "#{OMWEngine:TextureFilteringTrilinear}";
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if (val == "nearest")
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return "#{SettingsMenu:TextureFilteringBilinear}";
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return "#{OMWEngine:TextureFilteringBilinear}";
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if (val == "none")
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return "#{SettingsMenu:TextureFilteringDisabled}";
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return "#{OMWEngine:TextureFilteringDisabled}";
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Log(Debug::Warning) << "Warning: Invalid texture mipmap option: " << val;
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return "#{SettingsMenu:TextureFilteringOther}";
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return "#{OMWEngine:TextureFilteringOther}";
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}
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std::string lightingMethodToStr(SceneUtil::LightingMethod method)
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@ -61,14 +61,14 @@ namespace
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switch (method)
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{
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case SceneUtil::LightingMethod::FFP:
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result = "#{SettingsMenu:LightingMethodLegacy}";
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result = "#{OMWEngine:LightingMethodLegacy}";
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break;
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case SceneUtil::LightingMethod::PerObjectUniform:
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result = "#{SettingsMenu:LightingMethodShadersCompatibility}";
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result = "#{OMWEngine:LightingMethodShadersCompatibility}";
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break;
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case SceneUtil::LightingMethod::SingleUBO:
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default:
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result = "#{SettingsMenu:LightingMethodShaders}";
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result = "#{OMWEngine:LightingMethodShaders}";
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break;
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}
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@ -533,7 +533,7 @@ namespace MWGui
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_sender->setCaptionWithReplacing(_sender->getItemNameAt(_sender->getIndexSelected()));
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MWBase::Environment::get().getWindowManager()->interactiveMessageBox(
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"#{SettingsMenu:ChangeRequiresRestart}", { "#{sOK}" }, true);
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"#{OMWEngine:ChangeRequiresRestart}", { "#{sOK}" }, true);
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Settings::Manager::setString("lighting method", "Shaders", *_sender->getItemDataAt<std::string>(pos));
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apply();
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@ -547,7 +547,7 @@ namespace MWGui
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_sender->setCaptionWithReplacing(_sender->getItemNameAt(_sender->getIndexSelected()));
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MWBase::Environment::get().getWindowManager()->interactiveMessageBox(
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"#{SettingsMenu:ChangeRequiresRestart}", { "#{sOK}" }, true);
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"#{OMWEngine:ChangeRequiresRestart}", { "#{sOK}" }, true);
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std::vector<std::string> currentLocales = Settings::Manager::getStringArray("preferred locales", "General");
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if (currentLocales.size() <= langPriority)
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@ -601,7 +601,7 @@ namespace MWGui
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{
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std::vector<std::string> buttons = { "#{sYes}", "#{sNo}" };
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MWBase::Environment::get().getWindowManager()->interactiveMessageBox(
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"#{SettingsMenu:LightingResetToDefaults}", buttons, true);
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"#{OMWEngine:LightingResetToDefaults}", buttons, true);
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int selectedButton = MWBase::Environment::get().getWindowManager()->readPressedButton();
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if (selectedButton == 1 || selectedButton == -1)
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return;
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@ -441,13 +441,13 @@ namespace MWInput
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switch (action)
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{
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case A_Screenshot:
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return "#{SettingsMenu:Screenshot}";
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return "#{OMWEngine:Screenshot}";
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case A_ZoomIn:
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return "#{SettingsMenu:CameraZoomIn}";
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return "#{OMWEngine:CameraZoomIn}";
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case A_ZoomOut:
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return "#{SettingsMenu:CameraZoomOut}";
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return "#{OMWEngine:CameraZoomOut}";
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case A_ToggleHUD:
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return "#{SettingsMenu:ToggleHUD}";
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return "#{OMWEngine:ToggleHUD}";
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case A_Use:
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return "#{sUse}";
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case A_Activate:
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@ -519,7 +519,7 @@ namespace MWInput
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case A_QuickLoad:
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return "#{sQuickLoadCmd}";
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case A_TogglePostProcessorHUD:
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return "#{SettingsMenu:TogglePostProcessorHUD}";
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return "#{OMWEngine:TogglePostProcessorHUD}";
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default:
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return {}; // not configurable
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}
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@ -276,7 +276,7 @@ namespace DetourNavigator
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const Loading::ScopedLoad load(listener);
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if (listener != nullptr)
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{
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listener->setLabel("#{Navigation:BuildingNavigationMesh}");
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listener->setLabel("#{OMWEngine:BuildingNavigationMesh}");
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listener->setProgressRange(maxProgress);
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}
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while (!mDone.wait_for(lock, std::chrono::milliseconds(20), isDone))
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@ -20,31 +20,21 @@ set(BUILTIN_DATA_FILES
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fonts/MysticCards.omwfont
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fonts/MysticCardsFontLicense.txt
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l10n/BuiltInShaders/de.yaml
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l10n/BuiltInShaders/en.yaml
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l10n/BuiltInShaders/ru.yaml
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l10n/BuiltInShaders/sv.yaml
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l10n/BuiltInShaders/fr.yaml
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# Month names and date formatting
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l10n/Calendar/de.yaml
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l10n/Calendar/en.yaml
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l10n/Calendar/ru.yaml
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l10n/Calendar/sv.yaml
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l10n/Calendar/fr.yaml
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l10n/DebugMenu/de.yaml
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l10n/DebugMenu/en.yaml
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l10n/DebugMenu/ru.yaml
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l10n/DebugMenu/sv.yaml
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l10n/DebugMenu/fr.yaml
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# Generic UI messages that can be reused by mods
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l10n/Interface/de.yaml
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l10n/Interface/en.yaml
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l10n/Interface/ru.yaml
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l10n/Interface/sv.yaml
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l10n/Interface/fr.yaml
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l10n/Navigation/de.yaml
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l10n/Navigation/en.yaml
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l10n/Navigation/ru.yaml
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l10n/Navigation/sv.yaml
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l10n/Navigation/fr.yaml
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# L10n for scripts/omw
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l10n/OMWCamera/de.yaml
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l10n/OMWCamera/en.yaml
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l10n/OMWCamera/ru.yaml
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@ -52,21 +42,20 @@ set(BUILTIN_DATA_FILES
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l10n/OMWCamera/fr.yaml
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l10n/OMWControls/en.yaml
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l10n/OMWControls/sv.yaml
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l10n/PostProcessing/de.yaml
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l10n/PostProcessing/en.yaml
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l10n/PostProcessing/ru.yaml
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l10n/PostProcessing/sv.yaml
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l10n/PostProcessing/fr.yaml
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l10n/SavegameMenu/de.yaml
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l10n/SavegameMenu/en.yaml
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l10n/SavegameMenu/ru.yaml
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l10n/SavegameMenu/sv.yaml
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l10n/SavegameMenu/fr.yaml
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l10n/SettingsMenu/de.yaml
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l10n/SettingsMenu/en.yaml
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l10n/SettingsMenu/ru.yaml
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l10n/SettingsMenu/sv.yaml
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l10n/SettingsMenu/fr.yaml
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# L10n for OpenMW menus and non-game-specific messages
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l10n/OMWEngine/de.yaml
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l10n/OMWEngine/en.yaml
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l10n/OMWEngine/ru.yaml
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l10n/OMWEngine/sv.yaml
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l10n/OMWEngine/fr.yaml
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# L10n for post-processing HUD and built-in shaders
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l10n/OMWShaders/de.yaml
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l10n/OMWShaders/en.yaml
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l10n/OMWShaders/ru.yaml
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l10n/OMWShaders/sv.yaml
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l10n/OMWShaders/fr.yaml
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openmw_aux/util.lua
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openmw_aux/time.lua
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@ -1,7 +0,0 @@
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DisplayDepthName: "Visualisiert den Tiefenpuffer."
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DisplayDepthFactorDescription: "Bestimmt die Korrelation zwischen dem Pixeltiefenwert und seiner Ausgabefarbe. Hohe Werte führen zu einem helleren Bild."
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DisplayDepthFactorName: "Farbfaktor"
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ContrastLevelDescription: "Kontraststufe"
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ContrastLevelName: "Kontrast"
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GammaLevelDescription: "Gamma-Level"
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GammaLevelName: "Gamma"
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@ -1,4 +0,0 @@
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DebugWindow: "Debug"
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LogViewer: "Protokollansicht"
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LuaProfiler: "Lua-Profiler"
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PhysicsProfiler: "Physik-Profiler"
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@ -1,4 +0,0 @@
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DebugWindow: "Debug"
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LogViewer: "Log Viewer"
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LuaProfiler: "Lua Profiler"
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PhysicsProfiler: "Physics Profiler"
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@ -1,3 +0,0 @@
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DebugWindow: "Fenêtre de débogage"
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LogViewer: "Journal"
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PhysicsProfiler: "Profileur des performances de la physique"
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@ -1,4 +0,0 @@
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DebugWindow: "Меню отладки"
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LogViewer: "Журнал логов"
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LuaProfiler: "Профилировщик Луа"
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PhysicsProfiler: "Профилировщик физики"
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@ -1,3 +0,0 @@
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DebugWindow: "Felsökning"
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LogViewer: "Loggvisare"
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PhysicsProfiler: "Fysikprofilerare"
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@ -1 +0,0 @@
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BuildingNavigationMesh: "Baue Navigationsgitter"
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@ -1 +0,0 @@
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BuildingNavigationMesh: "Building navigation mesh"
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@ -1 +0,0 @@
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BuildingNavigationMesh: "Construction du mesh de navigation"
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@ -1 +0,0 @@
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BuildingNavigationMesh: "Построение навигационной сетки"
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@ -1 +0,0 @@
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BuildingNavigationMesh: "Bygger navigeringsmesh"
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@ -1,3 +1,24 @@
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# Debug window
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DebugWindow: "Debug"
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LogViewer: "Protokollansicht"
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LuaProfiler: "Lua-Profiler"
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PhysicsProfiler: "Physik-Profiler"
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# Messages
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BuildingNavigationMesh: "Baue Navigationsgitter"
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# Save game menu
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SelectCharacter: "Charakterauswahl..."
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TimePlayed: "Spielzeit"
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# Settings menu
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ActorsProcessingRange: "Akteur-Verarbeitungsreichweite"
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Anisotropy: "Anisotropie"
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CameraSensitivity: "Kameraempfindlichkeit"
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@ -1,3 +1,24 @@
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# Debug window
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DebugWindow: "Debug"
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LogViewer: "Log Viewer"
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LuaProfiler: "Lua Profiler"
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PhysicsProfiler: "Physics Profiler"
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# Messages
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BuildingNavigationMesh: "Building navigation mesh"
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# Save game menu
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SelectCharacter: "Select Character..."
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TimePlayed: "Time played"
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# Settings menu
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ActorsProcessingRange: "Actors Processing Range"
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Anisotropy: "Anisotropy"
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CameraSensitivity: "Camera Sensitivity"
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@ -1,3 +1,23 @@
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# Debug window
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DebugWindow: "Fenêtre de débogage"
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LogViewer: "Journal"
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PhysicsProfiler: "Profileur des performances de la physique"
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# Messages
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BuildingNavigationMesh: "Construction du mesh de navigation"
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# Save game menu
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SelectCharacter: "Sélection du personnage..."
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TimePlayed: "Temps de jeu"
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# Settings menu
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ActorsProcessingRange: "Distance de traitement pour les personnages"
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Anisotropy: "Anisotropie"
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CameraSensitivity: "Sensibilité de la caméra"
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@ -1,3 +1,24 @@
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# Debug window
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DebugWindow: "Меню отладки"
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LogViewer: "Журнал логов"
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LuaProfiler: "Профилировщик Луа"
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PhysicsProfiler: "Профилировщик физики"
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# Messages
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BuildingNavigationMesh: "Построение навигационной сетки"
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# Save game menu
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SelectCharacter: "Выберите персонажа..."
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TimePlayed: "Время в игре"
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# Settings menu
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ActorsProcessingRange: "Дальность обработки персонажей"
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Anisotropy: "Анизотропная фильтрация"
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CameraSensitivity: "Чувствительность камеры"
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@ -1,3 +1,23 @@
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# Debug window
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DebugWindow: "Felsökning"
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LogViewer: "Loggvisare"
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PhysicsProfiler: "Fysikprofilerare"
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# Messages
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BuildingNavigationMesh: "Bygger navigeringsmesh"
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# Save game menu
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SelectCharacter: "Välj spelfigur..."
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TimePlayed: "Speltid"
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# Settings menu
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ActorsProcessingRange: "Processavstånd för figurer"
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Anisotropy: "Anisotropi"
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CameraSensitivity: "Kamerakänslighet"
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@ -1,3 +1,5 @@
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# Post-processing HUD
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Abovewater: "Überwasser"
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ActiveShaders: "Aktive Shader"
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Author: "Autor"
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@ -19,3 +21,14 @@ ShaderLockedDescription: "Kann nicht umgeschaltet oder verschoben werden, gesteu
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ShaderResetUniform: "r"
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Underwater: "Unterwasser"
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Version: "Version"
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# Built-in post-processing shaders
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|
||||
DisplayDepthName: "Visualisiert den Tiefenpuffer."
|
||||
DisplayDepthFactorDescription: "Bestimmt die Korrelation zwischen dem Pixeltiefenwert und seiner Ausgabefarbe. Hohe Werte führen zu einem helleren Bild."
|
||||
DisplayDepthFactorName: "Farbfaktor"
|
||||
ContrastLevelDescription: "Kontraststufe"
|
||||
ContrastLevelName: "Kontrast"
|
||||
GammaLevelDescription: "Gamma-Level"
|
||||
GammaLevelName: "Gamma"
|
@ -1,3 +1,30 @@
|
||||
# Post-processing HUD
|
||||
|
||||
Abovewater: "Abovewater"
|
||||
ActiveShaders: "Active Shaders"
|
||||
Author: "Author"
|
||||
Description: "Description"
|
||||
InactiveShaders: "Inactive Shaders"
|
||||
InExteriors: "Exteriors"
|
||||
InInteriors: "Interiors"
|
||||
KeyboardControls: |
|
||||
Keyboard controls:
|
||||
|
||||
Shift+Right-Arrow > Activate shader
|
||||
Shift+Left-Arrow > Deactive shader
|
||||
Shift+Up-Arrow > Move shader up
|
||||
Shift+Down-Arrow > Move shader down
|
||||
PostProcessHUD: "Postprocess HUD"
|
||||
ResetShader: "Reset shader to default state"
|
||||
ShaderLocked: "Locked"
|
||||
ShaderLockedDescription: "Cannot be toggled or moved, controlled by external Lua script"
|
||||
ShaderResetUniform: "r"
|
||||
Underwater: "Underwater"
|
||||
Version: "Version"
|
||||
|
||||
|
||||
# Built-in post-processing shaders
|
||||
|
||||
AdjustmentsDescription: "Colour adjustments."
|
||||
BloomDescription: "Bloom shader performing its calculations in (approximately) linear light."
|
||||
DebugDescription: "Debug shader."
|
@ -1,3 +1,30 @@
|
||||
# Post-processing HUD
|
||||
|
||||
Abovewater: "Hors de l'eau"
|
||||
ActiveShaders: "Shaders actifs"
|
||||
Author: "Auteur(e)"
|
||||
Description: "Description"
|
||||
InactiveShaders: "Shaders inactifs"
|
||||
InExteriors: "À l'extérieur"
|
||||
InInteriors: "En intérieur"
|
||||
KeyboardControls: |
|
||||
Raccourcis clavier:
|
||||
|
||||
Majuscule+Flèche droite > Active le shader
|
||||
Majuscule+Flèche gauche > Désactive le shader
|
||||
Majuscule+Flèche haut > Monte le shader dans la liste
|
||||
Majuscule+Flèche bas > Descend le shader dans la liste
|
||||
MainPassDescription: "Transmet les données de la scène aux shaders de post-traitement. Ne peut être déplacé ou supprimé."
|
||||
PostProcessHUD: "HUD de post-traitement"
|
||||
ResetShader: "Restaure le shader dans sa configuration par défaut"
|
||||
ShaderLocked: "Verrouillé"
|
||||
ShaderResetUniform: "r"
|
||||
Underwater: "Sous l'eau"
|
||||
Version: "Version"
|
||||
|
||||
|
||||
# Built-in post-processing shaders
|
||||
|
||||
AdjustmentsDescription: "Ajustements de l'image (couleurs, luminosité, contrastes...)."
|
||||
BloomDescription: "Flou lumineux, calculé (approximativement) de façon linéaire suivant l'intensité de la lumière."
|
||||
DebugDescription: "Shader de débogage."
|
@ -1,3 +1,30 @@
|
||||
# Post-processing HUD
|
||||
|
||||
Abovewater: "Над водой"
|
||||
ActiveShaders: "Включенные шейдеры"
|
||||
Author: "Автор"
|
||||
Description: "Описание"
|
||||
InactiveShaders: "Выключенные шейдеры"
|
||||
InExteriors: "Вне помещений"
|
||||
InInteriors: "В помещениях"
|
||||
KeyboardControls: |
|
||||
Управление с помощью клавиатуры:
|
||||
|
||||
Shift+Right-Arrow > Включить шейдер
|
||||
Shift+Left-Arrow > Выключить шейдер
|
||||
Shift+Up-Arrow > Передвинуть шейдер выше
|
||||
Shift+Down-Arrow > Передвинуть шейдер ниже
|
||||
PostProcessHUD: "Настройки постобработки"
|
||||
ResetShader: "Обнулить настройки этого шейдера"
|
||||
ShaderLocked: "Заблокирован"
|
||||
ShaderLockedDescription: "Не может быть выключен или передвинут, управляется внешним Lua-скриптом"
|
||||
ShaderResetUniform: "x"
|
||||
Underwater: "Под водой"
|
||||
Version: "Версия"
|
||||
|
||||
|
||||
# Built-in post-processing shaders
|
||||
|
||||
AdjustmentsDescription: "Коррекция цвета."
|
||||
DebugDescription: "Отладочный шейдер."
|
||||
DebugHeaderDepth: "Буфер глубины"
|
@ -1,3 +1,30 @@
|
||||
# Post-processing HUD
|
||||
|
||||
Abovewater: "Ovan vatten"
|
||||
ActiveShaders: "Aktiva shaders"
|
||||
Author: "Skapare" # Author = Författare, but författare sounds very book-author-ish. Skapare, meaning "creator", sounds better in Swedish in this case. Ok?
|
||||
Description: "Beskrivning"
|
||||
ActiveShaders: "Inaktiva shaders"
|
||||
InExteriors: "Exteriörer"
|
||||
InInteriors: "Interiörer"
|
||||
KeyboardControls: |
|
||||
Tangentbordskontroller:
|
||||
|
||||
Shift+Högerpil > Aktivera shader
|
||||
Shift+Vänsterpil > Avaktivera shader
|
||||
Shift+Pil upp > Flytta shader upp
|
||||
Shift+Pil ner > Flytta shader ner
|
||||
PostProcessHUD: "Postprocess HUD"
|
||||
ResetShader: "Återställ shader to ursprungligt läge"
|
||||
ShaderLocked: "Låst"
|
||||
ShaderLockedDescription: "Kan ej aktiveras/inaktiveras eller flyttas. Kontrolleras av externt Lua-skript"
|
||||
ShaderResetUniform: "r"
|
||||
Underwater: "Under vatten"
|
||||
Version: "Version"
|
||||
|
||||
|
||||
# Built-in post-processing shaders
|
||||
|
||||
AdjustmentsDescription: "Färgjusteringar."
|
||||
BloomDescription: "Bloomshader som utför sina beräkningar i (ungefärligt) linjärt ljus."
|
||||
DebugDescription: "Felsökningsshader."
|
||||
@ -10,7 +37,7 @@ DisplayNormalsName: "Visualisera normalvektorer" # på engelska står det "pass
|
||||
ContrastLevelDescription: "Kontrastnivå"
|
||||
ContrastLevelName: "Kontrast"
|
||||
GammaLevelDescription: "Gammanivå"
|
||||
# GammaLevelName: "Gamma" samma som engelska
|
||||
GammaLevelName: "Gamma" # samma som engelska
|
||||
StrengthLevelName: "Styrka"
|
||||
StrengthLevelDescription: "Effektens styrka."
|
||||
RadiusLevelName: "Radie"
|
@ -1,21 +0,0 @@
|
||||
Abovewater: "Abovewater"
|
||||
ActiveShaders: "Active Shaders"
|
||||
Author: "Author"
|
||||
Description: "Description"
|
||||
InactiveShaders: "Inactive Shaders"
|
||||
InExteriors: "Exteriors"
|
||||
InInteriors: "Interiors"
|
||||
KeyboardControls: |
|
||||
Keyboard controls:
|
||||
|
||||
Shift+Right-Arrow > Activate shader
|
||||
Shift+Left-Arrow > Deactive shader
|
||||
Shift+Up-Arrow > Move shader up
|
||||
Shift+Down-Arrow > Move shader down
|
||||
PostProcessHUD: "Postprocess HUD"
|
||||
ResetShader: "Reset shader to default state"
|
||||
ShaderLocked: "Locked"
|
||||
ShaderLockedDescription: "Cannot be toggled or moved, controlled by external Lua script"
|
||||
ShaderResetUniform: "r"
|
||||
Underwater: "Underwater"
|
||||
Version: "Version"
|
@ -1,21 +0,0 @@
|
||||
Abovewater: "Hors de l'eau"
|
||||
ActiveShaders: "Shaders actifs"
|
||||
Author: "Auteur(e)"
|
||||
Description: "Description"
|
||||
InactiveShaders: "Shaders inactifs"
|
||||
InExteriors: "À l'extérieur"
|
||||
InInteriors: "En intérieur"
|
||||
KeyboardControls: |
|
||||
Raccourcis clavier:
|
||||
|
||||
Majuscule+Flèche droite > Active le shader
|
||||
Majuscule+Flèche gauche > Désactive le shader
|
||||
Majuscule+Flèche haut > Monte le shader dans la liste
|
||||
Majuscule+Flèche bas > Descend le shader dans la liste
|
||||
MainPassDescription: "Transmet les données de la scène aux shaders de post-traitement. Ne peut être déplacé ou supprimé."
|
||||
PostProcessHUD: "HUD de post-traitement"
|
||||
ResetShader: "Restaure le shader dans sa configuration par défaut"
|
||||
ShaderLocked: "Verrouillé"
|
||||
ShaderResetUniform: "r"
|
||||
Underwater: "Sous l'eau"
|
||||
Version: "Version"
|
@ -1,21 +0,0 @@
|
||||
Abovewater: "Над водой"
|
||||
ActiveShaders: "Включенные шейдеры"
|
||||
Author: "Автор"
|
||||
Description: "Описание"
|
||||
InactiveShaders: "Выключенные шейдеры"
|
||||
InExteriors: "Вне помещений"
|
||||
InInteriors: "В помещениях"
|
||||
KeyboardControls: |
|
||||
Управление с помощью клавиатуры:
|
||||
|
||||
Shift+Right-Arrow > Включить шейдер
|
||||
Shift+Left-Arrow > Выключить шейдер
|
||||
Shift+Up-Arrow > Передвинуть шейдер выше
|
||||
Shift+Down-Arrow > Передвинуть шейдер ниже
|
||||
PostProcessHUD: "Настройки постобработки"
|
||||
ResetShader: "Обнулить настройки этого шейдера"
|
||||
ShaderLocked: "Заблокирован"
|
||||
ShaderLockedDescription: "Не может быть выключен или передвинут, управляется внешним Lua-скриптом"
|
||||
ShaderResetUniform: "x"
|
||||
Underwater: "Под водой"
|
||||
Version: "Версия"
|
@ -1,22 +0,0 @@
|
||||
Abovewater: "Ovan vatten"
|
||||
ActiveShaders: "Aktiva shaders"
|
||||
Author: "Skapare" # Author = Författare, but författare sounds very book-author-ish. Skapare, meaning "creator", sounds better in Swedish in this case. Ok?
|
||||
Description: "Beskrivning"
|
||||
ActiveShaders: "Inaktiva shaders"
|
||||
InExteriors: "Exteriörer"
|
||||
InInteriors: "Interiörer"
|
||||
KeyboardControls: |
|
||||
Tangentbordskontroller:
|
||||
|
||||
Shift+Högerpil > Aktivera shader
|
||||
Shift+Vänsterpil > Avaktivera shader
|
||||
Shift+Pil upp > Flytta shader upp
|
||||
Shift+Pil ner > Flytta shader ner
|
||||
PostProcessHUD: "Postprocess HUD"
|
||||
ResetShader: "Återställ shader to ursprungligt läge"
|
||||
ShaderLocked: "Låst"
|
||||
ShaderLockedDescription: "Kan ej aktiveras/inaktiveras eller flyttas. Kontrolleras av externt Lua-skript"
|
||||
ShaderResetUniform: "r"
|
||||
Underwater: "Under vatten"
|
||||
Version: "Version"
|
||||
|
@ -1,2 +0,0 @@
|
||||
SelectCharacter: "Charakterauswahl..."
|
||||
TimePlayed: "Spielzeit"
|
@ -1,2 +0,0 @@
|
||||
SelectCharacter: "Select Character..."
|
||||
TimePlayed: "Time played"
|
@ -1,2 +0,0 @@
|
||||
SelectCharacter: "Sélection du personnage..."
|
||||
TimePlayed: "Temps de jeu"
|
@ -1,2 +0,0 @@
|
||||
SelectCharacter: "Выберите персонажа..."
|
||||
TimePlayed: "Время в игре"
|
@ -1,2 +0,0 @@
|
||||
SelectCharacter: "Välj spelfigur..."
|
||||
TimePlayed: "Speltid"
|
@ -1,7 +1,7 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<MyGUI type="Layout">
|
||||
<Widget type="Window" skin="MW_Window" position="0 0 400 400" layer="Debug" name="_Main" align="Stretch">
|
||||
<Property key="Caption" value="#{DebugMenu:DebugWindow}"/>
|
||||
<Property key="Caption" value="#{OMWEngine:DebugWindow}"/>
|
||||
<Property key="Visible" value="false"/>
|
||||
|
||||
<Widget type="Widget" skin="DialogBG" position_real="0 0 1 1" name="Background" align="Stretch">
|
||||
|
@ -2,7 +2,7 @@
|
||||
<MyGUI type="Layout">
|
||||
<Widget type="Window" skin="MW_Window" position="0 0 500 500" layer="Debug" name="_Main" align="Stretch">
|
||||
<Property key="Visible" value="false"/>
|
||||
<Property key="Caption" value="#{PostProcessing:PostProcessHUD}"/>
|
||||
<Property key="Caption" value="#{OMWShaders:PostProcessHUD}"/>
|
||||
<Property key="MinSize" value="600 600"/>
|
||||
|
||||
<Widget type="TabControl" skin="TabControl_NoBorder" position="8 8 468 450" align="Stretch" name="TabControl">
|
||||
@ -12,7 +12,7 @@
|
||||
<Property key="Caption" value="[?]"/>
|
||||
<UserString key="ToolTipType" value="Layout"/>
|
||||
<UserString key="ToolTipLayout" value="TextToolTip"/>
|
||||
<UserString key="Caption_Text" value="#{PostProcessing:KeyboardControls}"/>
|
||||
<UserString key="Caption_Text" value="#{OMWShaders:KeyboardControls}"/>
|
||||
<Property key="Depth" value="-10"/>
|
||||
</Widget>
|
||||
|
||||
@ -34,7 +34,7 @@
|
||||
|
||||
<Widget type="VBox" position_real="0 0 1 1" align="Stretch">
|
||||
<Widget type="AutoSizedTextBox" skin="NormalText" position="0 0 50 50" align="Top Right">
|
||||
<Property key="Caption" value="#{PostProcessing:InactiveShaders}"/>
|
||||
<Property key="Caption" value="#{OMWShaders:InactiveShaders}"/>
|
||||
</Widget>
|
||||
|
||||
<Widget type="EditBox" skin="MW_TextBoxEditWithBorder" position="0 0 0 28" name="Filter">
|
||||
@ -80,7 +80,7 @@
|
||||
|
||||
<Widget type="VBox" position_real="0 0 1 1" align="Stretch">
|
||||
<Widget type="AutoSizedTextBox" skin="NormalText" position="0 0 50 50" align="Top Right">
|
||||
<Property key="Caption" value="#{PostProcessing:ActiveShaders}"/>
|
||||
<Property key="Caption" value="#{OMWShaders:ActiveShaders}"/>
|
||||
</Widget>
|
||||
|
||||
<Widget type="ListWrapper" skin="MW_List" name="ActiveList">
|
||||
|
@ -59,7 +59,7 @@
|
||||
<Widget type="AutoSizedButton" skin="MW_Button" position="0 0 22 22" name="Reset">
|
||||
<UserString key="HStretch" value="false"/>
|
||||
<UserString key="VStretch" value="false"/>
|
||||
<Property key="Caption" value="#{PostProcessing:ShaderResetUniform}"/>
|
||||
<Property key="Caption" value="#{OMWShaders:ShaderResetUniform}"/>
|
||||
</Widget>
|
||||
<Widget type="Widget" skin="BlackBG" position="0 0 225 22" name="Client">
|
||||
<UserString key="HStretch" value="false"/>
|
||||
|
@ -6,7 +6,7 @@
|
||||
<Property key="Spacing" value="8"/>
|
||||
|
||||
<Widget type="ComboBox" skin="MW_ComboBox" position="0 0 0 24" name="SelectCharacter">
|
||||
<Property key="Caption" value="#{SavegameMenu:SelectCharacter}"/>
|
||||
<Property key="Caption" value="#{OMWEngine:SelectCharacter}"/>
|
||||
<UserString key="HStretch" value="true"/>
|
||||
</Widget>
|
||||
|
||||
|
@ -75,7 +75,7 @@
|
||||
</Widget>
|
||||
<Widget type="Widget" position="4 184 400 54" align="Left Top HStretch">
|
||||
<Widget type="TextBox" skin="NormalText" position="0 0 400 16" align="Left Top" name="ActorProcessingText">
|
||||
<Property key="Caption" value="#{SettingsMenu:ActorsProcessingRange}"/>
|
||||
<Property key="Caption" value="#{OMWEngine:ActorsProcessingRange}"/>
|
||||
</Widget>
|
||||
<Widget type="ScrollBar" skin="MW_HScroll" position="0 20 352 14" align="Left Top HStretch">
|
||||
<Property key="Range" value="3584"/>
|
||||
@ -87,7 +87,7 @@
|
||||
<UserString key="SettingMin" value="3584"/>
|
||||
<UserString key="SettingMax" value="7168"/>
|
||||
<UserString key="SettingLabelWidget" value="ActorProcessingText"/>
|
||||
<UserString key="SettingLabelCaption" value="#{SettingsMenu:ActorsProcessingRange} (%s)"/>
|
||||
<UserString key="SettingLabelCaption" value="#{OMWEngine:ActorsProcessingRange} (%s)"/>
|
||||
</Widget>
|
||||
<Widget type="TextBox" skin="SandText" position="0 38 352 16" align="Left Top">
|
||||
<Property key="Caption" value="#{sLow}"/>
|
||||
@ -204,10 +204,10 @@
|
||||
<Property key="Padding" value="0"/>
|
||||
<Property key="Spacing" value="4"/>
|
||||
<Widget type="AutoSizedButton" skin="MW_Button" name="KeyboardButton">
|
||||
<Property key="Caption" value="#{SettingsMenu:MouseAndKeyboard}"/>
|
||||
<Property key="Caption" value="#{OMWEngine:MouseAndKeyboard}"/>
|
||||
</Widget>
|
||||
<Widget type="AutoSizedButton" skin="MW_Button" name="ControllerButton">
|
||||
<Property key="Caption" value="#{SettingsMenu:Controller}"/>
|
||||
<Property key="Caption" value="#{OMWEngine:Controller}"/>
|
||||
</Widget>
|
||||
</Widget>
|
||||
|
||||
@ -226,7 +226,7 @@
|
||||
<UserString key="SettingType" value="CheckButton"/>
|
||||
</Widget>
|
||||
<Widget type="AutoSizedTextBox" skin="SandText">
|
||||
<Property key="Caption" value="#{SettingsMenu:InvertXAxis} "/>
|
||||
<Property key="Caption" value="#{OMWEngine:InvertXAxis} "/>
|
||||
</Widget>
|
||||
<Widget type="AutoSizedButton" skin="MW_Button">
|
||||
<UserString key="SettingCategory" value="Input"/>
|
||||
@ -238,7 +238,7 @@
|
||||
</Widget>
|
||||
</Widget>
|
||||
<Widget type="TextBox" skin="NormalText" position="4 258 352 18" align="Left Bottom">
|
||||
<Property key="Caption" value="#{SettingsMenu:CameraSensitivity}"/>
|
||||
<Property key="Caption" value="#{OMWEngine:CameraSensitivity}"/>
|
||||
</Widget>
|
||||
<Widget type="ScrollBar" skin="MW_HScroll" position="4 282 352 18" align="HStretch Bottom">
|
||||
<Property key="Range" value="10000"/>
|
||||
@ -277,13 +277,13 @@
|
||||
<Property key="Caption" value=" #{sVideo} "/>
|
||||
<Widget type="ListBox" skin="MW_List" position="0 4 185 225" align="Left Top" name="ResolutionList"/>
|
||||
<Widget type="TextBox" skin="NormalText" position="197 4 185 18" align="Left Top">
|
||||
<Property key="Caption" value="#{SettingsMenu:WindowMode}"/>
|
||||
<Property key="Caption" value="#{OMWEngine:WindowMode}"/>
|
||||
</Widget>
|
||||
<Widget type="HBox" position="197 28 400 24">
|
||||
<Widget type="ComboBox" skin="MW_ComboBox" position="0 0 200 24" align="Left Top" name="WindowModeList">
|
||||
<Property key="AddItem" value="#{SettingsMenu:WindowModeFullscreen}"/>
|
||||
<Property key="AddItem" value="#{SettingsMenu:WindowModeWindowedFullscreen}"/>
|
||||
<Property key="AddItem" value="#{SettingsMenu:WindowModeWindowed}"/>
|
||||
<Property key="AddItem" value="#{OMWEngine:WindowModeFullscreen}"/>
|
||||
<Property key="AddItem" value="#{OMWEngine:WindowModeWindowedFullscreen}"/>
|
||||
<Property key="AddItem" value="#{OMWEngine:WindowModeWindowed}"/>
|
||||
</Widget>
|
||||
</Widget>
|
||||
<Widget type="HBox" position="197 58 400 28">
|
||||
@ -293,7 +293,7 @@
|
||||
<UserString key="SettingType" value="CheckButton"/>
|
||||
</Widget>
|
||||
<Widget type="AutoSizedTextBox" skin="SandText" position="28 4 48 16" align="Left Top">
|
||||
<Property key="Caption" value="#{SettingsMenu:VSync}"/>
|
||||
<Property key="Caption" value="#{OMWEngine:VSync}"/>
|
||||
</Widget>
|
||||
</Widget>
|
||||
<Widget type="HBox" position="197 88 300 28">
|
||||
@ -303,7 +303,7 @@
|
||||
<UserString key="SettingType" value="CheckButton"/>
|
||||
</Widget>
|
||||
<Widget type="AutoSizedTextBox" skin="SandText" position="28 4 48 16" align="Left Top">
|
||||
<Property key="Caption" value="#{SettingsMenu:WindowBorder}"/>
|
||||
<Property key="Caption" value="#{OMWEngine:WindowBorder}"/>
|
||||
</Widget>
|
||||
</Widget>
|
||||
<Widget type="HBox" position="197 118 300 28">
|
||||
@ -313,15 +313,15 @@
|
||||
<UserString key="SettingType" value="CheckButton"/>
|
||||
</Widget>
|
||||
<Widget type="AutoSizedTextBox" skin="SandText" position="28 4 48 16" align="Left Top">
|
||||
<Property key="Caption" value="#{SettingsMenu:PostProcessing}"/>
|
||||
<Property key="Caption" value="#{OMWEngine:PostProcessing}"/>
|
||||
<UserString key="ToolTipType" value="Layout"/>
|
||||
<UserString key="ToolTipLayout" value="TextToolTip"/>
|
||||
<UserString key="Caption_Text" value="#{SettingsMenu:PostProcessingTooltip}"/>
|
||||
<UserString key="Caption_Text" value="#{OMWEngine:PostProcessingTooltip}"/>
|
||||
</Widget>
|
||||
</Widget>
|
||||
|
||||
<Widget type="AutoSizedTextBox" skin="SandText" position="197 154 300 32" align="Left Top">
|
||||
<Property key="Caption" value="#{SettingsMenu:FrameRateHint}"/>
|
||||
<Property key="Caption" value="#{OMWEngine:FrameRateHint}"/>
|
||||
</Widget>
|
||||
<Widget type="AutoSizedTextBox" skin="SandText" position="197 196 300 32" align="Left Top" name="WindowModeHint">
|
||||
<Property key="Caption" value="#{SettingsMenu:WindowModeHint}"/>
|
||||
@ -339,7 +339,7 @@
|
||||
<UserString key="SettingMin" value="30"/>
|
||||
<UserString key="SettingMax" value="110"/>
|
||||
<UserString key="SettingLabelWidget" value="FovText"/>
|
||||
<UserString key="SettingLabelCaption" value="#{SettingsMenu:FieldOfView} (%s)"/>
|
||||
<UserString key="SettingLabelCaption" value="#{OMWEngine:FieldOfView} (%s)"/>
|
||||
</Widget>
|
||||
<Widget type="TextBox" skin="SandText" position="0 286 352 18" align="Left Top">
|
||||
<Property key="Caption" value="#{sLow}"/>
|
||||
@ -375,17 +375,17 @@
|
||||
<Property key="Caption" value=" #{sDetail_Level} "/>
|
||||
|
||||
<Widget type="AutoSizedTextBox" skin="NormalText" align="Left Top">
|
||||
<Property key="Caption" value="#{SettingsMenu:TextureFiltering}"/>
|
||||
<Property key="Caption" value="#{OMWEngine:TextureFiltering}"/>
|
||||
<UserString key="VStretch" value="false"/>
|
||||
<UserString key="HStretch" value="false"/>
|
||||
</Widget>
|
||||
<Widget type="ComboBox" align="Left Top" skin="MW_ComboBox" position="0 28 200 24" name="TextureFilteringButton">
|
||||
<Property key="AddItem" value="#{SettingsMenu:TextureFilteringBilinear}"/>
|
||||
<Property key="AddItem" value="#{SettingsMenu:TextureFilteringTrilinear}"/>
|
||||
<Property key="AddItem" value="#{OMWEngine:TextureFilteringBilinear}"/>
|
||||
<Property key="AddItem" value="#{OMWEngine:TextureFilteringTrilinear}"/>
|
||||
</Widget>
|
||||
|
||||
<Widget type="AutoSizedTextBox" skin="NormalText" position="0 58 200 18" name="AnisotropyLabel">
|
||||
<Property key="Caption" value="#{SettingsMenu:Anisotropy}"/>
|
||||
<Property key="Caption" value="#{OMWEngine:Anisotropy}"/>
|
||||
</Widget>
|
||||
<Widget type="ScrollBar" skin="MW_HScroll" position="0 80 352 18" align="HStretch Top">
|
||||
<Property key="Range" value="17"/>
|
||||
@ -394,7 +394,7 @@
|
||||
<UserString key="SettingCategory" value="General"/>
|
||||
<UserString key="SettingName" value="anisotropy"/>
|
||||
<UserString key="SettingLabelWidget" value="AnisotropyLabel"/>
|
||||
<UserString key="SettingLabelCaption" value="#{SettingsMenu:Anisotropy} (%s)"/>
|
||||
<UserString key="SettingLabelCaption" value="#{OMWEngine:Anisotropy} (%s)"/>
|
||||
</Widget>
|
||||
|
||||
<Widget type="AutoSizedTextBox" skin="NormalText" position="0 104 0 18" align="Left Top" name="RenderDistanceLabel">
|
||||
@ -435,7 +435,7 @@
|
||||
|
||||
</Widget>
|
||||
<Widget type="TabItem">
|
||||
<Property key="Caption" value=" #{SettingsMenu:Water} "/>
|
||||
<Property key="Caption" value=" #{OMWEngine:Water} "/>
|
||||
|
||||
<Widget type="VBox" position_real="0 0 1 1" align="Stretch">
|
||||
|
||||
@ -449,7 +449,7 @@
|
||||
<UserString key="SettingType" value="CheckButton"/>
|
||||
</Widget>
|
||||
<Widget type="AutoSizedTextBox" skin="SandText">
|
||||
<Property key="Caption" value="#{SettingsMenu:WaterShader}"/>
|
||||
<Property key="Caption" value="#{OMWEngine:WaterShader}"/>
|
||||
</Widget>
|
||||
</Widget>
|
||||
|
||||
@ -463,14 +463,14 @@
|
||||
<UserString key="SettingType" value="CheckButton"/>
|
||||
</Widget>
|
||||
<Widget type="AutoSizedTextBox" skin="SandText">
|
||||
<Property key="Caption" value="#{SettingsMenu:Refraction}"/>
|
||||
<Property key="Caption" value="#{OMWEngine:Refraction}"/>
|
||||
</Widget>
|
||||
</Widget>
|
||||
|
||||
<Widget type="Widget" position="0 0 0 18" align="Top Left HStretch">
|
||||
<UserString key="HStretch" value="true"/>
|
||||
<Widget type="AutoSizedTextBox" skin="NormalText">
|
||||
<Property key="Caption" value="#{SettingsMenu:WaterShaderTextureQuality}"/>
|
||||
<Property key="Caption" value="#{OMWEngine:WaterShaderTextureQuality}"/>
|
||||
</Widget>
|
||||
<Widget type="Spacer" />
|
||||
</Widget>
|
||||
@ -489,7 +489,7 @@
|
||||
<Widget type="Widget" position="0 0 0 18" align="Top Left HStretch">
|
||||
<UserString key="HStretch" value="true"/>
|
||||
<Widget type="AutoSizedTextBox" skin="NormalText">
|
||||
<Property key="Caption" value="#{SettingsMenu:ReflectionShaderDetail}"/>
|
||||
<Property key="Caption" value="#{OMWEngine:ReflectionShaderDetail}"/>
|
||||
</Widget>
|
||||
<Widget type="Spacer" />
|
||||
</Widget>
|
||||
@ -498,12 +498,12 @@
|
||||
<UserString key="VStretch" value="false"/>
|
||||
|
||||
<Widget type="ComboBox" skin="MW_ComboBox" position="0 0 200 24" align="Left Top" name="WaterReflectionDetail">
|
||||
<Property key="AddItem" value="#{SettingsMenu:ReflectionShaderDetailSky}"/>
|
||||
<Property key="AddItem" value="#{SettingsMenu:ReflectionShaderDetailTerrain}"/>
|
||||
<Property key="AddItem" value="#{SettingsMenu:ReflectionShaderDetailWorld}"/>
|
||||
<Property key="AddItem" value="#{SettingsMenu:ReflectionShaderDetailObjects}"/>
|
||||
<Property key="AddItem" value="#{SettingsMenu:ReflectionShaderDetailActors}"/>
|
||||
<Property key="AddItem" value="#{SettingsMenu:ReflectionShaderDetailGroundcover}"/>
|
||||
<Property key="AddItem" value="#{OMWEngine:ReflectionShaderDetailSky}"/>
|
||||
<Property key="AddItem" value="#{OMWEngine:ReflectionShaderDetailTerrain}"/>
|
||||
<Property key="AddItem" value="#{OMWEngine:ReflectionShaderDetailWorld}"/>
|
||||
<Property key="AddItem" value="#{OMWEngine:ReflectionShaderDetailObjects}"/>
|
||||
<Property key="AddItem" value="#{OMWEngine:ReflectionShaderDetailActors}"/>
|
||||
<Property key="AddItem" value="#{OMWEngine:ReflectionShaderDetailGroundcover}"/>
|
||||
</Widget>
|
||||
<Widget type="Spacer" />
|
||||
</Widget>
|
||||
@ -511,7 +511,7 @@
|
||||
<Widget type="Widget" position="0 0 0 18" align="Top Left HStretch">
|
||||
<UserString key="HStretch" value="true"/>
|
||||
<Widget type="AutoSizedTextBox" skin="NormalText">
|
||||
<Property key="Caption" value="#{SettingsMenu:RainRippleDetail}"/>
|
||||
<Property key="Caption" value="#{OMWEngine:RainRippleDetail}"/>
|
||||
</Widget>
|
||||
<Widget type="Spacer" />
|
||||
</Widget>
|
||||
@ -521,9 +521,9 @@
|
||||
<UserString key="VStretch" value="false"/>
|
||||
|
||||
<Widget type="ComboBox" skin="MW_ComboBox" position="0 0 200 24" align="Left Top" name="WaterRainRippleDetail">
|
||||
<Property key="AddItem" value="#{SettingsMenu:RainRippleDetailSimple}"/>
|
||||
<Property key="AddItem" value="#{SettingsMenu:RainRippleDetailSparse}"/>
|
||||
<Property key="AddItem" value="#{SettingsMenu:RainRippleDetailDense}"/>
|
||||
<Property key="AddItem" value="#{OMWEngine:RainRippleDetailSimple}"/>
|
||||
<Property key="AddItem" value="#{OMWEngine:RainRippleDetailSparse}"/>
|
||||
<Property key="AddItem" value="#{OMWEngine:RainRippleDetailDense}"/>
|
||||
</Widget>
|
||||
<Widget type="Spacer" />
|
||||
</Widget>
|
||||
@ -532,10 +532,10 @@
|
||||
|
||||
</Widget>
|
||||
<Widget type="TabItem">
|
||||
<Property key="Caption" value=" #{SettingsMenu:Lights} "/>
|
||||
<Property key="Caption" value=" #{OMWEngine:Lights} "/>
|
||||
<!-- Lighting Method -->
|
||||
<Widget type="TextBox" skin="NormalText" position="0 4 250 18" align="Left Top">
|
||||
<Property key="Caption" value="#{SettingsMenu:LightingMethod}"/>
|
||||
<Property key="Caption" value="#{OMWEngine:LightingMethod}"/>
|
||||
</Widget>
|
||||
<Widget type="ComboBox" skin="MW_ComboBox" position="0 28 250 24" align="Left Top" name="LightingMethodButton">
|
||||
<Property key="AddItem" value="legacy"/>
|
||||
@ -546,7 +546,7 @@
|
||||
<Widget type="TextBox" skin="NormalText" position="258 4 350 18" align="Left Top" name="MaxLightsText">
|
||||
<UserString key="ToolTipType" value="Layout"/>
|
||||
<UserString key="ToolTipLayout" value="TextToolTip"/>
|
||||
<UserString key="Caption_Text" value="#{SettingsMenu:MaxLightsTooltip}"/>
|
||||
<UserString key="Caption_Text" value="#{OMWEngine:MaxLightsTooltip}"/>
|
||||
</Widget>
|
||||
<Widget type="ScrollBar" position="0 0 0 0">
|
||||
<UserString key="SettingType" value="Slider"/>
|
||||
@ -554,7 +554,7 @@
|
||||
<UserString key="SettingName" value="max lights"/>
|
||||
<UserString key="SettingValueType" value="Integer"/>
|
||||
<UserString key="SettingLabelWidget" value="MaxLightsText"/>
|
||||
<UserString key="SettingLabelCaption" value="#{SettingsMenu:MaxLights} (%s)"/>
|
||||
<UserString key="SettingLabelCaption" value="#{OMWEngine:MaxLights} (%s)"/>
|
||||
</Widget>
|
||||
<Widget type="ComboBox" skin="MW_ComboBox" position="258 28 250 24" align="Left Top" name="MaxLights">
|
||||
<Property key="AddItem" value="8"/>
|
||||
@ -567,7 +567,7 @@
|
||||
<Widget type="TextBox" skin="NormalText" position="0 78 500 18" align="Left Top" name="MaxLightDistanceText">
|
||||
<UserString key="ToolTipType" value="Layout"/>
|
||||
<UserString key="ToolTipLayout" value="TextToolTip"/>
|
||||
<UserString key="Caption_Text" value="#{SettingsMenu:LightsMaximumDistanceTooltip}"/>
|
||||
<UserString key="Caption_Text" value="#{OMWEngine:LightsMaximumDistanceTooltip}"/>
|
||||
</Widget>
|
||||
<Widget type="ScrollBar" skin="MW_HScroll" position="0 104 352 18" align="HStretch Top">
|
||||
<Property key="Range" value="8192"/>
|
||||
@ -579,13 +579,13 @@
|
||||
<UserString key="SettingName" value="maximum light distance"/>
|
||||
<UserString key="SettingValueType" value="Integer"/>
|
||||
<UserString key="SettingLabelWidget" value="MaxLightDistanceText"/>
|
||||
<UserString key="SettingLabelCaption" value="#{SettingsMenu:LightsMaximumDistance} (%s)"/>
|
||||
<UserString key="SettingLabelCaption" value="#{OMWEngine:LightsMaximumDistance} (%s)"/>
|
||||
</Widget>
|
||||
<!-- Light Fade Multiplier -->
|
||||
<Widget type="TextBox" skin="NormalText" position="0 128 500 18" align="Left Top" name="LightFadeMultiplierText">
|
||||
<UserString key="ToolTipType" value="Layout"/>
|
||||
<UserString key="ToolTipLayout" value="TextToolTip"/>
|
||||
<UserString key="Caption_Text" value="#{SettingsMenu:LightsFadeStartMultiplierTooltip}"/>
|
||||
<UserString key="Caption_Text" value="#{OMWEngine:LightsFadeStartMultiplierTooltip}"/>
|
||||
</Widget>
|
||||
<Widget type="ScrollBar" skin="MW_HScroll" position="0 152 352 18" align="HStretch Top">
|
||||
<Property key="Range" value="10000"/>
|
||||
@ -597,13 +597,13 @@
|
||||
<UserString key="SettingMin" value="0.0"/>
|
||||
<UserString key="SettingMax" value="1.0"/>
|
||||
<UserString key="SettingLabelWidget" value="LightFadeMultiplierText"/>
|
||||
<UserString key="SettingLabelCaption" value="#{SettingsMenu:LightsFadeStartMultiplier} (%s)"/>
|
||||
<UserString key="SettingLabelCaption" value="#{OMWEngine:LightsFadeStartMultiplier} (%s)"/>
|
||||
</Widget>
|
||||
<!-- Bounding Sphere Multiplier -->
|
||||
<Widget type="TextBox" skin="NormalText" position="0 176 500 18" align="Left Top" name="BoundingSphereMultText">
|
||||
<UserString key="ToolTipType" value="Layout"/>
|
||||
<UserString key="ToolTipLayout" value="TextToolTip"/>
|
||||
<UserString key="Caption_Text" value="#{SettingsMenu:LightsBoundingSphereMultiplierTooltip}"/>
|
||||
<UserString key="Caption_Text" value="#{OMWEngine:LightsBoundingSphereMultiplierTooltip}"/>
|
||||
</Widget>
|
||||
<Widget type="ScrollBar" skin="MW_HScroll" position="0 200 352 18" align="HStretch Top">
|
||||
<Property key="Range" value="500000"/>
|
||||
@ -615,13 +615,13 @@
|
||||
<UserString key="SettingName" value="light bounds multiplier"/>
|
||||
<UserString key="SettingValueType" value="Float"/>
|
||||
<UserString key="SettingLabelWidget" value="BoundingSphereMultText"/>
|
||||
<UserString key="SettingLabelCaption" value="#{SettingsMenu:LightsBoundingSphereMultiplier} (%s)"/>
|
||||
<UserString key="SettingLabelCaption" value="#{OMWEngine:LightsBoundingSphereMultiplier} (%s)"/>
|
||||
</Widget>
|
||||
<!-- Minimum Ambient Brightness -->
|
||||
<Widget type="TextBox" skin="NormalText" position="0 224 500 18" align="Left Top" name="MinimumBrightnessText">
|
||||
<UserString key="ToolTipType" value="Layout"/>
|
||||
<UserString key="ToolTipLayout" value="TextToolTip"/>
|
||||
<UserString key="Caption_Text" value="#{SettingsMenu:LightsMinimumInteriorBrightnessTooltip}"/>
|
||||
<UserString key="Caption_Text" value="#{OMWEngine:LightsMinimumInteriorBrightnessTooltip}"/>
|
||||
</Widget>
|
||||
<Widget type="ScrollBar" skin="MW_HScroll" position="0 248 352 18" align="HStretch Top">
|
||||
<Property key="Range" value="10000"/>
|
||||
@ -631,7 +631,7 @@
|
||||
<UserString key="SettingName" value="minimum interior brightness"/>
|
||||
<UserString key="SettingValueType" value="Float"/>
|
||||
<UserString key="SettingLabelWidget" value="MinimumBrightnessText"/>
|
||||
<UserString key="SettingLabelCaption" value="#{SettingsMenu:LightsMinimumInteriorBrightness} (%s)"/>
|
||||
<UserString key="SettingLabelCaption" value="#{OMWEngine:LightsMinimumInteriorBrightness} (%s)"/>
|
||||
</Widget>
|
||||
<Widget type="AutoSizedButton" skin="MW_Button" position="0 290 0 0" align="Top Left" name="LightsResetButton">
|
||||
<Property key="Caption" value="#{sControlsMenu1}"/>
|
||||
@ -640,10 +640,10 @@
|
||||
</Widget>
|
||||
</Widget>
|
||||
<Widget type="TabItem">
|
||||
<Property key="Caption" value=" #{SettingsMenu:Scripts} "/>
|
||||
<Property key="Caption" value=" #{OMWEngine:Scripts} "/>
|
||||
|
||||
<Widget name="ScriptDisabled" type="EditBox" skin="SandText" position_real="0 0 1 1" align="HStretch Top">
|
||||
<Property key="Caption" value="#{SettingsMenu:ScriptsDisabled}"/>
|
||||
<Property key="Caption" value="#{OMWEngine:ScriptsDisabled}"/>
|
||||
<Property key="TextAlign" value="Center"/>
|
||||
<Property key="MultiLine" value="true"/>
|
||||
<Property key="WordWrap" value="true"/>
|
||||
@ -681,24 +681,24 @@
|
||||
|
||||
</Widget>
|
||||
<Widget type="TabItem">
|
||||
<Property key="Caption" value=" #{SettingsMenu:Language} "/>
|
||||
<Property key="Caption" value=" #{OMWEngine:Language} "/>
|
||||
<Widget type="AutoSizedTextBox" skin="SandText" position="4 4 300 32" align="Left Top">
|
||||
<Property key="Caption" value="#{SettingsMenu:LanguageNote}"/>
|
||||
<Property key="Caption" value="#{OMWEngine:LanguageNote}"/>
|
||||
</Widget>
|
||||
<!-- Primary Language -->
|
||||
<Widget type="TextBox" skin="NormalText" position="4 28 250 18" align="Left Top">
|
||||
<Property key="Caption" value="#{SettingsMenu:PrimaryLanguage}"/>
|
||||
<Property key="Caption" value="#{OMWEngine:PrimaryLanguage}"/>
|
||||
<UserString key="ToolTipType" value="Layout"/>
|
||||
<UserString key="ToolTipLayout" value="TextToolTip"/>
|
||||
<UserString key="Caption_Text" value="#{SettingsMenu:PrimaryLanguageTooltip}"/>
|
||||
<UserString key="Caption_Text" value="#{OMWEngine:PrimaryLanguageTooltip}"/>
|
||||
</Widget>
|
||||
<Widget type="ComboBox" skin="MW_ComboBox" position="4 52 250 24" align="Left Top" name="PrimaryLanguage" />
|
||||
<!-- Secondary Language -->
|
||||
<Widget type="TextBox" skin="NormalText" position="262 28 250 18" align="Left Top">
|
||||
<Property key="Caption" value="#{SettingsMenu:SecondaryLanguage}"/>
|
||||
<Property key="Caption" value="#{OMWEngine:SecondaryLanguage}"/>
|
||||
<UserString key="ToolTipType" value="Layout"/>
|
||||
<UserString key="ToolTipLayout" value="TextToolTip"/>
|
||||
<UserString key="Caption_Text" value="#{SettingsMenu:SecondaryLanguageTooltip}"/>
|
||||
<UserString key="Caption_Text" value="#{OMWEngine:SecondaryLanguageTooltip}"/>
|
||||
</Widget>
|
||||
<Widget type="ComboBox" skin="MW_ComboBox" position="262 52 250 24" align="Left Top" name="SecondaryLanguage" />
|
||||
</Widget>
|
||||
|
@ -3,8 +3,8 @@ uniform_float uGamma {
|
||||
step = 0.01;
|
||||
min = 0.0;
|
||||
max = 5.0;
|
||||
display_name = "#{BuiltInShaders:GammaLevelName}";
|
||||
description = "#{BuiltInShaders:GammaLevelDescription}";
|
||||
display_name = "#{OMWShaders:GammaLevelName}";
|
||||
description = "#{OMWShaders:GammaLevelDescription}";
|
||||
}
|
||||
|
||||
uniform_float uContrast {
|
||||
@ -12,8 +12,8 @@ uniform_float uContrast {
|
||||
step = 0.01;
|
||||
min = 0.0;
|
||||
max = 5.0;
|
||||
display_name = "#{BuiltInShaders:ContrastLevelName}";
|
||||
description = "#{BuiltInShaders:ContrastLevelDescription}";
|
||||
display_name = "#{OMWShaders:ContrastLevelName}";
|
||||
description = "#{OMWShaders:ContrastLevelDescription}";
|
||||
}
|
||||
|
||||
fragment main {
|
||||
@ -31,7 +31,7 @@ fragment main {
|
||||
}
|
||||
|
||||
technique {
|
||||
description = "#{BuiltInShaders:AdjustmentsDescription}";
|
||||
description = "#{OMWShaders:AdjustmentsDescription}";
|
||||
version = "1.0";
|
||||
author = "OpenMW";
|
||||
passes = main;
|
||||
|
@ -3,48 +3,48 @@ uniform_float uGamma {
|
||||
min = 0.1;
|
||||
max = 4.0;
|
||||
step = 0.01;
|
||||
display_name = "#{BuiltInShaders:GammaLevelName}";
|
||||
description = "#{BuiltInShaders:GammaLevelDescription}";
|
||||
display_name = "#{OMWShaders:GammaLevelName}";
|
||||
description = "#{OMWShaders:GammaLevelDescription}";
|
||||
}
|
||||
uniform_float uThreshold {
|
||||
default = 0.35;
|
||||
min = 0.0;
|
||||
max = 1.0;
|
||||
step = 0.01;
|
||||
display_name = "#{BuiltInShaders:BloomThresholdLevelName}";
|
||||
description = "#{BuiltInShaders:BloomThresholdLevelDescription}";
|
||||
display_name = "#{OMWShaders:BloomThresholdLevelName}";
|
||||
description = "#{OMWShaders:BloomThresholdLevelDescription}";
|
||||
}
|
||||
uniform_float uClamp {
|
||||
default = 1.0;
|
||||
min = 0.0;
|
||||
max = 1.0;
|
||||
step = 0.01;
|
||||
display_name = "#{BuiltInShaders:BloomClampLevelName}";
|
||||
description = "#{BuiltInShaders:BloomClampLevelDescription}";
|
||||
display_name = "#{OMWShaders:BloomClampLevelName}";
|
||||
description = "#{OMWShaders:BloomClampLevelDescription}";
|
||||
}
|
||||
uniform_float uSkyFactor {
|
||||
default = 0.5;
|
||||
min = 0.0;
|
||||
max = 2.0;
|
||||
step = 0.01;
|
||||
display_name = "#{BuiltInShaders:SkyFactorLevelName}";
|
||||
description = "#{BuiltInShaders:SkyFactorLevelDescription}";
|
||||
display_name = "#{OMWShaders:SkyFactorLevelName}";
|
||||
description = "#{OMWShaders:SkyFactorLevelDescription}";
|
||||
}
|
||||
uniform_float uRadius {
|
||||
default = 0.5;
|
||||
min = 0.0;
|
||||
max = 1.0;
|
||||
step = 0.01;
|
||||
display_name = "#{BuiltInShaders:RadiusLevelName}";
|
||||
description = "#{BuiltInShaders:RadiusLevelDescription}";
|
||||
display_name = "#{OMWShaders:RadiusLevelName}";
|
||||
description = "#{OMWShaders:RadiusLevelDescription}";
|
||||
}
|
||||
uniform_float uStrength {
|
||||
default = 0.25;
|
||||
min = 0.0;
|
||||
max = 1.0;
|
||||
step = 0.01;
|
||||
display_name = "#{BuiltInShaders:StrengthLevelName}";
|
||||
description = "#{BuiltInShaders:StrengthLevelDescription}";
|
||||
display_name = "#{OMWShaders:StrengthLevelName}";
|
||||
description = "#{OMWShaders:StrengthLevelDescription}";
|
||||
}
|
||||
|
||||
shared {
|
||||
@ -215,7 +215,7 @@ fragment final(rt1=RT_Vertical) {
|
||||
|
||||
technique {
|
||||
passes = nomipmap, horizontal, vertical, final;
|
||||
description = "#{BuiltInShaders:BloomDescription}";
|
||||
description = "#{OMWShaders:BloomDescription}";
|
||||
author = "OpenMW";
|
||||
version = "1.0";
|
||||
}
|
||||
|
@ -1,7 +1,7 @@
|
||||
uniform_bool uDisplayDepth {
|
||||
header = "#{BuiltInShaders:DebugHeaderDepth}";
|
||||
header = "#{OMWShaders:DebugHeaderDepth}";
|
||||
default = true;
|
||||
display_name = "#{BuiltInShaders:DisplayDepthName}";
|
||||
display_name = "#{OMWShaders:DisplayDepthName}";
|
||||
}
|
||||
|
||||
uniform_float uDepthFactor {
|
||||
@ -9,14 +9,14 @@ uniform_float uDepthFactor {
|
||||
min = 0.01;
|
||||
max = 20.0;
|
||||
default = 1.0;
|
||||
display_name = "#{BuiltInShaders:DisplayDepthFactorName}";
|
||||
description = "#{BuiltInShaders:DisplayDepthFactorDescription}";
|
||||
display_name = "#{OMWShaders:DisplayDepthFactorName}";
|
||||
description = "#{OMWShaders:DisplayDepthFactorDescription}";
|
||||
}
|
||||
|
||||
uniform_bool uDisplayNormals {
|
||||
header = "#{BuiltInShaders:DebugHeaderNormals}";
|
||||
header = "#{OMWShaders:DebugHeaderNormals}";
|
||||
default = true;
|
||||
display_name = "#{BuiltInShaders:DisplayNormalsName}";
|
||||
display_name = "#{OMWShaders:DisplayNormalsName}";
|
||||
}
|
||||
|
||||
fragment main {
|
||||
@ -38,7 +38,7 @@ fragment main {
|
||||
|
||||
technique {
|
||||
passes = main;
|
||||
description = "#{BuiltInShaders:DebugDescription}";
|
||||
description = "#{OMWShaders:DebugDescription}";
|
||||
author = "OpenMW";
|
||||
version = "1.0";
|
||||
pass_normals = true;
|
||||
|
Loading…
Reference in New Issue
Block a user